/*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <algorithm>
// INTERNAL INCLUDES
+#include <dali/devel-api/object/handle-devel.h>
#include <dali/integration-api/debug.h>
-#include <dali/internal/update/animation/scene-graph-constraint-base.h>
-#include <dali/internal/update/common/animatable-property.h>
-#include <dali/internal/update/common/property-owner-messages.h>
+#include <dali/internal/common/const-string.h>
#include <dali/internal/event/animation/constraint-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/common/property-notification-impl.h>
+#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/common/type-registry-impl.h>
+#include <dali/internal/update/animation/scene-graph-constraint-base.h>
+#include <dali/internal/update/common/animatable-property.h>
+#include <dali/internal/update/common/property-owner-messages.h>
+#include <dali/internal/update/common/property-owner.h>
+#include <dali/internal/update/common/uniform-map.h>
using Dali::Internal::SceneGraph::AnimatableProperty;
using Dali::Internal::SceneGraph::PropertyBase;
namespace Dali
{
-
namespace Internal
{
-
namespace // unnamed namespace
{
-const int SUPPORTED_CAPABILITIES = Dali::Handle::DYNAMIC_PROPERTIES; // Object provides this capability
-typedef Dali::Vector<Object::Observer*>::Iterator ObserverIter;
-typedef Dali::Vector<Object::Observer*>::ConstIterator ConstObserverIter;
+const int32_t SUPPORTED_CAPABILITIES = Dali::Handle::DYNAMIC_PROPERTIES; // Object provides this capability
#if defined(DEBUG_ENABLED)
-Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_OBJECT" );
+Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_OBJECT");
#endif
+
+constexpr Property::Index MAX_PER_CLASS_PROPERTY_INDEX = ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX;
+
} // unnamed namespace
-Object::Object()
-: mEventThreadServices( *Stage::GetCurrent() ),
- mTypeInfo( NULL ),
- mConstraints( NULL ),
- mPropertyNotifications( NULL )
+IntrusivePtr<Object> Object::New()
{
+ return new Object(nullptr); // no scene object by default
}
void Object::AddObserver(Observer& observer)
{
// make sure an observer doesn't observe the same object twice
// otherwise it will get multiple calls to OnSceneObjectAdd(), OnSceneObjectRemove() and ObjectDestroyed()
- DALI_ASSERT_DEBUG( mObservers.End() == std::find( mObservers.Begin(), mObservers.End(), &observer));
+ DALI_ASSERT_DEBUG(mObservers.End() == std::find(mObservers.Begin(), mObservers.End(), &observer));
- mObservers.PushBack( &observer );
+ mObservers.PushBack(&observer);
}
void Object::RemoveObserver(Observer& observer)
{
// Find the observer...
- const ConstObserverIter endIter = mObservers.End();
- for( ObserverIter iter = mObservers.Begin(); iter != endIter; ++iter)
+ const auto endIter = mObservers.End();
+ for(auto iter = mObservers.Begin(); iter != endIter; ++iter)
{
- if( (*iter) == &observer)
+ if((*iter) == &observer)
{
- mObservers.Erase( iter );
+ mObservers.Erase(iter);
break;
}
}
DALI_ASSERT_DEBUG(endIter != mObservers.End());
}
-void Object::OnSceneObjectAdd()
-{
- // Notification for observers
- for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
- {
- (*iter)->SceneObjectAdded(*this);
- }
-
- // enable property notifications in scene graph
- EnablePropertyNotifications();
-}
-
-void Object::OnSceneObjectRemove()
-{
- // Notification for observers
- for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter )
- {
- (*iter)->SceneObjectRemoved(*this);
- }
-
- // disable property notifications in scene graph
- DisablePropertyNotifications();
-}
-
-int Object::GetPropertyComponentIndex( Property::Index index ) const
-{
- int componentIndex = Property::INVALID_COMPONENT_INDEX;
-
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
- {
- componentIndex = typeInfo->GetComponentIndex(index);
- }
-
- // For animatable property, check whether it is registered already and register it if not yet.
- if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) && ( NULL == RegisterAnimatableProperty(index) ) )
- {
- componentIndex = Property::INVALID_COMPONENT_INDEX;
- }
-
- return componentIndex;
-}
-
-bool Object::Supports( Capability capability ) const
+bool Object::Supports(Capability capability) const
{
return (capability & SUPPORTED_CAPABILITIES);
}
-unsigned int Object::GetPropertyCount() const
+uint32_t Object::GetPropertyCount() const
{
- unsigned int count = GetDefaultPropertyCount();
-
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Default Properties: %d\n", count );
-
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
+ uint32_t count = 0u;
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
{
- unsigned int manual( typeInfo->GetPropertyCount() );
- count += manual;
+ count = typeInfo->GetPropertyCount();
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Manual Properties: %d\n", manual );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Registered Properties: %d\n", count);
}
- unsigned int custom( mCustomProperties.Count() );
+ uint32_t custom = static_cast<uint32_t>(mCustomProperties.Count());
count += custom;
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Custom Properties: %d\n", custom );
+ DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Custom Properties: %d\n", custom);
- DALI_LOG_INFO( gLogFilter, Debug::Concise, "Total Properties: %d\n", count );
+ DALI_LOG_INFO(gLogFilter, Debug::Concise, "Total Properties: %d\n", count);
return count;
}
-std::string Object::GetPropertyName( Property::Index index ) const
+std::string_view Object::GetPropertyName(Property::Index index) const
{
- DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index out of bounds" );
-
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
- {
- return GetDefaultPropertyName( index );
- }
+ DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index out of bounds");
- if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
- || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
+ // is this a per class or per instance property
+ if(index < MAX_PER_CLASS_PROPERTY_INDEX)
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
{
- return typeInfo->GetPropertyName( index );
+ return typeInfo->GetPropertyName(index);
}
- else
+ }
+ else // child property or custom property
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+ if(custom)
{
- DALI_ASSERT_ALWAYS( ! "Property index is invalid" );
+ return custom->name.GetStringView();
}
}
- CustomPropertyMetadata* custom = FindCustomProperty( index );
- if( custom )
- {
- return custom->name;
- }
- return "";
+ DALI_LOG_ERROR("Property index %d not found\n", index);
+ return {};
}
-Property::Index Object::GetPropertyIndex(const std::string& name) const
+Property::Index Object::GetPropertyIndex(KeyRef key) const
{
- Property::Index index = GetDefaultPropertyIndex( name );
+ Property::Index index = Property::INVALID_INDEX;
- if(index == Property::INVALID_INDEX)
+ if(key.mType == Property::Key::STRING)
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
{
- index = typeInfo->GetPropertyIndex( name );
- if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- // check whether the animatable property is registered already, if not then register one.
- if ( NULL == RegisterAnimatableProperty(index) )
- {
- index = Property::INVALID_INDEX;
- }
- }
+ index = typeInfo->GetPropertyIndex(key.mString);
}
}
- if( (index == Property::INVALID_INDEX)&&( mCustomProperties.Count() > 0 ) )
+ if((index == Property::INVALID_INDEX) && (mCustomProperties.Count() > 0))
{
Property::Index count = PROPERTY_CUSTOM_START_INDEX;
- const PropertyMetadataLookup::ConstIterator end = mCustomProperties.End();
- for( PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
+ const auto end = mCustomProperties.End();
+ for(auto iter = mCustomProperties.Begin(); iter != end; ++iter, ++count)
{
CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(*iter);
- if ( custom->name == name )
+
+ if((key.mType == Property::Key::STRING && custom->name == key.mString) ||
+ (key.mType == Property::Key::INDEX && custom->key == key.mIndex))
{
- index = count;
+ if(custom->childPropertyIndex != Property::INVALID_INDEX)
+ {
+ // If it is a child property, return the child property index
+ index = custom->childPropertyIndex;
+ }
+ else
+ {
+ index = count;
+ }
break;
}
}
return index;
}
-bool Object::IsPropertyWritable( Property::Index index ) const
+bool Object::IsPropertyWritable(Property::Index index) const
{
DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
bool writable = false;
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
- {
- writable = IsDefaultPropertyWritable( index );
- }
- else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+ // is this a per class or per instance property
+ if(index < MAX_PER_CLASS_PROPERTY_INDEX)
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
- {
- writable = typeInfo->IsPropertyWritable( index );
- }
- else
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
{
- DALI_ASSERT_ALWAYS( ! "Invalid property index" );
+ writable = typeInfo->IsPropertyWritable(index);
}
}
- else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- // Type Registry scene-graph properties are writable.
