/**
* Virtual destructor
*/
- virtual ~Observer(){}
+ virtual ~Observer() = default;
};
/**
/**
* @copydoc Dali::Handle::SetProperty()
*/
- void SetProperty( Property::Index index, const Property::Value& propertyValue );
+ void SetProperty(Property::Index index, Property::Value propertyValue);
/**
* @copydoc Dali::Handle::GetProperty()
/**
* @copydoc Dali::Handle::RegisterProperty()
*/
- Property::Index RegisterProperty( const std::string& name, const Property::Value& propertyValue );
+ Property::Index RegisterProperty(std::string name, Property::Value propertyValue);
/**
* @copydoc Dali::Handle::RegisterProperty()
*/
- Property::Index RegisterProperty( const std::string& name, Property::Index key, const Property::Value& propertyValue );
+ Property::Index RegisterProperty(std::string name, Property::Index key, Property::Value propertyValue);
/**
* @copydoc Dali::DevelHandle::SetProperties()
/**
* @copydoc Dali::Handle::RegisterProperty(std::string name, Property::Value propertyValue, Property::AccessMode accessMode)
*/
- Property::Index RegisterProperty( const std::string& name, const Property::Value& propertyValue, Property::AccessMode accessMode );
+ Property::Index RegisterProperty(std::string name, Property::Value propertyValue, Property::AccessMode accessMode);
/**
* @brief Implementing method for this override
*/
- Property::Index RegisterProperty( const std::string& name, Property::Index key, const Property::Value& propertyValue, Property::AccessMode accessMode );
+ Property::Index RegisterProperty(std::string name,
+ Property::Index key,
+ Property::Value propertyValue,
+ Property::AccessMode accessMode);
/**
* @brief returns true if the custom property exists on this object.
* @param [in] value The value of the property.
* @return The index of the registered property or Property::INVALID_INDEX if registration failed.
*/
- Property::Index RegisterSceneGraphProperty( const std::string& name, Property::Index key, Property::Index index, const Property::Value& propertyValue ) const;
+ Property::Index RegisterSceneGraphProperty( std::string name, Property::Index key, Property::Index index, Property::Value propertyValue ) const;
/**
* Registers animatable scene property