[dali_1.2.62] Merge branch 'devel/master'
[platform/core/uifw/dali-core.git] / dali / internal / event / common / property-buffer-impl.cpp
index 7fa13f7..0718c4b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // CLASS HEADER
-#include <dali/internal/event/common/property-buffer-impl.h>  // Dali::Internal::PropertyBuffer
-
-// EXTERNAL INCLUDE
-#include <algorithm> // std::sort
+#include <dali/internal/event/common/property-buffer-impl.h>
 
 // INTERNAL INCLUDES
-#include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/object/property-buffer.h> // Dali::Internal::PropertyBuffer
-
-#include <dali/internal/event/common/object-impl-helper.h> // Dali::Internal::ObjectHelper
-#include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
-#include <dali/internal/update/common/scene-graph-property-buffer.h>
+#include <dali/public-api/rendering/property-buffer.h>
+#include <dali/internal/event/common/stage-impl.h>
 #include <dali/internal/update/manager/update-manager.h>
 
 namespace Dali
@@ -35,30 +28,10 @@ namespace Dali
 namespace Internal
 {
 
-using SceneGraph::PropertyBufferMetadata::Format;
-using SceneGraph::PropertyBufferMetadata::Component;
-
 namespace
 {
 
 /**
- *            |name    |type             |writable|animatable|constraint-input|enum for index-checking|
- */
-DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "size",          INTEGER, true,  false, true,   Dali::PropertyBuffer::Property::SIZE )
-DALI_PROPERTY( "buffer-format", MAP,     false, false, false,  Dali::PropertyBuffer::Property::BUFFER_FORMAT )
-DALI_PROPERTY_TABLE_END( DEFAULT_ACTOR_PROPERTY_START_INDEX )
-
-const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> PROPERTY_BUFFER_IMPL = { DEFAULT_PROPERTY_DETAILS };
-
-BaseHandle Create()
-{
-  return Dali::BaseHandle();
-}
-
-TypeRegistration mType( typeid( Dali::PropertyBuffer ), typeid( Dali::Handle ), Create );
-
-/**
  * Calculate the alignment requirements of a type
  *
  * This is used to calculate the memory alignment requirements of a type
@@ -83,14 +56,6 @@ unsigned int GetPropertyImplementationAlignment( Property::Type& propertyType )
 
   switch( propertyType )
   {
-    case Property::NONE:
-    case Property::STRING:
-    case Property::ARRAY:
-    case Property::MAP:
-    {
-      DALI_ASSERT_ALWAYS( "No size for properties with no type, or dynamic sizes" );
-      break;
-    }
     case Property::BOOLEAN:
     {
       alignment = PropertyImplementationTypeAlignment< Property::BOOLEAN >::VALUE;
@@ -141,6 +106,14 @@ unsigned int GetPropertyImplementationAlignment( Property::Type& propertyType )
       alignment = PropertyImplementationTypeAlignment< Property::ROTATION >::VALUE;
       break;
     }
+    case Property::NONE:
+    case Property::STRING:
+    case Property::ARRAY:
+    case Property::MAP:
+    case Property::EXTENTS:
+    {
+      // already handled by higher level code
+    }
   }
 
   return alignment;
@@ -148,277 +121,99 @@ unsigned int GetPropertyImplementationAlignment( Property::Type& propertyType )
 
 } // unnamed namespace
 
-PropertyBufferPtr PropertyBuffer::New()
+PropertyBufferPtr PropertyBuffer::New( Dali::Property::Map& format )
 {
+  DALI_ASSERT_ALWAYS( format.Count() && "Format cannot be empty." );
+
   PropertyBufferPtr propertyBuffer( new PropertyBuffer() );
-  propertyBuffer->Initialize();
+  propertyBuffer->Initialize( format );
 
   return propertyBuffer;
 }
 
-void PropertyBuffer::SetSize( std::size_t size )
-{
-  mSize = size;
-
-  SizeChanged();
-
-  SceneGraph::SetSizeMessage( GetEventThreadServices(),
-                              *mSceneObject,
-                              mSize );
-}
-
-std::size_t PropertyBuffer::GetSize() const
+void PropertyBuffer::SetData( const void* data, std::size_t size )
 {
-  return mSize;
-}
+  mSize = size; // size is the number of elements
 
-void PropertyBuffer::SetData( const void* data )
-{
-  DALI_ASSERT_DEBUG( mFormat.Count() && "Format must be set before setting the data." );
+  unsigned int bufferSize = mBufferFormatSize * mSize;
 
