{
struct Vector4;
+struct Vector2;
+
class Matrix;
namespace Internal
float viewportHeight,
Dali::Vector4& objectPos);
+bool ProjectFull( const Vector4& position,
+ const Matrix& modelView,
+ const Matrix& projection,
+ float viewportX,
+ float viewportY,
+ float viewportWidth,
+ float viewportHeight,
+ Vector4& windowPos );
+
} // namespace Internal
} // namespace Dali