- writable = true;
- }
else
{
- CustomPropertyMetadata* custom = FindCustomProperty( index );
- if( custom )
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+ if(custom)
{
writable = custom->IsWritable();
}
return writable;
}
-bool Object::IsPropertyAnimatable( Property::Index index ) const
+bool Object::IsPropertyAnimatable(Property::Index index) const
{
DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
bool animatable = false;
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
- {
- animatable = IsDefaultPropertyAnimatable( index );
- }
- else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- // Type Registry event-thread only properties are not animatable.
- animatable = false;
- }
- else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ // is this a per class or per instance property
+ if(index < MAX_PER_CLASS_PROPERTY_INDEX)
{
- // Type Registry scene-graph properties are animatable.
- animatable = true;
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
+ {
+ animatable = typeInfo->IsPropertyAnimatable(index);
+ }
}
else
{
- CustomPropertyMetadata* custom = FindCustomProperty( index );
- if( custom )
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+ if(custom)
{
animatable = custom->IsAnimatable();
}
return animatable;
}
-bool Object::IsPropertyAConstraintInput( Property::Index index ) const
+bool Object::IsPropertyAConstraintInput(Property::Index index) const
{
DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
bool isConstraintInput = false;
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
+ // is this a per class or per instance property
+ if(index < MAX_PER_CLASS_PROPERTY_INDEX)
{
- isConstraintInput = IsDefaultPropertyAConstraintInput( index );
- }
- else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- // Type Registry event-thread only properties cannot be used as an input to a constraint.
- isConstraintInput = false;
- }
- else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- // scene graph properties can be used as input to a constraint.
- isConstraintInput = true;
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
+ {
+ isConstraintInput = typeInfo->IsPropertyAConstraintInput(index);
+ }
}
else
{
- CustomPropertyMetadata* custom = FindCustomProperty( index );
- if( custom )
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+ if(custom)
{
// ... custom properties can be used as input to a constraint.
isConstraintInput = true;
return isConstraintInput;
}
-Property::Type Object::GetPropertyType( Property::Index index ) const
+Property::Type Object::GetPropertyType(Property::Index index) const
{
- DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" );
-
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
- {
- return GetDefaultPropertyType( index );
- }
+ DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
- if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
- || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
+ // is this a per class or per instance property
+ if(index < MAX_PER_CLASS_PROPERTY_INDEX)
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
- {
- return typeInfo->GetPropertyType( index );
- }
- else
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
{
- DALI_ASSERT_ALWAYS( ! "Cannot find property index" );
+ return typeInfo->GetPropertyType(index);
}
}
- CustomPropertyMetadata* custom = FindCustomProperty( index );
- if( custom )
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+ if(custom)
{
- return custom->type;
+ return custom->GetType();
}
+
return Property::NONE;
}
-void Object::SetProperty( Property::Index index, const Property::Value& propertyValue )
+void Object::SetProperty(Property::Index index, Property::Value propertyValue)
{
- DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" );
+ DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
- bool propertySet( true );
+ bool propertySet(true);
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
+ if(index < DEFAULT_PROPERTY_MAX_COUNT)
{
- SetDefaultProperty( index, propertyValue );
+ SetDefaultProperty(index, propertyValue);
}
- else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+ else if((index >= PROPERTY_REGISTRATION_START_INDEX) && (index <= PROPERTY_REGISTRATION_MAX_INDEX))
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
{
- typeInfo->SetProperty( this, index, propertyValue );
+ typeInfo->SetProperty(this, index, propertyValue);
}
else
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ // cannot register this property as there is no setter for it.
+ // event side properties must have a setter for now so need to be registered
+ DALI_LOG_ERROR("Property index %d not found\n", index);
propertySet = false;
}
}
- else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ else if((index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX) && (index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX))
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
+ AnimatablePropertyMetadata* animatableProperty = GetSceneAnimatableProperty(index, &propertyValue);
if(!animatableProperty)
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ DALI_LOG_ERROR("Property index %d not found\n", index);
propertySet = false;
}
else
{
+ // update the cached property value
+ animatableProperty->SetPropertyValue(propertyValue);
+
// set the scene graph property value
- SetSceneGraphProperty( index, *animatableProperty, propertyValue );
+ SetSceneGraphProperty(index, *animatableProperty, propertyValue);
}
}
else
{
- CustomPropertyMetadata* custom = FindCustomProperty( index );
- if( custom )
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+
+ if((index >= CHILD_PROPERTY_REGISTRATION_START_INDEX) && (index <= CHILD_PROPERTY_REGISTRATION_MAX_INDEX))
+ {
+ if(!custom)
+ {
+ // If the child property is not registered yet, register it.
+ custom = new CustomPropertyMetadata({}, propertyValue, Property::READ_WRITE);
+ mCustomProperties.PushBack(custom);
+ }
+
+ custom->childPropertyIndex = index;
+
+ // Resolve name for the child property
+ Object* parent = GetParentObject();
+ if(parent)
+ {
+ const TypeInfo* parentTypeInfo(parent->GetTypeInfo());
+ if(parentTypeInfo)
+ {
+ custom->name = ConstString(parentTypeInfo->GetChildPropertyName(index));
+ }
+ }
+ }
+
+ if(custom)
{
- if( custom->IsAnimatable() )
+ if(custom->IsAnimatable())
{
+ // update the cached property value
+ custom->SetPropertyValue(propertyValue);
+
// set the scene graph property value
- SetSceneGraphProperty( index, *custom, propertyValue );
+ SetSceneGraphProperty(index, *custom, propertyValue);
}
- else if( custom->IsWritable() )
+ else if(custom->IsWritable())
{
- custom->value = propertyValue;
+ // update the cached property value
+ custom->SetPropertyValue(propertyValue);
}
else
{
}
else
{
- DALI_LOG_ERROR("Invalid property index\n");
+ DALI_LOG_ERROR("Property index %d not found\n", index);
propertySet = false;
}
}
// Let derived classes know that a property has been set
// TODO: We should not call this for read-only properties, SetDefaultProperty() && TypeInfo::SetProperty() should return a bool, which would be true if the property is set
- if ( propertySet )
+ if(propertySet)
{
OnPropertySet(index, propertyValue);
+ if(!mPropertySetSignal.Empty())
+ {
+ Dali::Handle handle(this);
+ mPropertySetSignal.Emit(handle, index, propertyValue);
+ }
}
}
Property::Value Object::GetProperty(Property::Index index) const
{
- DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index is out of bounds" );
+ DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
Property::Value value;
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
+ if(index < DEFAULT_PROPERTY_MAX_COUNT)
{
- value = GetDefaultProperty( index );
+ value = GetDefaultProperty(index);
}
