Merge "Clean up the code to build successfully on macOS" into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / event / common / property-metadata.h
index 432122e..3dbf675 100644 (file)
@@ -61,9 +61,7 @@ public:
   /**
    * @brief Virtual Destructor.
    */
-  virtual ~PropertyMetadata()
-  {
-  }
+  virtual ~PropertyMetadata() = default;
 
   /**
    * @brief Returns whether the property is animatable (i.e. if its a scene graph property).
@@ -71,7 +69,7 @@ public:
    */
   bool IsAnimatable( void ) const
   {
-    return NULL != mSceneGraphProperty;
+    return nullptr != mSceneGraphProperty;
   }
 
   /**
@@ -130,12 +128,12 @@ protected:
    * @param[in] sceneGraphProperty  A pointer to the scene-graph owned property
    * @param[in] writable            Whether the property is writable
    */
-  PropertyMetadata( const Property::Value& propertyValue,
+  PropertyMetadata( Property::Value propertyValue,
                     const SceneGraph::PropertyBase* sceneGraphProperty,
                     bool writable )
   : value( mStoredValue ),
     componentIndex( Property::INVALID_COMPONENT_INDEX ),
-    mStoredValue( propertyValue ),
+    mStoredValue( std::move(propertyValue) ),
     mSceneGraphProperty( sceneGraphProperty ),
     mWritable( writable )
   {
@@ -233,9 +231,7 @@ public:
   /**
    * @brief Destructor.
    */
-  virtual ~AnimatablePropertyMetadata()
-  {
-  }
+  ~AnimatablePropertyMetadata() override = default;
 
 private:
 
@@ -262,12 +258,12 @@ public:
    *
    * @note A valid sceneGraphProperty is mandatory otherwise this will debug assert.
    */
-  CustomPropertyMetadata( const std::string& propertyName,
+  CustomPropertyMetadata( std::string propertyName,
                           Property::Index propertyKey,
-                          const Property::Value& propertyValue,
+                          Property::Value propertyValue,
                           const SceneGraph::PropertyBase* sceneGraphProperty )
-  : PropertyMetadata( propertyValue, sceneGraphProperty, true ),
-    name( propertyName ),
+  : PropertyMetadata( std::move(propertyValue), sceneGraphProperty, true ),
+    name( std::move(propertyName) ),
     key( propertyKey ),
     childPropertyIndex( Property::INVALID_INDEX )
   {
@@ -282,11 +278,11 @@ public:
    *
    * @note The access mode MUST NOT be animatable otherwise this will debug assert.
    */
-  CustomPropertyMetadata( const std::string& propertyName,
-                          const Property::Value& propertyValue,
+  CustomPropertyMetadata( std::string propertyName,
+                          Property::Value propertyValue,
                           Property::AccessMode accessMode )
-  : PropertyMetadata( propertyValue, NULL, ( accessMode != Property::READ_ONLY ) ),
-    name( propertyName ),
+  : PropertyMetadata( std::move(propertyValue), nullptr, ( accessMode != Property::READ_ONLY ) ),
+    name( std::move(propertyName) ),
     key( Property::INVALID_KEY ),
     childPropertyIndex( Property::INVALID_INDEX )
   {
@@ -296,9 +292,7 @@ public:
   /**
    * @brief Destructor.
    */
-  virtual ~CustomPropertyMetadata()
-  {
-  }
+  ~CustomPropertyMetadata() override = default;
 
 private: