/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/event/common/object-registry-impl.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/manager/update-manager.h>
+#include <dali/internal/update/common/scene-graph-scene.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/internal/event/rendering/frame-buffer-impl.h>
ScenePtr Scene::New( Size size )
{
- ScenePtr scene = new Scene( size );
+ ScenePtr scene = new Scene;
// Second-phase construction
- scene->Initialize();
+ scene->Initialize( size );
return scene;
}
-Scene::Scene( Size size )
-: mSurface( nullptr ),
- mSize( size ),
- mSurfaceSize( Vector2::ZERO ),
- mDpi( Vector2::ZERO ),
- mDepthTreeDirty( false )
+Scene::Scene()
+: mSceneObject( nullptr ),
+ mSize(), // Don't set the proper value here, this will be set when the surface is set later
+ mDpi(),
+ mBackgroundColor( DEFAULT_BACKGROUND_COLOR ),
+ mSurfaceOrientation( 0 ),
+ mDepthTreeDirty( false ),
+ mEventProcessor( *this, ThreadLocalStorage::GetInternal()->GetGestureEventProcessor() )
{
}
Scene::~Scene()
{
+ if( EventThreadServices::IsCoreRunning() && mSceneObject )
+ {
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ RemoveSceneMessage( tls->GetUpdateManager(), *mSceneObject );
+ }
+
if( mDefaultCamera )
{
// its enough to release the handle so the object is released
mRenderTaskList.Reset();
}
- if( ThreadLocalStorage::Created() )
- {
- ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
- tls->RemoveScene( this );
- }
+ // No need to discard this Scene from Core, as Core stores an intrusive_ptr to this scene
+ // When this destructor is called, the scene has either already been removed from Core or Core has already been destroyed
}
-void Scene::Initialize()
+void Scene::Initialize( Size size )
{
ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
// Create the ordered list of layers
mLayerList = LayerList::New( updateManager );
- // The stage owns the default layer
- mRootLayer = Layer::NewRoot( *mLayerList, updateManager );
+ // The scene owns the default layer
+ mRootLayer = Layer::NewRoot( *mLayerList );
mRootLayer->SetName("RootLayer");
mRootLayer->SetScene( *this );
// Create the default camera actor first; this is needed by the RenderTaskList
// The default camera attributes and position is such that children of the default layer,
// can be positioned at (0,0) and be at the top-left of the viewport.
- mDefaultCamera = CameraActor::New( mSize );
+ mDefaultCamera = CameraActor::New( size );
mDefaultCamera->SetParentOrigin(ParentOrigin::CENTER);
Add(*(mDefaultCamera.Get()));
// Create the list of render-tasks
mRenderTaskList = RenderTaskList::New();
- // Create the default render-task
- mRenderTaskList->CreateTask( mRootLayer.Get(), mDefaultCamera.Get() );
+ // Create the default render-task and ensure clear is enabled on it to show the background color
+ RenderTaskPtr renderTask = mRenderTaskList->CreateTask( mRootLayer.Get(), mDefaultCamera.Get() );
+ renderTask->SetClearEnabled(true);
+
+ SurfaceResized( size.width, size.height, mSurfaceOrientation, false );
+
+ // Create scene graph object
+ mSceneObject = new SceneGraph::Scene();
+ OwnerPointer< SceneGraph::Scene > transferOwnership( const_cast< SceneGraph::Scene* >( mSceneObject ) );
+ AddSceneMessage( updateManager, transferOwnership );
}
void Scene::Add(Actor& actor)
return *mRootLayer;
}
-void Scene::SetSurface( Integration::RenderSurface& surface )
+void Scene::SurfaceResized( float width, float height, int orientation, bool forceUpdate )
{
- mSurface = &surface;
- if ( mSurface )
+ if( ( fabsf( mSize.width - width ) > Math::MACHINE_EPSILON_1 ) || ( fabsf( mSize.height - height ) > Math::MACHINE_EPSILON_1 )
+ || ( orientation != mSurfaceOrientation ) || ( forceUpdate ) )
{
- mSurfaceSize.width = static_cast<float>( mSurface->GetPositionSize().width );
- mSurfaceSize.height = static_cast<float>( mSurface->GetPositionSize().height );
+ Rect< int32_t > newSize( 0, 0, static_cast< int32_t >( width ), static_cast< int32_t >( height ) ); // truncated
- mSize.width = mSurfaceSize.width;
- mSize.height = mSurfaceSize.height;
+ mSize.width = width;
+ mSize.height = height;
+ mSurfaceOrientation = orientation;
// Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
