/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/update/animation/scene-graph-constraint-base.h>
#include <dali/internal/update/common/animatable-property.h>
#include <dali/internal/update/common/property-owner-messages.h>
-#include <dali/internal/event/animation/active-constraint-base.h>
+#include <dali/internal/update/common/uniform-map.h>
#include <dali/internal/event/animation/constraint-impl.h>
#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/common/property-notification-impl.h>
#if defined(DEBUG_ENABLED)
Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_OBJECT" );
#endif
+
+
} // unnamed namespace
Object::Object()
void Object::OnSceneObjectAdd()
{
- // Notification for this object's constraints
- if( mConstraints )
- {
- const ActiveConstraintConstIter endIter = mConstraints->end();
- for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
- {
- ActiveConstraintBase& baseConstraint = GetImplementation( *iter );
- baseConstraint.OnParentSceneObjectAdded();
- }
- }
-
// Notification for observers
for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
{
void Object::OnSceneObjectRemove()
{
- // Notification for this object's constraints
- if( mConstraints )
- {
- const ActiveConstraintConstIter endIter = mConstraints->end();
- for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
- {
- ActiveConstraintBase& baseConstraint = GetImplementation( *iter );
- baseConstraint.OnParentSceneObjectRemoved();
- }
- }
-
// Notification for observers
for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter )
{
int Object::GetPropertyComponentIndex( Property::Index index ) const
{
- return Property::INVALID_COMPONENT_INDEX;
+ int componentIndex = Property::INVALID_COMPONENT_INDEX;
+
+ const TypeInfo* typeInfo( GetTypeInfo() );
+ if ( typeInfo )
+ {
+ componentIndex = typeInfo->GetComponentIndex(index);
+ }
+
+ // For animatable property, check whether it is registered already and register it if not yet.
+ if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) && ( NULL == RegisterAnimatableProperty(index) ) )
+ {
+ componentIndex = Property::INVALID_COMPONENT_INDEX;
+ }
+
+ return componentIndex;
}
bool Object::Supports( Capability capability ) const
if ( index < DEFAULT_PROPERTY_MAX_COUNT )
{
- return GetDefaultPropertyName( index );
+ std::string string;
+
+ const char * propertyName = GetDefaultPropertyName( index );
+ if( propertyName )
+ {
+ string = propertyName;
+ }
+ return string;
}
if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
- if(!animatableProperty)
+ if ( NULL == RegisterAnimatableProperty(index) )
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if (typeInfo)
- {
- index = RegisterSceneGraphProperty(typeInfo->GetPropertyName(index), index, Property::Value(typeInfo->GetPropertyType(index)));
- }
+ index = Property::INVALID_INDEX;
}
}
}
CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(*iter);
if ( custom->name == name )
{
- index = count;
+ if ( custom->childPropertyIndex != Property::INVALID_INDEX )
+ {
+ // If it is a child property, return the child property index
+ index = custom->childPropertyIndex;
+ }
+ else
+ {
+ index = count;
+ }
+ break;
+ }
+ }
+ }
+
+ return index;
+}
+
+Property::Index Object::GetPropertyIndex( Property::Index key ) const
+{
+ Property::Index index = Property::INVALID_INDEX;
+
+ if( mCustomProperties.Count() > 0 )
+ {
+ Property::Index count = PROPERTY_CUSTOM_START_INDEX;
+ const PropertyMetadataLookup::ConstIterator end = mCustomProperties.End();
+ for( PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
+ {
+ CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(*iter);
+ if( custom->key == key )
+ {
+ if( custom->childPropertyIndex != Property::INVALID_INDEX )
+ {
+ // If it is a child property, return the child property index
+ index = custom->childPropertyIndex;
+ }
+ else
+ {
+ index = count;
+ }
break;
}
}
return index;
}
+Property::Index Object::GetPropertyIndex( Property::Key key ) const
+{
+ Property::Index index = Property::INVALID_INDEX;
+ if( key.type == Property::Key::INDEX )
+ {
+ index = GetPropertyIndex( key.indexKey );
+ }
+ else
+ {
+ index = GetPropertyIndex( key.stringKey );
+ }
+ return index;
+}
+
bool Object::IsPropertyWritable( Property::Index index ) const
{
DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
CustomPropertyMetadata* custom = FindCustomProperty( index );
if( custom )
{
- return custom->type;
+ return custom->GetType();
}
+
return Property::NONE;
}
{
DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" );
+ bool propertySet( true );
+
if ( index < DEFAULT_PROPERTY_MAX_COUNT )
{
SetDefaultProperty( index, propertyValue );
else
{
DALI_LOG_ERROR("Cannot find property index\n");
+ propertySet = false;
}
}
else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
+ AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
if(!animatableProperty)
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if (typeInfo && Property::INVALID_INDEX == RegisterSceneGraphProperty(typeInfo->GetPropertyName(index), index, propertyValue))
- {
- DALI_LOG_ERROR("Cannot register property\n");
- }
- else
- {
- DALI_LOG_ERROR("Cannot find property index\n");
- }
+ DALI_LOG_ERROR("Cannot find property index\n");
+ propertySet = false;
}
else
{
+ // update the cached property value
+ animatableProperty->SetPropertyValue( propertyValue );
+
// set the scene graph property value
SetSceneGraphProperty( index, *animatableProperty, propertyValue );
}
else
{
CustomPropertyMetadata* custom = FindCustomProperty( index );
+
+ if ( ( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= CHILD_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ if( !custom )
+ {
+ // If the child property is not registered yet, register it.
