void Scene::EmitTouchedSignal( const Dali::TouchEvent& touch )
{
Dali::Integration::Scene handle( this );
- if ( !mTouchSignal.Empty() )
+ if ( !mTouchedSignal.Empty() )
{
- mTouchSignal.Emit( touch );
+ mTouchedSignal.Emit( touch );
}
}
return mEventProcessingFinishedSignal;
}
-Integration::Scene::TouchSignalType& Scene::TouchSignal()
+Integration::Scene::TouchEventSignalType& Scene::TouchedSignal()
{
- return mTouchSignal;
+ return mTouchedSignal;
}
Integration::Scene::WheelEventSignalType& Scene::WheelEventSignal()