- else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+ else if((index >= PROPERTY_REGISTRATION_START_INDEX) && (index <= PROPERTY_REGISTRATION_MAX_INDEX))
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
{
- value = typeInfo->GetProperty( this, index );
+ value = typeInfo->GetProperty(this, index);
}
else
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ DALI_LOG_ERROR("Property index %d not found\n", index);
}
}
- else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ else if((index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX) && (index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX))
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
- if(!animatableProperty)
+ // this is needed because property value may have been set as full property and get as a property component
+ AnimatablePropertyMetadata* animatableProperty = GetSceneAnimatableProperty(index, nullptr);
+ if(animatableProperty)
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ // get the cached animatable property value
+ value = animatableProperty->GetPropertyValue();
}
else
{
- // get the animatable property value
- value = GetPropertyValue( animatableProperty );
+ DALI_LOG_ERROR("Property index %d not found\n", index);
}
}
else if(mCustomProperties.Count() > 0)
{
- CustomPropertyMetadata* custom = FindCustomProperty( index );
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
if(custom)
{
- // get the custom property value
- value = GetPropertyValue( custom );
+ // get the cached custom property value
+ value = custom->GetPropertyValue();
}
else
{
- DALI_LOG_ERROR("Invalid property index\n");
+ DALI_LOG_ERROR("Property index %d not found\n", index);
}
} // if custom
return value;
}
-void Object::GetPropertyIndices( Property::IndexContainer& indices ) const
+Property::Value Object::GetCurrentProperty(Property::Index index) const
{
- indices.clear();
+ DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
- // Default Properties
- GetDefaultPropertyIndices( indices );
+ Property::Value value;
- // Manual Properties
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
+ if(index < DEFAULT_PROPERTY_MAX_COUNT)
{
- typeInfo->GetPropertyIndices( indices );
+ value = GetDefaultPropertyCurrentValue(index);
}
-
- // Custom Properties
- if ( mCustomProperties.Count() > 0 )
+ else if((index >= PROPERTY_REGISTRATION_START_INDEX) && (index <= PROPERTY_REGISTRATION_MAX_INDEX))
{
- indices.reserve( indices.size() + mCustomProperties.Count() );
-
- PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin();
- const PropertyMetadataLookup::ConstIterator endIter = mCustomProperties.End();
- int i=0;
- for ( ; iter != endIter; ++iter, ++i )
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
{
- indices.push_back( PROPERTY_CUSTOM_START_INDEX + i );
+ value = typeInfo->GetProperty(this, index);
}
- }
-}
-
-Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Property::Index index, const Property::Value& propertyValue) const
-{
- // Create a new property
- Dali::Internal::OwnerPointer<PropertyBase> newProperty;
-
- switch ( propertyValue.GetType() )
- {
- case Property::BOOLEAN:
+ else
{
- newProperty = new AnimatableProperty<bool>( propertyValue.Get<bool>() );
- break;
+ DALI_LOG_ERROR("Property index %d not found\n", index);
}
-
- case Property::INTEGER:
+ }
+ else if((index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX) && (index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX))
+ {
+ // check whether the animatable property is registered already, if not then register one.
+ // this is needed because property value may have been set as full property and get as a property component
+ AnimatablePropertyMetadata* animatableProperty = GetSceneAnimatableProperty(index, nullptr);
+ if(animatableProperty)
{
- newProperty = new AnimatableProperty<int>( propertyValue.Get<int>() );
- break;
+ // get the animatable property value
+ value = GetCurrentPropertyValue(*animatableProperty);
}
-
- case Property::UNSIGNED_INTEGER:
+ else
{
- newProperty = new AnimatableProperty<unsigned int>( propertyValue.Get<unsigned int>() );
- break;
+ DALI_LOG_ERROR("Property index %d not found\n", index);
}
-
- case Property::FLOAT:
+ }
+ else if(mCustomProperties.Count() > 0)
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+ if(custom)
{
- newProperty = new AnimatableProperty<float>( propertyValue.Get<float>() );
- break;
+ // get the custom property value
+ value = GetCurrentPropertyValue(*custom);
}
-
- case Property::VECTOR2:
+ else
{
- newProperty = new AnimatableProperty<Vector2>( propertyValue.Get<Vector2>() );
- break;
+ DALI_LOG_ERROR("Property index %d not found\n", index);
}
+ } // if custom
- case Property::VECTOR3:
- {
- newProperty = new AnimatableProperty<Vector3>( propertyValue.Get<Vector3>() );
- break;
- }
+ return value;
+}
- case Property::VECTOR4:
- {
- newProperty = new AnimatableProperty<Vector4>( propertyValue.Get<Vector4>() );
- break;
- }
+void Object::GetPropertyIndices(Property::IndexContainer& indices) const
+{
+ indices.Clear();
- case Property::MATRIX:
- {
- newProperty = new AnimatableProperty<Matrix>( propertyValue.Get<Matrix>() );
- break;
- }
+ // Manual Properties
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
+ {
+ typeInfo->GetPropertyIndices(indices);
+ }
- case Property::MATRIX3:
- {
- newProperty = new AnimatableProperty<Matrix3>( propertyValue.Get<Matrix3>() );
- break;
- }
+ // Custom Properties
+ if(mCustomProperties.Count() > 0)
+ {
+ indices.Reserve(indices.Size() + mCustomProperties.Count());
- case Property::ROTATION:
+ auto iter = mCustomProperties.Begin();
+ const auto endIter = mCustomProperties.End();
+ int32_t i = 0;
+ for(; iter != endIter; ++iter, ++i)
{
- newProperty = new AnimatableProperty<Quaternion>( propertyValue.Get<Quaternion>() );
- break;
+ CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(*iter);
+ if(custom->childPropertyIndex != Property::INVALID_INDEX)
+ {
+ // If it is a child property, add the child property index
+ indices.PushBack(custom->childPropertyIndex);
+ }
+ else
+ {
+ indices.PushBack(PROPERTY_CUSTOM_START_INDEX + i);
+ }
}
+ }
+}
- case Property::RECTANGLE:
- case Property::STRING:
- case Property::ARRAY:
- case Property::MAP:
- {
- DALI_LOG_WARNING( "Property Type %d\n", propertyValue.GetType() );
- DALI_ASSERT_ALWAYS( !"PropertyType is not animatable" );
- break;
- }
+Property::Index Object::RegisterProperty(std::string_view name, Property::Value propertyValue)
+{
+ return RegisterProperty(name, Property::INVALID_KEY, std::move(propertyValue), Property::ANIMATABLE);
+}
- default:
- {
- DALI_LOG_WARNING( "Property Type %d\n", propertyValue.GetType() );
- DALI_ASSERT_ALWAYS( !"PropertyType enumeration is out of bounds" );
- break;
- }
- }
+Property::Index Object::RegisterProperty(std::string_view name, Property::Index key, Property::Value propertyValue)
+{
+ return RegisterProperty(name, key, std::move(propertyValue), Property::ANIMATABLE);
+}
- // get the scene property owner from derived class
- const SceneGraph::PropertyOwner* scenePropertyOwner = GetPropertyOwner();
- // we can only pass properties to scene graph side if there is a scene object
- if( scenePropertyOwner )
+void Object::SetProperties(const Property::Map& properties)
+{
+ const auto count = properties.Count();
+ for(auto position = 0u; position < count; ++position)
{
- // keep a local pointer to the property as the OwnerPointer will pass its copy to the message
- const PropertyBase* property = newProperty.Get();
- if(index >= PROPERTY_CUSTOM_START_INDEX)
- {
- mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue.GetType(), property ) );
- }
- else
+ // GetKeyAt and GetValue both return references which means no potential copying of maps/arrays.
+ // Iterating twice to get the value we want should still be fairly quick in a Property::Map.