-  DALI_ASSERT_ALWAYS( mSize && "Size of the buffer must be set before setting the data." );
+  // create a new DALi vector to store the buffer data
+  // the heap allocated vector will end up being owned by Render::PropertyBuffer
+  OwnerPointer< Vector<char> > bufferCopy = new Dali::Vector<char>();
+  bufferCopy->Resize( bufferSize );
 
+  // copy the data
   const char* source = static_cast<const char*>( data );
-  std::copy( source, source + mBuffer.Size(), &mBuffer[0] );
-
-  SceneGraph::SetDataMessage( GetEventThreadServices(),
-                              *mSceneObject,
-                              new SceneGraph::PropertyBuffer::BufferType( mBuffer ) );
-}
+  char *destination = &((*bufferCopy)[0]);
+  std::copy( source, source + bufferSize, destination );
 
-const SceneGraph::PropertyBuffer* PropertyBuffer::GetPropertyBufferSceneObject() const
-{
-  return mSceneObject;
+  // Ownership of the bufferCopy is passed to the message ( uses an owner pointer )
+  SceneGraph::SetPropertyBufferData( mEventThreadServices.GetUpdateManager(), *mRenderObject, bufferCopy, mSize );
 }
 
-void PropertyBuffer::SetFormat( Dali::Property::Map& format )
-{
-  DALI_ASSERT_ALWAYS( format.Count() && "Format cannot be empty." );
-
-  DALI_ASSERT_DEBUG( 0 == mFormat.Count() && "Format of property buffer can only be set once." );
-
-  mFormat = format;
-
-  FormatChanged();
-}
-
-unsigned int PropertyBuffer::GetDefaultPropertyCount() const
-{
-  return PROPERTY_BUFFER_IMPL.GetDefaultPropertyCount();
-}
-
-void PropertyBuffer::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
-{
-  PROPERTY_BUFFER_IMPL.GetDefaultPropertyIndices( indices );
-}
-
-const char* PropertyBuffer::GetDefaultPropertyName(Property::Index index) const
-{
-  return PROPERTY_BUFFER_IMPL.GetDefaultPropertyName( index );
-}
-
-Property::Index PropertyBuffer::GetDefaultPropertyIndex( const std::string& name ) const
-{
-  return PROPERTY_BUFFER_IMPL.GetDefaultPropertyIndex( name );
-}
-
-bool PropertyBuffer::IsDefaultPropertyWritable( Property::Index index ) const
-{
-  return PROPERTY_BUFFER_IMPL.IsDefaultPropertyWritable( index );
-}
-
-bool PropertyBuffer::IsDefaultPropertyAnimatable( Property::Index index ) const
-{
-  return PROPERTY_BUFFER_IMPL.IsDefaultPropertyAnimatable( index );
-}
-
-bool PropertyBuffer::IsDefaultPropertyAConstraintInput( Property::Index index ) const
-{
-  return PROPERTY_BUFFER_IMPL.IsDefaultPropertyAConstraintInput( index );
-}
-
-Property::Type PropertyBuffer::GetDefaultPropertyType( Property::Index index ) const
-{
-  return PROPERTY_BUFFER_IMPL.GetDefaultPropertyType( index );
-}
-
-void PropertyBuffer::SetDefaultProperty( Property::Index index,
-                                         const Property::Value& propertyValue )
-{
-  switch( index )
-  {
-    case Dali::PropertyBuffer::Property::SIZE:
-    {
-      SetSize( propertyValue.Get<int>() );
-      break;
-    }
-    case Dali::PropertyBuffer::Property::BUFFER_FORMAT:
-    {
-      DALI_ASSERT_ALWAYS( 0 && "MESH_REWORK" );
-      break;
-    }
-  }
-}
-
-void PropertyBuffer::SetSceneGraphProperty( Property::Index index,
-                                            const PropertyMetadata& entry,
-                                            const Property::Value& value )
-{
-  PROPERTY_BUFFER_IMPL.SetSceneGraphProperty( GetEventThreadServices(), this, index, entry, value );
-}
-
-Property::Value PropertyBuffer::GetDefaultProperty( Property::Index index ) const
-{
-  Property::Value value;
-
-  switch( index )
-  {
-    case Dali::PropertyBuffer::Property::SIZE:
-    {
-      value = static_cast<int>( GetSize() );
-      break;
-    }
-    case Dali::PropertyBuffer::Property::BUFFER_FORMAT:
-    {
-      DALI_ASSERT_ALWAYS( 0 && "MESH_REWORK" );
-      break;
-    }
-  }
-  return value;
-}
-
-const SceneGraph::PropertyOwner* PropertyBuffer::GetPropertyOwner() const
-{
-  return mSceneObject;
-}
-
-const SceneGraph::PropertyOwner* PropertyBuffer::GetSceneObject() const
-{
-  return mSceneObject;
-}
-
-const SceneGraph::PropertyBase* PropertyBuffer::GetSceneObjectAnimatableProperty( Property::Index index ) const
-{
-  DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
-  const SceneGraph::PropertyBase* property = NULL;
-
-  if( OnStage() )
-  {
-    property = PROPERTY_BUFFER_IMPL.GetRegisteredSceneGraphProperty(
-      this,
-      &PropertyBuffer::FindAnimatableProperty,
-      &PropertyBuffer::FindCustomProperty,
-      index );
-
-    if( property == NULL && index < DEFAULT_PROPERTY_MAX_COUNT )
-    {
-      DALI_ASSERT_ALWAYS( 0 && "Property is not animatable" );
-    }
-  }
-
-  return property;
-}
-
-const PropertyInputImpl* PropertyBuffer::GetSceneObjectInputProperty( Property::Index index ) const
-{
-  const PropertyInputImpl* property = NULL;
-
-  if( OnStage() )
-  {
-    const SceneGraph::PropertyBase* baseProperty =
-      PROPERTY_BUFFER_IMPL.GetRegisteredSceneGraphProperty( this,
-                                                            &PropertyBuffer::FindAnimatableProperty,
-                                                            &PropertyBuffer::FindCustomProperty,
-                                                            index );
-    property = static_cast<const PropertyInputImpl*>( baseProperty );
-
-    if( property == NULL && index < DEFAULT_PROPERTY_MAX_COUNT )
-    {
-      if( index == Dali::PropertyBuffer::Property::SIZE )
-      {
-        // @todo MESH_REWORK
-        DALI_ASSERT_ALWAYS( 0 && "MESH_REWORK" );
-      }
-    }
-  }
-
-  return property;
-}
-
-int PropertyBuffer::GetPropertyComponentIndex( Property::Index index ) const
-{
-  return Property::INVALID_COMPONENT_INDEX;
-}
-
-bool PropertyBuffer::OnStage() const
-{
-  return mOnStage;
-}
-
-void PropertyBuffer::Connect()
+std::size_t PropertyBuffer::GetSize() const
 {
-  mOnStage = true;
+  return mSize;
 }
 
