}
}
-void Scene::EmitTouchedSignal( const Dali::TouchData& touch )
+void Scene::EmitTouchedSignal( const Dali::TouchEvent& touch )
{
Dali::Integration::Scene handle( this );
if ( !mTouchSignal.Empty() )
}
}
-void Scene::EmitWheelEventSignal(const WheelEvent& event)
+void Scene::EmitWheelEventSignal(const Dali::WheelEvent& event)
{
if ( !mWheelEventSignal.Empty() )
{