+
+ const auto& key = properties.GetKeyAt(position);
+ const auto propertyIndex = (key.type == Property::Key::INDEX) ? key.indexKey : GetPropertyIndex(key);
+
+ if(propertyIndex != Property::INVALID_INDEX)
{
- mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, Property::INVALID_COMPONENT_INDEX, propertyValue.GetType(), property ) ); // base property
+ const auto& value = properties.GetValue(position);
+ SetProperty(propertyIndex, value);
}
+ }
+}
- // queue a message to add the property
- InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *scenePropertyOwner, newProperty.Release() ); // Message takes ownership
+void Object::GetProperties(Property::Map& properties)
+{
+ properties.Clear();
- // notify the derived class (optional) method in case it needs to do some more work on the new property
- // note! have to use the local pointer as OwnerPointer now points to NULL as it handed over its ownership
- NotifyScenePropertyInstalled( *property, name, index );
+ Property::IndexContainer indexContainer;
+ GetPropertyIndices(indexContainer);
- return index;
- }
- else
+ for(auto index : indexContainer)
{
- // property was orphaned and killed so return invalid index
- return Property::INVALID_INDEX;
+ properties[index] = GetProperty(index);
}
}
-Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue)
+Property::Index Object::RegisterProperty(std::string_view name,
+ Property::Value propertyValue,
+ Property::AccessMode accessMode)
{
- return RegisterSceneGraphProperty(name, PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(), propertyValue);
+ return RegisterProperty(name, Property::INVALID_KEY, std::move(propertyValue), accessMode);
}
-Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue, Property::AccessMode accessMode)
+Property::Index Object::RegisterProperty(std::string_view name,
+ Property::Index key,
+ Property::Value propertyValue,
+ Property::AccessMode accessMode)
{
+ auto constString = ConstString(name);
+ // If property with the required key already exists, then just set it.
Property::Index index = Property::INVALID_INDEX;
+ if(key != Property::INVALID_KEY) // Try integer key first if it's valid
+ {
+ index = GetPropertyIndex(key);
+ }
+ if(index == Property::INVALID_INDEX) // If it wasn't valid, or doesn't exist, try name
+ {
+ index = GetPropertyIndex(constString);
+ }
- if(Property::ANIMATABLE == accessMode)
+ if(index != Property::INVALID_INDEX) // If there was a valid index found by either key, set it.
{
- index = RegisterProperty(name, propertyValue);
+ SetProperty(index, std::move(propertyValue));
}
else
{
- // Add entry to the property lookup
- index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count();
- mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue, accessMode ) );
+ // Otherwise register the property
+ if(Property::ANIMATABLE == accessMode)
+ {
+ index = RegisterSceneGraphProperty(
+ constString,
+ key,
+ PROPERTY_CUSTOM_START_INDEX + static_cast<Property::Index>(mCustomProperties.Count()),
+ std::move(propertyValue));
+ AddUniformMapping(index, constString);
+ }
+ else
+ {
+ // Add entry to the property lookup
+ index = PROPERTY_CUSTOM_START_INDEX + static_cast<Property::Index>(mCustomProperties.Count());
+
+ CustomPropertyMetadata* customProperty =
+ new CustomPropertyMetadata(constString, std::move(propertyValue), accessMode);
+
+ // Resolve index for the child property
+ Object* parent = GetParentObject();
+ if(parent)
+ {
+ const TypeInfo* parentTypeInfo(parent->GetTypeInfo());
+ if(parentTypeInfo)
+ {
+ Property::Index childPropertyIndex = parentTypeInfo->GetChildPropertyIndex(customProperty->name);
+ if(childPropertyIndex != Property::INVALID_INDEX)
+ {
+ customProperty->childPropertyIndex = childPropertyIndex;
+ index = childPropertyIndex;
+ }
+ }
+ }
+
+ mCustomProperties.PushBack(customProperty);
+ }
}
return index;
}
-Dali::PropertyNotification Object::AddPropertyNotification(Property::Index index,
- int componentIndex,
- const Dali::PropertyCondition& condition)
+bool Object::DoesCustomPropertyExist(Property::Index index)
{
- if ( index >= DEFAULT_PROPERTY_MAX_COUNT )
+ auto metadata = FindCustomProperty(index);
+ return metadata != nullptr;
+}
+
+Dali::PropertyNotification Object::AddPropertyNotification(Property::Index index,
+ int32_t componentIndex,
+ const Dali::PropertyCondition& condition)
+{
+ if(index >= DEFAULT_PROPERTY_MAX_COUNT)
{
- if ( index <= PROPERTY_REGISTRATION_MAX_INDEX )
+ if(index <= PROPERTY_REGISTRATION_MAX_INDEX)
{
- DALI_ASSERT_ALWAYS( false && "Property notification added to event side only property." );
+ DALI_ABORT("Property notification added to event side only property.");
}
- else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ else if((index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX) && (index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX))
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
- DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
+ AnimatablePropertyMetadata* animatable = GetSceneAnimatableProperty(index, nullptr);
+ DALI_ASSERT_ALWAYS(animatable && "Property index is invalid");
}
- else if ( mCustomProperties.Count() > 0 )
+ else if(mCustomProperties.Count() > 0)
{
- CustomPropertyMetadata* custom = FindCustomProperty( index );
- DALI_ASSERT_ALWAYS( custom && "Invalid property index" );
- DALI_ASSERT_ALWAYS( custom->IsAnimatable() && "Property notification added to event side only property." );
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+ DALI_ASSERT_ALWAYS(custom && "Invalid property index");
+ DALI_ASSERT_ALWAYS(custom->IsAnimatable() && "Property notification added to event side only property.");
}
}
Dali::Handle self(this);
- Property target( self, index );
+ Property target(self, index);
- PropertyNotificationPtr internal = PropertyNotification::New( target, componentIndex, condition );
+ PropertyNotificationPtr internal = PropertyNotification::New(target, componentIndex, condition);
Dali::PropertyNotification propertyNotification(internal.Get());
- if( !mPropertyNotifications )
+ if(!mPropertyNotifications)
{
mPropertyNotifications = new PropertyNotificationContainer;
}
void Object::RemovePropertyNotification(Dali::PropertyNotification propertyNotification)
{
- if( mPropertyNotifications )
+ if(mPropertyNotifications)
{
- PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
- while(iter != mPropertyNotifications->end() )
+ auto iter = mPropertyNotifications->begin();
+ while(iter != mPropertyNotifications->end())
{
if(*iter == propertyNotification)
{
void Object::RemovePropertyNotifications()
{
- if( mPropertyNotifications )
+ if(mPropertyNotifications)
{
- PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
- while(iter != mPropertyNotifications->end() )
+ auto iter = mPropertyNotifications->begin();
+ while(iter != mPropertyNotifications->end())
{
// As we can't ensure all references are removed, we can just disable
// the notification.