-void PropertyBuffer::Disconnect()
+const Render::PropertyBuffer* PropertyBuffer::GetRenderObject() const
 {
-  mOnStage = false;
+  return mRenderObject;
 }
 
 PropertyBuffer::~PropertyBuffer()
 {
-  if( EventThreadServices::IsCoreRunning() )
+  if( EventThreadServices::IsCoreRunning() && mRenderObject)
   {
-    EventThreadServices& eventThreadServices = GetEventThreadServices();
-    SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
-    RemoveMessage( updateManager, updateManager.GetPropertyBufferOwner(), *mSceneObject );
-
-    eventThreadServices.UnregisterObject( this );
+    SceneGraph::RemovePropertyBuffer( mEventThreadServices.GetUpdateManager(), *mRenderObject );
   }
 }
 
 PropertyBuffer::PropertyBuffer()
-: mSceneObject( NULL ),
-  mBufferFormat( NULL ),
-  mSize( 0 ),
-  mOnStage( false )
+: mEventThreadServices( *Stage::GetCurrent() ),
+  mRenderObject( NULL ),
+  mBufferFormatSize( 0 ),
+  mSize( 0 )
 {
 }
 
-void PropertyBuffer::Initialize()
+void PropertyBuffer::Initialize( Dali::Property::Map& formatMap )
 {
-  EventThreadServices& eventThreadServices = GetEventThreadServices();
-  SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
-
-  mSceneObject = new SceneGraph::PropertyBuffer();
-  AddMessage( updateManager, updateManager.GetPropertyBufferOwner(), *mSceneObject );
-
-  eventThreadServices.RegisterObject( this );
-}
+  mRenderObject = new Render::PropertyBuffer();
+  OwnerPointer< Render::PropertyBuffer > transferOwnership( mRenderObject );
+  SceneGraph::AddPropertyBuffer( mEventThreadServices.GetUpdateManager(), transferOwnership );
 
-void PropertyBuffer::FormatChanged()
-{
-  size_t numComponents = mFormat.Count();
+  size_t numComponents = formatMap.Count();
 
