} //Unnamed namespace
-ScenePtr Scene::New( const Size& size )
+ScenePtr Scene::New( Integration::RenderSurface& surface )
{
- ScenePtr scene = new Scene( size );
+ ScenePtr scene = new Scene;
// Second-phase construction
- scene->Initialize();
+ scene->Initialize( surface );
return scene;
}
-Scene::Scene( const Size& size )
+Scene::Scene()
: mSurface( nullptr ),
- mSize( size ),
- mSurfaceSize( Vector2::ZERO ),
- mDpi( Vector2::ZERO ),
+ mSize(), // Don't set the proper value here, this will be set when the surface is set later
+ mDpi(),
+ mBackgroundColor( DEFAULT_BACKGROUND_COLOR ),
+ mSurfaceOrientation( 0 ),
mDepthTreeDirty( false ),
mEventProcessor( *this, ThreadLocalStorage::GetInternal()->GetGestureEventProcessor() )
{
mRenderTaskList.Reset();
}
- // Discard this Scene from the Core
- Discard();
+ if ( mFrameBuffer )
+ {
+ mFrameBuffer.Reset();
+ }
+
+ // No need to discard this Scene from Core, as Core stores an intrusive_ptr to this scene
+ // When this destructor is called, the scene has either already been removed from Core or Core has already been destroyed
}
-void Scene::Initialize()
+void Scene::Initialize( Integration::RenderSurface& surface )
{
ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
// Create the default camera actor first; this is needed by the RenderTaskList
// The default camera attributes and position is such that children of the default layer,
// can be positioned at (0,0) and be at the top-left of the viewport.
- mDefaultCamera = CameraActor::New( mSize );
+ const PositionSize positionSize = surface.GetPositionSize();
+ const Vector2 surfaceSize( static_cast< float >( positionSize.width ), static_cast< float >( positionSize.height ) );
+ mDefaultCamera = CameraActor::New( surfaceSize );
mDefaultCamera->SetParentOrigin(ParentOrigin::CENTER);
Add(*(mDefaultCamera.Get()));
// Create the default render-task
mRenderTaskList->CreateTask( mRootLayer.Get(), mDefaultCamera.Get() );
+
+ // Set the surface
+ SetSurface( surface );
}
void Scene::Add(Actor& actor)
void Scene::Remove(Actor& actor)
{
mRootLayer->Remove( actor );
+ if( mSurface )
+ {
+ mRenderTaskList->GetTask( 0u )->GetFrameBuffer()->SetPartialUpdateEnabled( false );
+ }
}
Size Scene::GetSize() const
void Scene::SetSurface( Integration::RenderSurface& surface )
{
- mSurface = &surface;
- if ( mSurface )
+ if( mSurface != &surface )
{
- mSurfaceSize.width = static_cast<float>( mSurface->GetPositionSize().width );
- mSurfaceSize.height = static_cast<float>( mSurface->GetPositionSize().height );
+ mSurface = &surface;
- mSize.width = mSurfaceSize.width;
- mSize.height = mSurfaceSize.height;
+ RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
- // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
- mDefaultCamera->SetPerspectiveProjection( mSurfaceSize );
+ mFrameBuffer = Dali::Internal::FrameBuffer::New( surface, Dali::FrameBuffer::Attachment::NONE );
+ defaultRenderTask->SetFrameBuffer( mFrameBuffer );
- mRootLayer->SetSize( mSize.width, mSize.height );
+ SurfaceResized( false );
+ }
+}
- ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
- SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager();
- SetDefaultSurfaceRectMessage( updateManager, Rect<int32_t>( 0, 0, static_cast<int32_t>( mSurfaceSize.width ), static_cast<int32_t>( mSurfaceSize.height ) ) ); // truncated
+void Scene::SurfaceResized( bool forceUpdate )
+{
+ if( mSurface )
+ {
+ const PositionSize surfacePositionSize = mSurface->GetPositionSize();
+ const float fWidth = static_cast< float >( surfacePositionSize.width );
+ const float fHeight = static_cast< float >( surfacePositionSize.height );
+ const int orientation = mSurface->GetOrientation();
+