}
}
-void Object::EnablePropertyNotifications()
+void Object::NotifyPropertyAnimation(Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType)
{
- if( mPropertyNotifications )
+ if(index < DEFAULT_PROPERTY_MAX_COUNT)
{
- PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
- PropertyNotificationContainerIter endIter = mPropertyNotifications->end();
+ OnNotifyDefaultPropertyAnimation(animation, index, value, animationType);
+ }
+ else
+ {
+ PropertyMetadata* propertyMetadata = nullptr;
+ if((index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX) && (index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX))
+ {
+ propertyMetadata = FindAnimatableProperty(index);
+ }
+ else
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+ if(custom && custom->IsAnimatable())
+ {
+ propertyMetadata = custom;
+ }
+ }
- for( ; iter != endIter; ++iter )
+ if(propertyMetadata)
{
- GetImplementation(*iter).Enable();
+ switch(animationType)
+ {
+ case Animation::TO:
+ case Animation::BETWEEN:
+ {
+ // Update the cached property value
+ propertyMetadata->SetPropertyValue(value);
+ break;
+ }
+ case Animation::BY:
+ {
+ // Adjust the cached property value
+ propertyMetadata->AdjustPropertyValueBy(value);
+ break;
+ }
+ }
}
}
}
-void Object::DisablePropertyNotifications()
+void Object::AddUniformMapping(Property::Index propertyIndex, ConstString uniformName) const
{
- if( mPropertyNotifications )
+ // Get the address of the property if it's a scene property
+ const PropertyInputImpl* propertyPtr = GetSceneObjectInputProperty(propertyIndex);
+
+ // Check instead for newly registered properties
+ if(propertyPtr == nullptr)
{
- PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
- PropertyNotificationContainerIter endIter = mPropertyNotifications->end();
+ PropertyMetadata* animatable = FindAnimatableProperty(propertyIndex);
+ if(animatable)
+ {
+ propertyPtr = animatable->GetSceneGraphProperty();
+ }
+ }
- for( ; iter != endIter; ++iter )
+ if(propertyPtr == nullptr)
+ {
+ PropertyMetadata* custom = FindCustomProperty(propertyIndex);
+ if(custom)
{
- GetImplementation(*iter).Disable();
+ propertyPtr = custom->GetSceneGraphProperty();
}
}
+
+ if(propertyPtr)
+ {
+ const SceneGraph::PropertyOwner& sceneObject = GetSceneObject();
+
+ SceneGraph::UniformPropertyMapping map(uniformName, propertyPtr);
+ // Message takes ownership of Uniform map (and will delete it after copy)
+ AddUniformMapMessage(const_cast<EventThreadServices&>(GetEventThreadServices()), sceneObject, map);
+ }
}
-Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
+void Object::RemoveUniformMapping(const std::string& uniformName) const
{
- Property::Value value;
+ const SceneGraph::PropertyOwner& sceneObject = GetSceneObject();
+ RemoveUniformMapMessage(const_cast<EventThreadServices&>(GetEventThreadServices()), sceneObject, ConstString(uniformName));
+}
+
+void Object::ApplyConstraint(ConstraintBase& constraint)
+{
+ if(!mConstraints)
+ {
+ mConstraints = new ConstraintContainer;
+ }
+ mConstraints->push_back(Dali::Constraint(&constraint));
+}
+
+void Object::RemoveConstraint(ConstraintBase& constraint)
+{
+ // nullptr if the Constraint sources are destroyed before Constraint::Apply()
+ if(mConstraints)
+ {
+ ConstraintIter it(std::find(mConstraints->begin(), mConstraints->end(), Dali::Constraint(&constraint)));
+ if(it != mConstraints->end())
+ {
+ mConstraints->erase(it);
+ }
+ }
+}
+
+void Object::RemoveConstraints()
+{
+ // guard against constraint sending messages during core destruction
+ if(mConstraints && Stage::IsInstalled())
+ {
+ for(auto&& item : *mConstraints)
+ {
+ GetImplementation(item).RemoveInternal();
+ }
+
+ delete mConstraints;
+ mConstraints = nullptr;
+ }
+}
+
+void Object::RemoveConstraints(uint32_t tag)
+{
+ // guard against constraint sending messages during core destruction
+ if(mConstraints && Stage::IsInstalled())
+ {
+ auto iter(mConstraints->begin());
+ while(iter != mConstraints->end())
+ {
+ ConstraintBase& constraint = GetImplementation(*iter);
+ if(constraint.GetTag() == tag)
+ {
+ GetImplementation(*iter).RemoveInternal();
+ iter = mConstraints->erase(iter);
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+
+ if(mConstraints->empty())
+ {
+ delete mConstraints;
+ mConstraints = nullptr;
+ }
+ }
+}
+
+void Object::SetTypeInfo(const TypeInfo* typeInfo)
+{
+ mTypeInfo = typeInfo;
+}
+
+const SceneGraph::PropertyOwner& Object::GetSceneObject() const
+{
+ if(!mUpdateObject)
+ {
+ auto sceneObject = SceneGraph::PropertyOwner::New();
+ OwnerPointer<SceneGraph::PropertyOwner> transferOwnership(sceneObject);
+ mUpdateObject = sceneObject;
+ AddObjectMessage(const_cast<EventThreadServices&>(GetEventThreadServices()).GetUpdateManager(), transferOwnership);
+ }
+ DALI_ASSERT_DEBUG(mUpdateObject && "there must always be a scene object");
+ return *mUpdateObject;
+}
+
+const PropertyBase* Object::GetSceneObjectAnimatableProperty(Property::Index index) const
+{
+ const SceneGraph::PropertyBase* property = nullptr;
+ if(index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX && index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX)
+ {
+ AnimatablePropertyMetadata* animatable = GetSceneAnimatableProperty(index, nullptr);
+ DALI_ASSERT_ALWAYS(animatable && "Property index is invalid");
+
+ property = animatable->GetSceneGraphProperty();
+ }
+ else if((index >= CHILD_PROPERTY_REGISTRATION_START_INDEX) && // Child properties are also stored as custom properties
+ (index <= PROPERTY_CUSTOM_MAX_INDEX))
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty(index);
+ DALI_ASSERT_ALWAYS(custom && "Property index is invalid");
+
+ property = custom->GetSceneGraphProperty();
+ }
+ return property;
+}
+
+const PropertyInputImpl* Object::GetSceneObjectInputProperty(Property::Index index) const
+{
+ // reuse animatable version as they are inputs as well
+ return GetSceneObjectAnimatableProperty(index);
+}
+
+int32_t Object::GetPropertyComponentIndex(Property::Index index) const
+{
+ int32_t componentIndex = Property::INVALID_COMPONENT_INDEX;
+
+ if((index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX) && (index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX))
+ {
+ // check whether the animatable property is registered already, if not then register one.
+ AnimatablePropertyMetadata* animatableProperty = GetSceneAnimatableProperty(index, nullptr);
+ if(animatableProperty)
+ {
+ componentIndex = animatableProperty->componentIndex;
+ }
+ }
+ if(Property::INVALID_COMPONENT_INDEX == componentIndex)
+ {
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
+ {
+ componentIndex = typeInfo->GetComponentIndex(index);
+ }
+ }
+
+ return componentIndex;
+}
+
+Handle::PropertySetSignalType& Object::PropertySetSignal()
+{
+ return mPropertySetSignal;
+}
+
+Object::Object(const SceneGraph::PropertyOwner* sceneObject)
+: mEventThreadServices(EventThreadServices::Get()),
+ mUpdateObject(sceneObject),
+ mTypeInfo(nullptr),
+ mConstraints(nullptr),
+ mPropertyNotifications(nullptr)
+{
+}
+
+Object::~Object()
+{
+ // Notification for observers
+ for(auto&& item : mObservers)
+ {
+ item->ObjectDestroyed(*this);
+ }
+
+ // Disable property notifications in scene graph
+ DisablePropertyNotifications();
+
+ delete mConstraints;
+ delete mPropertyNotifications;
+
+ // Guard to allow handle destruction after Core has been destroyed
