/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/event/common/object-registry-impl.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/manager/update-manager.h>
+#include <dali/internal/update/common/scene-graph-scene.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/internal/event/rendering/frame-buffer-impl.h>
} //Unnamed namespace
-ScenePtr Scene::New( Integration::RenderSurface& surface )
+ScenePtr Scene::New( Size size )
{
ScenePtr scene = new Scene;
// Second-phase construction
- scene->Initialize( surface );
+ scene->Initialize( size );
return scene;
}
Scene::Scene()
-: mSurface( nullptr ),
+: mSceneObject( nullptr ),
mSize(), // Don't set the proper value here, this will be set when the surface is set later
mDpi(),
mBackgroundColor( DEFAULT_BACKGROUND_COLOR ),
Scene::~Scene()
{
+ if( EventThreadServices::IsCoreRunning() && mSceneObject )
+ {
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ RemoveSceneMessage( tls->GetUpdateManager(), *mSceneObject );
+ }
+
if( mDefaultCamera )
{
// its enough to release the handle so the object is released
mRenderTaskList.Reset();
}
- if ( mFrameBuffer )
- {
- mFrameBuffer.Reset();
- }
-
// No need to discard this Scene from Core, as Core stores an intrusive_ptr to this scene
// When this destructor is called, the scene has either already been removed from Core or Core has already been destroyed
}
-void Scene::Initialize( Integration::RenderSurface& surface )
+void Scene::Initialize( Size size )
{
ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
// Create the default camera actor first; this is needed by the RenderTaskList
// The default camera attributes and position is such that children of the default layer,
// can be positioned at (0,0) and be at the top-left of the viewport.
- const PositionSize positionSize = surface.GetPositionSize();
- const Vector2 surfaceSize( static_cast< float >( positionSize.width ), static_cast< float >( positionSize.height ) );
- mDefaultCamera = CameraActor::New( surfaceSize );
+ mDefaultCamera = CameraActor::New( size );
mDefaultCamera->SetParentOrigin(ParentOrigin::CENTER);
Add(*(mDefaultCamera.Get()));
// Create the list of render-tasks
mRenderTaskList = RenderTaskList::New();
- // Create the default render-task
- mRenderTaskList->CreateTask( mRootLayer.Get(), mDefaultCamera.Get() );
+ // Create the default render-task and ensure clear is enabled on it to show the background color
+ RenderTaskPtr renderTask = mRenderTaskList->CreateTask( mRootLayer.Get(), mDefaultCamera.Get() );
+ renderTask->SetClearEnabled(true);
- // Set the surface
- SetSurface( surface );
+ SurfaceResized( size.width, size.height );
+
+ // Create scene graph object
+ mSceneObject = new SceneGraph::Scene();
+ OwnerPointer< SceneGraph::Scene > transferOwnership( const_cast< SceneGraph::Scene* >( mSceneObject ) );
+ AddSceneMessage( updateManager, transferOwnership );
}
void Scene::Add(Actor& actor)
return *mRootLayer;
}
-void Scene::SetSurface( Integration::RenderSurface& surface )
+void Scene::SurfaceResized( float width, float height )
{
- if( mSurface != &surface )
+ if( ( fabsf( mSize.width - width ) > Math::MACHINE_EPSILON_1 ) || ( fabsf( mSize.height - height ) > Math::MACHINE_EPSILON_1 ) )
{
- mSurface = &surface;
+ Rect< int32_t > newSize( 0, 0, static_cast< int32_t >( width ), static_cast< int32_t >( height ) ); // truncated
- RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
+ mSize.width = width;
+ mSize.height = height;
- mFrameBuffer = Dali::Internal::FrameBuffer::New( surface, Dali::FrameBuffer::Attachment::NONE );
- defaultRenderTask->SetFrameBuffer( mFrameBuffer );
+ // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
+ mDefaultCamera->SetPerspectiveProjection( mSize );
- SurfaceResized();
- }
-}
-
-void Scene::SurfaceResized()
-{
- if( mSurface )
- {
- const PositionSize surfacePositionSize = mSurface->GetPositionSize();
- const float fWidth = static_cast< float >( surfacePositionSize.width );
- const float fHeight = static_cast< float >( surfacePositionSize.height );
+ mRootLayer->SetSize( mSize.width, mSize.height );
- if( ( fabsf( mSize.width - fWidth ) > Math::MACHINE_EPSILON_1 ) || ( fabsf( mSize.height - fHeight ) > Math::MACHINE_EPSILON_1 ) )
- {
- Rect< int32_t > newSize( 0, 0, static_cast< int32_t >( surfacePositionSize.width ), static_cast< int32_t >( surfacePositionSize.height ) ); // truncated
-
- mSize.width = fWidth;
- mSize.height = fHeight;
-
- // Calculates the aspect ratio, near and far clipping planes, field of view and camera Z position.