+ if( ( ( fabsf( mSize.width - fWidth ) > Math::MACHINE_EPSILON_1 ) || ( fabsf( mSize.height - fHeight ) > Math::MACHINE_EPSILON_1 ) )
+ || ( orientation != mSurfaceOrientation )
+ || ( forceUpdate ) )
+ {
+ Rect< int32_t > newSize( 0, 0, static_cast< int32_t >( surfacePositionSize.width ), static_cast< int32_t >( surfacePositionSize.height ) ); // truncated
- RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
+ mSize.width = fWidth;
+ mSize.height = fHeight;
+ mSurfaceOrientation = orientation;
- // if single render task to screen then set its viewport parameters
- if( 1 == mRenderTaskList->GetTaskCount() )
- {
- if( !defaultRenderTask->GetTargetFrameBuffer() )
- {
- defaultRenderTask->SetViewport( Viewport( 0, 0, static_cast<int32_t>( mSurfaceSize.width ), static_cast<int32_t>( mSurfaceSize.height ) ) ); // truncated
- }
+ // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
+ mDefaultCamera->SetPerspectiveProjection( mSize );
+ mDefaultCamera->RotateProjection( mSurfaceOrientation );
+
+ mRootLayer->SetSize( mSize.width, mSize.height );
+
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager();
+ SetDefaultSurfaceRectMessage( updateManager, newSize );
+ SetDefaultSurfaceOrientationMessage( updateManager, mSurfaceOrientation );
+
+ // set default render-task viewport parameters
+ RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
+ defaultRenderTask->SetViewport( newSize );
+ defaultRenderTask->GetFrameBuffer()->SetSize( static_cast<uint32_t>( newSize.width ), static_cast<uint32_t>( newSize.height ) );
}
+ }
+}
- mFrameBuffer = Dali::Internal::FrameBuffer::New( surface, Dali::FrameBuffer::Attachment::NONE );
- defaultRenderTask->SetFrameBuffer( mFrameBuffer );
+void Scene::SurfaceDeleted()
+{
+ mSurface = nullptr;
+ if ( mFrameBuffer )
+ {
+ // The frame buffer doesn't have a valid render surface any more.
+ mFrameBuffer->MarkSurfaceAsInvalid();
}
}
}
}
-void Scene::SetBackgroundColor(Vector4 color)
+void Scene::SetBackgroundColor( const Vector4& color )
{
+ mBackgroundColor = color;
+
if( mSurface )
{
- mSurface->SetBackgroundColor( color );
+ mRenderTaskList->GetTask( 0u )->GetFrameBuffer()->SetBackgroundColor( color );
}
}
Vector4 Scene::GetBackgroundColor() const
{
- return mSurface ? mSurface->GetBackgroundColor() : DEFAULT_BACKGROUND_COLOR;
+ return mBackgroundColor;
}
void Scene::EmitKeyEventSignal(const KeyEvent& event)
{
- mKeyEventSignal.Emit( event );
+ if ( !mKeyEventSignal.Empty() )
+ {
+ Dali::Integration::Scene handle( this );
+ mKeyEventSignal.Emit( event );
+ }
+}
+
+bool Scene::EmitKeyEventGeneratedSignal(const KeyEvent& event)
+{
+ // Emit the KeyEventGenerated signal when KeyEvent is generated
+ return mKeyEventGeneratedSignal.Emit( event );
}
void Scene::EmitEventProcessingFinishedSignal()
{
- mEventProcessingFinishedSignal.Emit();
+ if ( !mEventProcessingFinishedSignal.Empty() )
+ {
+ Dali::Integration::Scene handle( this );
+ mEventProcessingFinishedSignal.Emit();
+ }
}
void Scene::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
{
- mTouchedSignal.Emit( touchEvent );
- mTouchSignal.Emit( touch );
+ Dali::Integration::Scene handle( this );
+ if ( !mTouchedSignal.Empty() )
+ {
+ mTouchedSignal.Emit( touchEvent );
+ }
+ if ( !mTouchSignal.Empty() )
+ {
+ mTouchSignal.Emit( touch );
+ }
}
void Scene::EmitWheelEventSignal(const WheelEvent& event)
{
- mWheelEventSignal.Emit( event );
+ if ( !mWheelEventSignal.Empty() )
+ {
+ Dali::Integration::Scene handle( this );
+ mWheelEventSignal.Emit( event );
+ }
}
Integration::Scene::KeyEventSignalType& Scene::KeyEventSignal()
return mKeyEventSignal;
}
+Integration::Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return mKeyEventGeneratedSignal;
+}
+
Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
{
return mEventProcessingFinishedSignal;