+ if(Stage::IsInstalled())
+ {
+ if(nullptr != mUpdateObject)
+ {
+ RemoveObjectMessage(GetEventThreadServices().GetUpdateManager(), mUpdateObject);
+ }
+ }
+}
- DALI_ASSERT_ALWAYS( entry && "Invalid property metadata" );
+void Object::OnSceneObjectAdd()
+{
+ // Notification for observers
+ for(auto&& item : mObservers)
+ {
+ item->SceneObjectAdded(*this);
+ }
- if( !entry->IsAnimatable() )
+ // enable property notifications in scene graph
+ EnablePropertyNotifications();
+}
+
+void Object::OnSceneObjectRemove()
+{
+ // Notification for observers
+ for(auto&& item : mObservers)
{
- value = entry->value;
+ item->SceneObjectRemoved(*this);
+ }
+
+ // disable property notifications in scene graph
+ DisablePropertyNotifications();
+}
+
+const TypeInfo* Object::GetTypeInfo() const
+{
+ if(!mTypeInfo)
+ {
+ // This uses a dynamic_cast so can be quite expensive so we only really want to do it once
+ // especially as the type-info does not change during the life-time of an application
+
+ TypeRegistry::TypeInfoPointer typeInfoHandle = TypeRegistry::Get()->GetTypeInfo(this);
+ if(typeInfoHandle)
+ {
+ mTypeInfo = typeInfoHandle.Get(); // just a raw pointer to use, ownership is kept
+ }
+ }
+
+ return mTypeInfo;
+}
+
+CustomPropertyMetadata* Object::FindCustomProperty(Property::Index index) const
+{
+ CustomPropertyMetadata* property = nullptr;
+ if((index >= CHILD_PROPERTY_REGISTRATION_START_INDEX) && (index <= CHILD_PROPERTY_REGISTRATION_MAX_INDEX))
+ {
+ for(std::size_t arrayIndex = 0; arrayIndex < mCustomProperties.Count(); arrayIndex++)
+ {
+ CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(mCustomProperties[arrayIndex]);
+ if(custom->childPropertyIndex == index)
+ {
+ property = custom;
+ }
+ }
}
else
{
- BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
+ int32_t arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
+ if(arrayIndex >= 0)
+ {
+ if(arrayIndex < static_cast<int32_t>(mCustomProperties.Count())) // we can only access the first 2 billion custom properties
+ {
+ property = static_cast<CustomPropertyMetadata*>(mCustomProperties[arrayIndex]);
+ }
+ }
+ }
+ return property;
+}
- switch ( entry->type )
+AnimatablePropertyMetadata* Object::FindAnimatableProperty(Property::Index index) const
+{
+ for(auto&& entry : mAnimatableProperties)
+ {
+ AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>(entry);
+ if(property->index == index)
{
- case Property::BOOLEAN:
+ return property;
+ }
+ }
+ return nullptr;
+}
+
+Property::Index Object::RegisterSceneGraphProperty(ConstString name, Property::Index key, Property::Index index, Property::Value propertyValue) const
+{
+ // Create a new property
+ Dali::Internal::OwnerPointer<PropertyBase> newProperty;
+
+ switch(propertyValue.GetType())
+ {
+ case Property::BOOLEAN:
+ {
+ newProperty = new AnimatableProperty<bool>(propertyValue.Get<bool>());
+ break;
+ }
+
+ case Property::INTEGER:
+ {
+ newProperty = new AnimatableProperty<int32_t>(propertyValue.Get<int32_t>());
+ break;
+ }
+
+ case Property::FLOAT:
+ {
+ newProperty = new AnimatableProperty<float>(propertyValue.Get<float>());
+ break;
+ }
+
+ case Property::VECTOR2:
+ {
+ newProperty = new AnimatableProperty<Vector2>(propertyValue.Get<Vector2>());
+ break;
+ }
+
+ case Property::VECTOR3:
+ {
+ newProperty = new AnimatableProperty<Vector3>(propertyValue.Get<Vector3>());
+ break;
+ }
+
+ case Property::VECTOR4:
+ {
+ newProperty = new AnimatableProperty<Vector4>(propertyValue.Get<Vector4>());
+ break;
+ }
+
+ case Property::MATRIX:
+ {
+ newProperty = new AnimatableProperty<Matrix>(propertyValue.Get<Matrix>());
+ break;
+ }
+
+ case Property::MATRIX3:
+ {
+ newProperty = new AnimatableProperty<Matrix3>(propertyValue.Get<Matrix3>());
+ break;
+ }
+
+ case Property::ROTATION:
+ {
+ newProperty = new AnimatableProperty<Quaternion>(propertyValue.Get<Quaternion>());
+ break;
+ }
+
+ case Property::RECTANGLE:
+ case Property::STRING:
+ case Property::ARRAY:
+ case Property::MAP:
+ case Property::EXTENTS:
+ case Property::NONE:
+ {
+ DALI_ASSERT_ALWAYS(!"Property type is not animatable");
+ break;
+ }
+ }
+
+ // get the scene property owner
+ const SceneGraph::PropertyOwner& scenePropertyOwner = GetSceneObject();
+ // keep a local pointer to the property as the OwnerPointer will pass its copy to the message
+ const PropertyBase* property = newProperty.Get();
+ if(index >= PROPERTY_CUSTOM_START_INDEX)
+ {
+ DALI_ASSERT_ALWAYS(index <= PROPERTY_CUSTOM_MAX_INDEX && "Too many custom properties have been registered");
+
+ mCustomProperties.PushBack(new CustomPropertyMetadata(name, key, std::move(propertyValue), property));
+ }
+ else
+ {
+ mAnimatableProperties.PushBack(new AnimatablePropertyMetadata(index, std::move(propertyValue), property));
+ }
+
+ // queue a message to add the property
+ InstallCustomPropertyMessage(const_cast<EventThreadServices&>(GetEventThreadServices()), scenePropertyOwner, newProperty); // Message takes ownership
+
+ return index;
+}
+
+void Object::RegisterAnimatableProperty(const TypeInfo& typeInfo,
+ Property::Index index,
+ const Property::Value* value) const
+{
+ // If the property is not a component of a base property, register the whole property itself.
+ auto propertyName = ConstString(typeInfo.GetPropertyName(index));
+ Property::Value initialValue;
+ if(value)
+ {
+ initialValue = *value;
+ }
+ else
+ {
+ initialValue = typeInfo.GetPropertyDefaultValue(index); // recurses type hierarchy
+ if(Property::NONE == initialValue.GetType())
+ {
+ initialValue = Property::Value(typeInfo.GetPropertyType(index)); // recurses type hierarchy
+ }
+ }
+ RegisterSceneGraphProperty(propertyName, Property::INVALID_KEY, index, initialValue);
+ AddUniformMapping(index, propertyName);
+}
+
+AnimatablePropertyMetadata* Object::GetSceneAnimatableProperty(Property::Index index, const Property::Value* value) const
+{
+ // property range already checked by calling methods
+ // check whether the animatable property is registered already, if not then register one.
+ AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty(index);
+ if(!animatableProperty)
+ {
+ const TypeInfo* typeInfo(GetTypeInfo());
+ if(typeInfo)
+ {
+ Property::Index basePropertyIndex = typeInfo->GetBasePropertyIndex(index);
+ if(basePropertyIndex == Property::INVALID_INDEX)
{
- const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ // If the property is not a component of a base property, register the whole property itself.
+ RegisterAnimatableProperty(*typeInfo, index, value);
+ }
+ else
+ {
+ // Since the property is a component of a base property, check whether the base property is registered.
+ animatableProperty = FindAnimatableProperty(basePropertyIndex);
+ if(!animatableProperty)
+ {
+ // If the base property is not registered yet, register the base property first.
+ RegisterAnimatableProperty(*typeInfo, basePropertyIndex, value);
+ animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size() - 1]);
+ }
- value = (*property)[ bufferIndex ];
- break;
+ // Create the metadata for the property component.
+ mAnimatableProperties.PushBack(new AnimatablePropertyMetadata(index, typeInfo->GetComponentIndex(index), animatableProperty->value, animatableProperty->GetSceneGraphProperty()));
}
- case Property::INTEGER:
+ // The metadata has just been added and therefore should be in the end of the vector.
+ animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size() - 1]);
+ }
+ }
+
+ return animatableProperty;
+}
+
+void Object::ResolveChildProperties()
+{
+ // Resolve index for the child property
+ Object* parent = GetParentObject();
+ if(parent)
+ {
+ const TypeInfo* parentTypeInfo(parent->GetTypeInfo());
+ if(parentTypeInfo)
+ {
+ // Go through each custom property
+ for(auto&& entry : mCustomProperties)
{
- const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ CustomPropertyMetadata* customProperty = static_cast<CustomPropertyMetadata*>(entry);
- value = (*property)[ bufferIndex ];
+ if(customProperty->name.IsEmpty())
+ {
+ if(customProperty->childPropertyIndex != Property::INVALID_INDEX)
+ {
+ // Resolve name for any child property with no name
+ customProperty->name = ConstString(parentTypeInfo->GetChildPropertyName(customProperty->childPropertyIndex));
+ }
+ }
+ else
+ {
+ Property::Index childPropertyIndex = parentTypeInfo->GetChildPropertyIndex(customProperty->name);
+ if(childPropertyIndex != Property::INVALID_INDEX)
+ {
+ // Resolve index for any property with a name that matches the parent's child property name
+ customProperty->childPropertyIndex = childPropertyIndex;
+ }
+ }
+ }
+ }
+ }
+}
+
+void Object::SetDefaultProperty(Property::Index index, const Property::Value& property)
+{
+ // do nothing
+}
+
+Property::Value Object::GetDefaultProperty(Property::Index index) const
+{
+ return Property::Value();
+}
+
+Property::Value Object::GetDefaultPropertyCurrentValue(Property::Index index) const
+{
+ return GetDefaultProperty(index);
+}
+
+void Object::EnablePropertyNotifications()
+{
+ if(mPropertyNotifications)
+ {
+ for(auto&& element : *mPropertyNotifications)
+ {
+ GetImplementation(element).Enable();
+ }
+ }
+}
+
+void Object::DisablePropertyNotifications()
+{
+ if(mPropertyNotifications)
+ {
+ for(auto&& element : *mPropertyNotifications)
+ {
+ GetImplementation(element).Disable();
+ }
+ }
+}
+
+Property::Value Object::GetCurrentPropertyValue(const PropertyMetadata& entry) const
+{
+ Property::Value value;
+
+ if(!entry.IsAnimatable())
+ {
+ value = entry.GetPropertyValue();
+ }
+ else
+ {
+ BufferIndex bufferIndex(GetEventThreadServices().GetEventBufferIndex());
+
+ switch(entry.GetType())
+ {
+ case Property::BOOLEAN:
+ {
+ const AnimatableProperty<bool>* property = static_cast<const AnimatableProperty<bool>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
+
+ value = (*property)[bufferIndex];
break;
}
- case Property::UNSIGNED_INTEGER:
+ case Property::INTEGER:
{
- const AnimatableProperty<unsigned int>* property = dynamic_cast< const AnimatableProperty<unsigned int>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<int32_t>* property = static_cast<const AnimatableProperty<int32_t>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
- value = (*property)[ bufferIndex ];
+ value = (*property)[bufferIndex];
break;
}
case Property::FLOAT:
{
- const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<float>* property = static_cast<const AnimatableProperty<float>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
- value = (*property)[ bufferIndex ];
+ value = (*property)[bufferIndex];
break;
}
case Property::VECTOR2:
{
- const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Vector2>* property = static_cast<const AnimatableProperty<Vector2>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
- if(entry->componentIndex == 0)
+ if(entry.componentIndex == 0)
{
- value = (*property)[ bufferIndex ].x;
+ value = (*property)[bufferIndex].x;
}
- else if(entry->componentIndex == 1)
+ else if(entry.componentIndex == 1)
{
- value = (*property)[ bufferIndex ].y;
+ value = (*property)[bufferIndex].y;
}
else
{
- value = (*property)[ bufferIndex ];
+ value = (*property)[bufferIndex];
}
break;
}
case Property::VECTOR3:
{
- const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Vector3>* property = static_cast<const AnimatableProperty<Vector3>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
- if(entry->componentIndex == 0)
+ if(entry.componentIndex == 0)
{
- value = (*property)[ bufferIndex ].x;
+ value = (*property)[bufferIndex].x;
}
- else if(entry->componentIndex == 1)
+ else if(entry.componentIndex == 1)
{
- value = (*property)[ bufferIndex ].y;
+ value = (*property)[bufferIndex].y;
}
- else if(entry->componentIndex == 2)
+ else if(entry.componentIndex == 2)
{
- value = (*property)[ bufferIndex ].z;
+ value = (*property)[bufferIndex].z;
}
else
{
- value = (*property)[ bufferIndex ];
+ value = (*property)[bufferIndex];
}
break;
}
case Property::VECTOR4:
{
- const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Vector4>* property = static_cast<const AnimatableProperty<Vector4>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
- if(entry->componentIndex == 0)
+ if(entry.componentIndex == 0)
{
- value = (*property)[ bufferIndex ].x;
+ value = (*property)[bufferIndex].x;
}
- else if(entry->componentIndex == 1)
+ else if(entry.componentIndex == 1)
{
- value = (*property)[ bufferIndex ].y;
+ value = (*property)[bufferIndex].y;
}
- else if(entry->componentIndex == 2)
+ else if(entry.componentIndex == 2)
{
- value = (*property)[ bufferIndex ].z;
+ value = (*property)[bufferIndex].z;
}
- else if(entry->componentIndex == 3)
+ else if(entry.componentIndex == 3)
{
- value = (*property)[ bufferIndex ].w;
+ value = (*property)[bufferIndex].w;
}
else
{
- value = (*property)[ bufferIndex ];
+ value = (*property)[bufferIndex];
}
break;
}
case Property::MATRIX:
{
- const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Matrix>* property = static_cast<const AnimatableProperty<Matrix>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
- value = (*property)[ bufferIndex ];
+ value = (*property)[bufferIndex];
break;
}
case Property::MATRIX3:
{
- const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Matrix3>* property = static_cast<const AnimatableProperty<Matrix3>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
- value = (*property)[ bufferIndex ];
+ value = (*property)[bufferIndex];
break;
}
case Property::ROTATION:
{
- const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Quaternion>* property = static_cast<const AnimatableProperty<Quaternion>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
- value = (*property)[ bufferIndex ];
+ value = (*property)[bufferIndex];
break;
}
default:
{
- DALI_ASSERT_ALWAYS( false && "PropertyType enumeration is out of bounds" );
- break;
+ // unreachable code due to higher level logic
}
} // switch(type)
- } // if animatable
+ } // if animatable
return value;
}
-void Object::SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value )
+void Object::SetSceneGraphProperty(Property::Index index, const PropertyMetadata& entry, const Property::Value& value)
{
- switch ( entry.type )
+ switch(entry.GetType())
{
case Property::BOOLEAN:
{
- const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<bool>* property = dynamic_cast<const AnimatableProperty<bool>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<bool>( GetEventThreadServices(), *property, value.Get<bool>() );
+ BakeMessage<bool>(GetEventThreadServices(), *property, value.Get<bool>());
break;
}
case Property::INTEGER:
{
- const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
-
- // property is being used in a separate thread; queue a message to set the property
- BakeMessage<int>( GetEventThreadServices(), *property, value.Get<int>() );
- break;
- }
-
- case Property::UNSIGNED_INTEGER:
- {
- const AnimatableProperty<unsigned int>* property = dynamic_cast< const AnimatableProperty<unsigned int>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<int32_t>* property = dynamic_cast<const AnimatableProperty<int32_t>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<unsigned int>( GetEventThreadServices(), *property, value.Get<unsigned int>() );
+ BakeMessage<int32_t>(GetEventThreadServices(), *property, value.Get<int32_t>());
break;
}
case Property::FLOAT:
{
- const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<float>* property = dynamic_cast<const AnimatableProperty<float>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<float>( GetEventThreadServices(), *property, value.Get<float>() );
+ BakeMessage<float>(GetEventThreadServices(), *property, value.Get<float>());
break;
}
case Property::VECTOR2:
{
- const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Vector2>* property = dynamic_cast<const AnimatableProperty<Vector2>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
// property is being used in a separate thread; queue a message to set the property
if(entry.componentIndex == 0)
{
- SetXComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
+ SetXComponentMessage<Vector2>(GetEventThreadServices(), *property, value.Get<float>());
}
