}
}
-void Scene::EmitTouchedSignal( const TouchEvent& touchEvent, const Dali::TouchData& touch )
+void Scene::EmitTouchedSignal( const Dali::TouchEvent& touch )
{
Dali::Integration::Scene handle( this );
- if ( !mTouchedSignal.Empty() )
- {
- mTouchedSignal.Emit( touchEvent );
- }
if ( !mTouchSignal.Empty() )
{
mTouchSignal.Emit( touch );
}
}
-void Scene::EmitWheelEventSignal(const WheelEvent& event)
+void Scene::EmitWheelEventSignal(const Dali::WheelEvent& event)
{
if ( !mWheelEventSignal.Empty() )
{
return mEventProcessingFinishedSignal;
}
-Scene::TouchedSignalType& Scene::TouchedSignal()
-{
- return mTouchedSignal;
-}
-
Integration::Scene::TouchSignalType& Scene::TouchSignal()
{
return mTouchSignal;