+ custom = new CustomPropertyMetadata( "", propertyValue, Property::READ_WRITE );
+ mCustomProperties.PushBack( custom );
+ }
+
+ custom->childPropertyIndex = index;
+
+ // Resolve name for the child property
+ Object* parent = GetParentObject();
+ if( parent )
+ {
+ const TypeInfo* parentTypeInfo( parent->GetTypeInfo() );
+ if( parentTypeInfo )
+ {
+ custom->name = parentTypeInfo->GetChildPropertyName( index );
+ }
+ }
+ }
+
if( custom )
{
if( custom->IsAnimatable() )
{
+ // update the cached property value
+ custom->SetPropertyValue( propertyValue );
+
// set the scene graph property value
SetSceneGraphProperty( index, *custom, propertyValue );
}
else if( custom->IsWritable() )
{
- custom->value = propertyValue;
- OnPropertySet(index, propertyValue);
+ // update the cached property value
+ custom->SetPropertyValue( propertyValue );
+ }
+ else
+ {
+ // trying to set value on read only property is no-op
+ propertySet = false;
}
- // trying to set value on read only property is no-op
}
else
{
DALI_LOG_ERROR("Invalid property index\n");
+ propertySet = false;
}
}
+
+ // Let derived classes know that a property has been set
+ // TODO: We should not call this for read-only properties, SetDefaultProperty() && TypeInfo::SetProperty() should return a bool, which would be true if the property is set
+ if ( propertySet )
+ {
+ OnPropertySet(index, propertyValue);
+ }
}
Property::Value Object::GetProperty(Property::Index index) const
else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
+ AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
if(!animatableProperty)
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if (typeInfo)
- {
- if(Property::INVALID_INDEX != RegisterSceneGraphProperty(typeInfo->GetPropertyName(index), index, Property::Value(typeInfo->GetPropertyType(index))))
- {
- value = Property::Value(typeInfo->GetPropertyType(index)); // Return an initialized property value according to the type
- }
- else
- {
- DALI_LOG_ERROR("Cannot register property\n");
- }
- }
- else
- {
- DALI_LOG_ERROR("Cannot find property index\n");
- }
+ DALI_LOG_ERROR("Cannot find property index\n");
+ }
+ else
+ {
+ // get the cached animatable property value
+ value = animatableProperty->GetPropertyValue();
+ }
+ }
+ else if(mCustomProperties.Count() > 0)
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty( index );
+ if(custom)
+ {
+ // get the cached custom property value
+ value = custom->GetPropertyValue();
+ }
+ else
+ {
+ DALI_LOG_ERROR("Invalid property index\n");
+ }
+ } // if custom
+
+ return value;
+}
+
+Property::Value Object::GetCurrentProperty( Property::Index index ) const
+{
+ DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index is out of bounds" );
+
+ Property::Value value;
+
+ if ( index < DEFAULT_PROPERTY_MAX_COUNT )
+ {
+ value = GetDefaultPropertyCurrentValue( index );
+ }
+ else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ const TypeInfo* typeInfo( GetTypeInfo() );
+ if ( typeInfo )
+ {
+ value = typeInfo->GetProperty( this, index );
+ }
+ else
+ {
+ DALI_LOG_ERROR("Cannot find property index\n");
+ }
+ }
+ else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ // check whether the animatable property is registered already, if not then register one.
+ AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
+ if(!animatableProperty)
+ {
+ DALI_LOG_ERROR("Cannot find property index\n");
}
else
{
// get the animatable property value
- value = GetPropertyValue( animatableProperty );
+ value = GetCurrentPropertyValue( animatableProperty );
}
}
else if(mCustomProperties.Count() > 0)
if(custom)
{
// get the custom property value
- value = GetPropertyValue( custom );
+ value = GetCurrentPropertyValue( custom );
}
else
{
void Object::GetPropertyIndices( Property::IndexContainer& indices ) const
{
- indices.clear();
+ indices.Clear();
// Default Properties
GetDefaultPropertyIndices( indices );
// Custom Properties
if ( mCustomProperties.Count() > 0 )
{
- indices.reserve( indices.size() + mCustomProperties.Count() );
+ indices.Reserve( indices.Size() + mCustomProperties.Count() );
PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin();
const PropertyMetadataLookup::ConstIterator endIter = mCustomProperties.End();
int i=0;
for ( ; iter != endIter; ++iter, ++i )
{
- indices.push_back( PROPERTY_CUSTOM_START_INDEX + i );
+ CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>( *iter );
+ if ( custom->childPropertyIndex != Property::INVALID_INDEX )
+ {
+ // If it is a child property, add the child property index
+ indices.PushBack( custom->childPropertyIndex );
+ }
+ else
+ {
+ indices.PushBack( PROPERTY_CUSTOM_START_INDEX + i );
+ }
}
}
}
-Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Property::Index index, const Property::Value& propertyValue) const
+Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Property::Index key, Property::Index index, const Property::Value& propertyValue) const
{
// Create a new property
Dali::Internal::OwnerPointer<PropertyBase> newProperty;
break;
}
- case Property::FLOAT:
+ case Property::INTEGER:
{
- newProperty = new AnimatableProperty<float>( propertyValue.Get<float>() );
+ newProperty = new AnimatableProperty<int>( propertyValue.Get<int>() );
break;
}
- case Property::INTEGER:
+ case Property::FLOAT:
{
- newProperty = new AnimatableProperty<int>( propertyValue.Get<int>() );
+ newProperty = new AnimatableProperty<float>( propertyValue.Get<float>() );
break;
}
break;
}
- case Property::UNSIGNED_INTEGER:
case Property::RECTANGLE:
case Property::STRING:
case Property::ARRAY:
case Property::MAP:
+ case Property::NONE:
{
- DALI_LOG_WARNING( "Property Type %d\n", propertyValue.GetType() );
DALI_ASSERT_ALWAYS( !"PropertyType is not animatable" );
break;
}
-
- default:
- {
- DALI_LOG_WARNING( "Property Type %d\n", propertyValue.GetType() );
- DALI_ASSERT_ALWAYS( !"PropertyType enumeration is out of bounds" );
- break;
- }
}
// get the scene property owner from derived class
const PropertyBase* property = newProperty.Get();
if(index >= PROPERTY_CUSTOM_START_INDEX)
{
- mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue.GetType(), property ) );
+ DALI_ASSERT_ALWAYS( index <= PROPERTY_CUSTOM_MAX_INDEX && "Too many custom properties have been registered" );
+
+ mCustomProperties.PushBack( new CustomPropertyMetadata( name, key, propertyValue, property ) );
}
else
{
- mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( propertyValue.GetType(), property ) );
+ mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, propertyValue, property ) );
}
// queue a message to add the property
}
}
-Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue)
+Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue )
{
- return RegisterSceneGraphProperty(name, PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(), propertyValue);
+ return RegisterProperty( name, Property::INVALID_KEY, propertyValue, Property::ANIMATABLE );
}
-Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue, Property::AccessMode accessMode)
+Property::Index Object::RegisterProperty( const std::string& name, Property::Index key, const Property::Value& propertyValue )
{
+ return RegisterProperty( name, key, propertyValue, Property::ANIMATABLE );
+}
+
+Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue, Property::AccessMode accessMode )
+{
+ return RegisterProperty( name, Property::INVALID_KEY, propertyValue, accessMode );
+}
+
+Property::Index Object::RegisterProperty( const std::string& name, Property::Index key, const Property::Value& propertyValue, Property::AccessMode accessMode )
+{
+ // If property with the required key already exists, then just set it.