else if(entry.componentIndex == 1)
{
- SetYComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
+ SetYComponentMessage<Vector2>(GetEventThreadServices(), *property, value.Get<float>());
}
else
{
- BakeMessage<Vector2>( GetEventThreadServices(), *property, value.Get<Vector2>() );
+ BakeMessage<Vector2>(GetEventThreadServices(), *property, value.Get<Vector2>());
}
break;
}
case Property::VECTOR3:
{
- const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Vector3>* property = dynamic_cast<const AnimatableProperty<Vector3>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
// property is being used in a separate thread; queue a message to set the property
if(entry.componentIndex == 0)
{
- SetXComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
+ SetXComponentMessage<Vector3>(GetEventThreadServices(), *property, value.Get<float>());
}
else if(entry.componentIndex == 1)
{
- SetYComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
+ SetYComponentMessage<Vector3>(GetEventThreadServices(), *property, value.Get<float>());
}
else if(entry.componentIndex == 2)
{
- SetZComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
+ SetZComponentMessage<Vector3>(GetEventThreadServices(), *property, value.Get<float>());
}
else
{
- BakeMessage<Vector3>( GetEventThreadServices(), *property, value.Get<Vector3>() );
+ BakeMessage<Vector3>(GetEventThreadServices(), *property, value.Get<Vector3>());
}
break;
case Property::VECTOR4:
{
- const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Vector4>* property = dynamic_cast<const AnimatableProperty<Vector4>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
// property is being used in a separate thread; queue a message to set the property
if(entry.componentIndex == 0)
{
- SetXComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+ SetXComponentMessage<Vector4>(GetEventThreadServices(), *property, value.Get<float>());
}
else if(entry.componentIndex == 1)
{
- SetYComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+ SetYComponentMessage<Vector4>(GetEventThreadServices(), *property, value.Get<float>());
}
else if(entry.componentIndex == 2)
{
- SetZComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+ SetZComponentMessage<Vector4>(GetEventThreadServices(), *property, value.Get<float>());
}
else if(entry.componentIndex == 3)
{
- SetWComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+ SetWComponentMessage<Vector4>(GetEventThreadServices(), *property, value.Get<float>());
}
else
{
- BakeMessage<Vector4>( GetEventThreadServices(), *property, value.Get<Vector4>() );
+ BakeMessage<Vector4>(GetEventThreadServices(), *property, value.Get<Vector4>());
}
break;
}
case Property::ROTATION:
{
- const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Quaternion>* property = dynamic_cast<const AnimatableProperty<Quaternion>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<Quaternion>( GetEventThreadServices(), *property, value.Get<Quaternion>() );
+ BakeMessage<Quaternion>(GetEventThreadServices(), *property, value.Get<Quaternion>());
break;
}
case Property::MATRIX:
{
- const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Matrix>* property = dynamic_cast<const AnimatableProperty<Matrix>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<Matrix>( GetEventThreadServices(), *property, value.Get<Matrix>() );
+ BakeMessage<Matrix>(GetEventThreadServices(), *property, value.Get<Matrix>());
break;
}
case Property::MATRIX3:
{
- const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Matrix3>* property = dynamic_cast<const AnimatableProperty<Matrix3>*>(entry.GetSceneGraphProperty());
+ DALI_ASSERT_DEBUG(property);
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<Matrix3>( GetEventThreadServices(), *property, value.Get<Matrix3>() );
+ BakeMessage<Matrix3>(GetEventThreadServices(), *property, value.Get<Matrix3>());
break;
}
}
}
-const TypeInfo* Object::GetTypeInfo() const
-{
- if ( !mTypeInfo )
- {
- // This uses a dynamic_cast so can be quite expensive so we only really want to do it once
- // especially as the type-info does not change during the life-time of an application
-
- Dali::TypeInfo typeInfoHandle = TypeRegistry::Get()->GetTypeInfo( this );
- if ( typeInfoHandle )
- {
- mTypeInfo = &GetImplementation( typeInfoHandle );
- }
- }
-
- return mTypeInfo;
-}
-
-void Object::ApplyConstraint( ConstraintBase& constraint )
-{
- if( !mConstraints )
- {
- mConstraints = new ConstraintContainer;
- }
- mConstraints->push_back( Dali::Constraint( &constraint ) );
-}
-
-void Object::RemoveConstraint( ConstraintBase& constraint )
-{
- // NULL if the Constraint sources are destroyed before Constraint::Apply()
- if( mConstraints )
- {
- ConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), Dali::Constraint( &constraint ) ) );
- if( it != mConstraints->end() )
- {
- mConstraints->erase( it );
- }
- }
-}
-
-void Object::RemoveConstraints()
-{
- // guard against constraint sending messages during core destruction
- if( mConstraints && Stage::IsInstalled() )
- {
- // If we have nothing in the scene-graph, just clear constraint containers
- const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject();
- if ( NULL != propertyOwner )
- {
- const ConstraintConstIter endIter = mConstraints->end();
- for ( ConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
- {
- GetImplementation( *iter ).RemoveInternal();
- }
- }
-
- delete mConstraints;
- mConstraints = NULL;
- }
-}
-
-void Object::RemoveConstraints( unsigned int tag )
-{
- // guard against constraint sending messages during core destruction
- if( mConstraints && Stage::IsInstalled() )
- {
- ConstraintIter iter( mConstraints->begin() );
- while(iter != mConstraints->end() )
- {
- ConstraintBase& constraint = GetImplementation( *iter );
- if( constraint.GetTag() == tag )
- {
- GetImplementation( *iter ).RemoveInternal();
- iter = mConstraints->erase( iter );
- }
- else
- {
- ++iter;
- }
- }
-
- if ( mConstraints->empty() )
- {
- delete mConstraints;
- mConstraints = NULL;
- }
- }
-}
-
-void Object::SetTypeInfo( const TypeInfo* typeInfo )
-{
- mTypeInfo = typeInfo;
-}
-
-Object::~Object()
-{
- // Notification for observers
- for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
- {
- (*iter)->ObjectDestroyed(*this);
- }
-
- delete mConstraints;
- delete mPropertyNotifications;
-}
-
-CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) const
-{
- CustomPropertyMetadata* property( NULL );
- int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
- if( arrayIndex >= 0 )
- {
- if( arrayIndex < (int)mCustomProperties.Count() ) // we can only access the first 2 billion custom properties
- {
- property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
- }
- }
- return property;
-}
-
-AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const
-{
- for ( int arrayIndex = 0; arrayIndex < (int)mAnimatableProperties.Count(); arrayIndex++ )
- {
- AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>( mAnimatableProperties[ arrayIndex ] );
- if( property->index == index )
- {
- return property;
- }
- }
- return NULL;
-}
-
-AnimatablePropertyMetadata* Object::RegisterAnimatableProperty(Property::Index index) const
-{
- DALI_ASSERT_ALWAYS( (( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ))
- && "Property index is out of bounds" );
-
- // check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
- if(!animatableProperty)
- {
- const TypeInfo* typeInfo( GetTypeInfo() );
- if (typeInfo)
- {
- Property::Index basePropertyIndex = typeInfo->GetBasePropertyIndex(index);
- if(basePropertyIndex == Property::INVALID_INDEX)
- {
- // If the property is not a component of a base property, register the whole property itself.
- index = RegisterSceneGraphProperty(typeInfo->GetPropertyName(index), index, Property::Value(typeInfo->GetPropertyType(index)));
- }
- else
- {
- // Since the property is a component of a base property, check whether the base property is regsitered.
- animatableProperty = FindAnimatableProperty( basePropertyIndex );
- if(!animatableProperty)
- {
- // If the base property is not registered yet, register the base property first.
- if(Property::INVALID_INDEX != RegisterSceneGraphProperty(typeInfo->GetPropertyName(basePropertyIndex), basePropertyIndex, Property::Value(typeInfo->GetPropertyType(basePropertyIndex))))
- {
- animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
- }
- }
-
- // Create the metadata for the property component.
- mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->type, animatableProperty->GetSceneGraphProperty() ) );
- }
-
- // The metadata has just been added and therefore should be in the end of the vector.
- animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
- }
- }
-
- return animatableProperty;
-}
-
} // namespace Internal
} // namespace Dali