- mDefaultCamera->SetPerspectiveProjection( mSize );
-
- mRootLayer->SetSize( mSize.width, mSize.height );
-
- ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
- SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager();
- SetDefaultSurfaceRectMessage( updateManager, newSize );
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ SceneGraph::UpdateManager& updateManager = tls->GetUpdateManager();
+ SetDefaultSurfaceRectMessage( updateManager, newSize );
- // set default render-task viewport parameters
- RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
- defaultRenderTask->SetViewport( newSize );
- defaultRenderTask->GetFrameBuffer()->SetSize( static_cast<uint32_t>( newSize.width ), static_cast<uint32_t>( newSize.height ) );
- }
+ // set default render-task viewport parameters
+ RenderTaskPtr defaultRenderTask = mRenderTaskList->GetTask( 0u );
+ defaultRenderTask->SetViewport( newSize );
}
}
-void Scene::SurfaceDeleted()
+void Scene::SurfaceReplaced()
{
- mSurface = nullptr;
- if ( mFrameBuffer )
+ if ( mSceneObject )
{
- // The frame buffer doesn't have a valid render surface any more.
- mFrameBuffer->MarkSurfaceAsInvalid();
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ SurfaceReplacedMessage( tls->GetUpdateManager(), *mSceneObject );
}
}
-Integration::RenderSurface* Scene::GetSurface() const
-{
- return mSurface;
-}
-
void Scene::Discard()
{
if( ThreadLocalStorage::Created() )
{
mBackgroundColor = color;
- if( mSurface )
- {
- mRenderTaskList->GetTask( 0u )->GetFrameBuffer()->SetBackgroundColor( color );
- }
+ mRenderTaskList->GetTask( 0u )->SetClearColor( color );
+ mRenderTaskList->GetTask( 0u )->SetClearEnabled( true );
}
Vector4 Scene::GetBackgroundColor() const
return mBackgroundColor;
}
-void Scene::EmitKeyEventSignal(const KeyEvent& event)
+SceneGraph::Scene* Scene::GetSceneObject() const
+{
+ return mSceneObject;
+}
+
+void Scene::EmitKeyEventSignal(const Dali::KeyEvent& event)
{
if ( !mKeyEventSignal.Empty() )
{
}
}
+bool Scene::EmitKeyEventGeneratedSignal(const Dali::KeyEvent& event)
+{
+ // Emit the KeyEventGenerated signal when KeyEvent is generated
+ Dali::Integration::Scene handle( this );
+ return mKeyEventGeneratedSignal.Emit( event );
+}
+
void Scene::EmitEventProcessingFinishedSignal()
{
if ( !mEventProcessingFinishedSignal.Empty() )
}
}
-void Scene::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
+void Scene::EmitTouchedSignal( const Dali::TouchEvent& touch )
{
Dali::Integration::Scene handle( this );
- if ( !mTouchedSignal.Empty() )
- {
- mTouchedSignal.Emit( touchEvent );
- }
if ( !mTouchSignal.Empty() )
{
mTouchSignal.Emit( touch );
}
}
-void Scene::EmitWheelEventSignal(const WheelEvent& event)
+void Scene::EmitWheelEventSignal(const Dali::WheelEvent& event)
{
if ( !mWheelEventSignal.Empty() )
{
}
}
+void Scene::AddFrameRenderedCallback( std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ AddFrameRenderedCallbackMessage( tls->GetEventThreadServices(), *mSceneObject, callback.release(), frameId );
+}
+
+void Scene::AddFramePresentedCallback( std::unique_ptr< CallbackBase > callback, int32_t frameId )
+{
+ ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
+ AddFramePresentedCallbackMessage( tls->GetEventThreadServices(), *mSceneObject, callback.release(), frameId );
+}
+
+void Scene::GetFrameRenderedCallback( Dali::Integration::Scene::FrameCallbackContainer& callbacks )
+{
+ mSceneObject->GetFrameRenderedCallback( callbacks );
+}
+
+void Scene::GetFramePresentedCallback( Dali::Integration::Scene::FrameCallbackContainer& callbacks )
+{
+ mSceneObject->GetFramePresentedCallback( callbacks );
+}
+
Integration::Scene::KeyEventSignalType& Scene::KeyEventSignal()
{
return mKeyEventSignal;
}
-Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
+Integration::Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
{
- return mEventProcessingFinishedSignal;
+ return mKeyEventGeneratedSignal;
}
-Scene::TouchedSignalType& Scene::TouchedSignal()
+Integration::Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
{
- return mTouchedSignal;
+ return mEventProcessingFinishedSignal;
}
Integration::Scene::TouchSignalType& Scene::TouchSignal()