return Dali::Layer(mLayerList->GetLayer(depth));
}
-CameraActor& Scene::GetDefaultCameraActor()
+CameraActor& Scene::GetDefaultCameraActor() const
{
return *mDefaultCamera;
}
return mSceneObject->IsSurfaceRectChanged();
}
+bool Scene::IsRotationCompletedAcknowledgementSet() const
+{
+ return mSceneObject->IsRotationCompletedAcknowledgementSet();
+}
+
+void Scene::SetRotationCompletedAcknowledgement()
+{
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ SetRotationCompletedAcknowledgementMessage(tls->GetEventThreadServices(), *mSceneObject);
+}
+
void Scene::SetSurfaceRenderTarget(Graphics::RenderTarget* renderTarget)
{
// Send the surface render target to SceneGraph::Scene