- mDefaultCamera->SetPerspectiveProjection( mSurfaceSize );
+ mDefaultCamera->SetPerspectiveProjection( mSize );
+ mDefaultCamera->RotateProjection( mSurfaceOrientation );
mRootLayer->SetSize( mSize.width, mSize.height );
ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager();
- SetDefaultSurfaceRectMessage( updateManager, Rect<int32_t>( 0, 0, static_cast<int32_t>( mSurfaceSize.width ), static_cast<int32_t>( mSurfaceSize.height ) ) ); // truncated
+ SetDefaultSurfaceRectMessage( updateManager, newSize );
+ SetDefaultSurfaceOrientationMessage( updateManager, mSurfaceOrientation );
+ // set default render-task viewport parameters
RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
+ defaultRenderTask->SetViewport( newSize );
+ }
+}
- // if single render task to screen then set its viewport parameters
- if( 1 == mRenderTaskList->GetTaskCount() )
- {
- if( !defaultRenderTask->GetTargetFrameBuffer() )
- {
- defaultRenderTask->SetViewport( Viewport( 0, 0, static_cast<int32_t>( mSurfaceSize.width ), static_cast<int32_t>( mSurfaceSize.height ) ) ); // truncated
- }
- }
-
- mFrameBuffer = Dali::Internal::FrameBuffer::New( surface, Dali::FrameBuffer::Attachment::NONE );
- defaultRenderTask->SetFrameBuffer( mFrameBuffer );
+void Scene::SurfaceReplaced()
+{
+ if ( mSceneObject )
+ {
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ SurfaceReplacedMessage( tls->GetUpdateManager(), *mSceneObject );
}
}
-Integration::RenderSurface* Scene::GetSurface() const
+void Scene::Discard()
{
- return mSurface;
+ if( ThreadLocalStorage::Created() )
+ {
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ tls->RemoveScene( this );
+ }
}
void Scene::RequestRebuildDepthTree()
mDepthTreeDirty = true;
}
+void Scene::QueueEvent( const Integration::Event& event )
+{
+ mEventProcessor.QueueEvent( event );
+}
+
+void Scene::ProcessEvents()
+{
+ mEventProcessor.ProcessEvents();
+}
+
void Scene::RebuildDepthTree()
{
// If the depth tree needs rebuilding, do it in this frame only.
}
}
-void Scene::SetBackgroundColor(Vector4 color)
+void Scene::SetBackgroundColor( const Vector4& color )
+{
+ mBackgroundColor = color;
+
+ mRenderTaskList->GetTask( 0u )->SetClearColor( color );
+ mRenderTaskList->GetTask( 0u )->SetClearEnabled( true );
+}
+
+Vector4 Scene::GetBackgroundColor() const
{
- if( mSurface )
+ return mBackgroundColor;
+}
+
+SceneGraph::Scene* Scene::GetSceneObject() const
+{
+ return mSceneObject;
+}
+
+void Scene::EmitKeyEventSignal(const KeyEvent& event)
+{
+ if ( !mKeyEventSignal.Empty() )
{
- mSurface->SetBackgroundColor( color );
+ Dali::Integration::Scene handle( this );
+ mKeyEventSignal.Emit( event );
}
}
-Vector4 Scene::GetBackgroundColor() const
+bool Scene::EmitKeyEventGeneratedSignal(const KeyEvent& event)
+{
+ // Emit the KeyEventGenerated signal when KeyEvent is generated
+ return mKeyEventGeneratedSignal.Emit( event );
+}
+
+void Scene::EmitEventProcessingFinishedSignal()
+{
+ if ( !mEventProcessingFinishedSignal.Empty() )
+ {
+ Dali::Integration::Scene handle( this );
+ mEventProcessingFinishedSignal.Emit();
+ }
+}
+
+void Scene::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
+{
+ Dali::Integration::Scene handle( this );
+ if ( !mTouchedSignal.Empty() )
+ {
+ mTouchedSignal.Emit( touchEvent );
+ }
+ if ( !mTouchSignal.Empty() )
+ {
+ mTouchSignal.Emit( touch );
+ }
+}
+
+void Scene::EmitWheelEventSignal(const WheelEvent& event)
+{
+ if ( !mWheelEventSignal.Empty() )
+ {
+ Dali::Integration::Scene handle( this );
+ mWheelEventSignal.Emit( event );
+ }
+}
+
+Integration::Scene::KeyEventSignalType& Scene::KeyEventSignal()
+{
+ return mKeyEventSignal;
+}
+
+Integration::Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return mKeyEventGeneratedSignal;
+}
+
+Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
{
- return mSurface ? mSurface->GetBackgroundColor() : DEFAULT_BACKGROUND_COLOR;
+ return mEventProcessingFinishedSignal;
}
+Scene::TouchedSignalType& Scene::TouchedSignal()
+{
+ return mTouchedSignal;
+}
+
+Integration::Scene::TouchSignalType& Scene::TouchSignal()
+{
+ return mTouchSignal;
+}
+
+Integration::Scene::WheelEventSignalType& Scene::WheelEventSignal()
+{
+ return mWheelEventSignal;
+}
} // Internal