   // Create the format
-  DALI_ASSERT_DEBUG( mBufferFormat == NULL && "PropertyFormat should not be set yet" );
-  Format* bufferFormat = new Format();
-  bufferFormat->components.resize( numComponents );
+  OwnerPointer< Render::PropertyBuffer::Format> format = new Render::PropertyBuffer::Format();
+  format->components.resize( numComponents );
 
   unsigned int currentAlignment = 0u;
   unsigned int maxAlignmentRequired = 0u;
 
   for( size_t i = 0u; i < numComponents; ++i )
   {
-    StringValuePair component = mFormat.GetPair( i );
+    KeyValuePair component = formatMap.GetKeyValue( i );
 
     // Get the name
-    bufferFormat->components[i].name = component.first;
+    if(component.first.type == Property::Key::INDEX)
+    {
+      continue;
+    }
+    format->components[i].name = component.first.stringKey;
 
     // enums are stored in the map as int
     Property::Type type = Property::Type( component.second.Get<int>() );
 
     // Get the size and alignment
+    if( ( type == Property::NONE   ) ||
+        ( type == Property::STRING ) ||
+        ( type == Property::ARRAY  ) ||
+        ( type == Property::MAP    ) )
+    {
+      DALI_ABORT( "Property::Type not supported in PropertyBuffer" );
+    }
     unsigned int elementSize = GetPropertyImplementationSize( type );
     unsigned int elementAlignment = GetPropertyImplementationAlignment( type );
 
@@ -430,9 +225,9 @@ void PropertyBuffer::FormatChanged()
     }
 
     // write to the format
-    bufferFormat->components[i].size = elementSize;
-    bufferFormat->components[i].offset = currentAlignment;
-    bufferFormat->components[i].type = type;
+    format->components[i].size = elementSize;
+    format->components[i].offset = currentAlignment;
+    format->components[i].type = type;
 
     // update offset
     currentAlignment += elementSize;
@@ -446,35 +241,21 @@ void PropertyBuffer::FormatChanged()
   }
 
   // Check the alignment for the maxAlignment required to calculate the size of the format
-  if( unsigned int offset = currentAlignment % maxAlignmentRequired )
+  if( maxAlignmentRequired != 0 )
   {
-    // Not compatible, realign
-    currentAlignment = currentAlignment + maxAlignmentRequired - offset;
+    if( unsigned int offset = currentAlignment % maxAlignmentRequired )
+    {
+      // Not compatible, realign
+      currentAlignment = currentAlignment + maxAlignmentRequired - offset;
+    }
   }
 
   // Set the format size
-  bufferFormat->size = currentAlignment;
-
-  mBufferFormat = bufferFormat;
+  format->size = currentAlignment;
 
-  SceneGraph::SetFormatMessage( GetEventThreadServices(),
-                                *mSceneObject,
-                                bufferFormat );
+  mBufferFormatSize = format->size;
 
-  if( mSize )
-  {
-    SizeChanged();
-  }
-}
-
-void PropertyBuffer::SizeChanged()
-{
-  // Check if format and size have been set yet
-  if( mBufferFormat != NULL )
-  {
-    unsigned int bufferSize = mBufferFormat->size * mSize;
-    mBuffer.Resize( bufferSize );
-  }
+  SceneGraph::SetPropertyBufferFormat(mEventThreadServices.GetUpdateManager(), *mRenderObject, format );
 }
 
 unsigned int GetPropertyImplementationSize( Property::Type& propertyType )
@@ -483,14 +264,6 @@ unsigned int GetPropertyImplementationSize( Property::Type& propertyType )
 
   switch( propertyType )
   {
-    case Property::NONE:
-    case Property::STRING:
-    case Property::ARRAY:
-    case Property::MAP:
-    {
-      DALI_ASSERT_ALWAYS( "No size for properties with no type, or dynamic sizes" );
-      break;
-    }
     case Property::BOOLEAN:
     {
       size = sizeof( PropertyImplementationType< Property::BOOLEAN >::Type );
@@ -541,6 +314,14 @@ unsigned int GetPropertyImplementationSize( Property::Type& propertyType )
       size = sizeof( PropertyImplementationType< Property::ROTATION >::Type );
       break;
     }
+    case Property::NONE:
+    case Property::STRING:
+    case Property::ARRAY:
+    case Property::MAP:
+    case Property::EXTENTS:
+    {
+      // already handled by higher level code
+    }
   }
 
   return size;