Property::Index index = Property::INVALID_INDEX;
+ if( key != Property::INVALID_KEY ) // Try integer key first if it's valid
+ {
+ index = GetPropertyIndex( key );
+ }
+ if( index == Property::INVALID_INDEX ) // If it wasn't valid, or doesn't exist, try name
+ {
+ index = GetPropertyIndex( name );
+ }
- if(Property::ANIMATABLE == accessMode)
+ if( index != Property::INVALID_INDEX ) // If there was a valid index found by either key, set it.
{
- index = RegisterProperty(name, propertyValue);
+ SetProperty( index, propertyValue );
}
else
{
- // Add entry to the property lookup
- index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count();
- mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue, accessMode ) );
+ // Otherwise register the property
+
+ if( Property::ANIMATABLE == accessMode )
+ {
+ index = RegisterSceneGraphProperty( name, key, PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(), propertyValue );
+ AddUniformMapping( index, name );
+ }
+ else
+ {
+ // Add entry to the property lookup
+ index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count();
+
+ CustomPropertyMetadata* customProperty = new CustomPropertyMetadata( name, propertyValue, accessMode );
+
+ // Resolve index for the child property
+ Object* parent = GetParentObject();
+ if( parent )
+ {
+ const TypeInfo* parentTypeInfo( parent->GetTypeInfo() );
+ if( parentTypeInfo )
+ {
+ Property::Index childPropertyIndex = parentTypeInfo->GetChildPropertyIndex( name );
+ if( childPropertyIndex != Property::INVALID_INDEX )
+ {
+ customProperty->childPropertyIndex = childPropertyIndex;
+ index = childPropertyIndex;
+ }
+ }
+ }
+
+ mCustomProperties.PushBack( customProperty );
+ }
}
return index;
{
if ( index <= PROPERTY_REGISTRATION_MAX_INDEX )
{
- DALI_ASSERT_ALWAYS( false && "Property notification added to event side only property." );
+ DALI_ABORT( "Property notification added to event side only property." );
+ }
+ else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ // check whether the animatable property is registered already, if not then register one.
+ AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
+ DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
}
else if ( mCustomProperties.Count() > 0 )
{
}
}
+void Object::NotifyPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value )
+{
+ if ( index < DEFAULT_PROPERTY_MAX_COUNT )
+ {
+ OnNotifyDefaultPropertyAnimation( animation, index, value );
+ }
+ else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
+ if( animatableProperty )
+ {
+ // update the cached property value
+ animatableProperty->SetPropertyValue( value );
+ }
+ }
+ else
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty( index );
+ if( custom && custom->IsAnimatable() )
+ {
+ // update the cached property value
+ custom->SetPropertyValue( value );
+ }
+ }
+}
+
void Object::EnablePropertyNotifications()
{
if( mPropertyNotifications )
}
}
-Dali::ActiveConstraint Object::ApplyConstraint( Constraint& constraint )
+void Object::AddUniformMapping( Property::Index propertyIndex, const std::string& uniformName ) const
{
- return Dali::ActiveConstraint( DoApplyConstraint( constraint, Dali::Handle() ) );
-}
-
-Dali::ActiveConstraint Object::ApplyConstraint( Constraint& constraint, Dali::Handle weightObject )
-{
- return Dali::ActiveConstraint( DoApplyConstraint( constraint, weightObject ) );
-}
-
-ActiveConstraintBase* Object::DoApplyConstraint( Constraint& constraint, Dali::Handle weightObject )
-{
- ActiveConstraintBase* activeConstraintImpl = constraint.CreateActiveConstraint();
- DALI_ASSERT_DEBUG( NULL != activeConstraintImpl );
-
- Dali::ActiveConstraint activeConstraint( activeConstraintImpl );
+ // Get the address of the property if it's a scene property
+ const PropertyInputImpl* propertyPtr = GetSceneObjectInputProperty( propertyIndex );
- if( weightObject )
+ // Check instead for newly registered properties
+ if( propertyPtr == NULL )
{
- Object& weightObjectImpl = GetImplementation( weightObject );
- Property::Index weightIndex = weightObjectImpl.GetPropertyIndex( "weight" );
-
- if( Property::INVALID_INDEX != weightIndex )
+ PropertyMetadata* animatable = FindAnimatableProperty( propertyIndex );
+ if( animatable != NULL )
{
- activeConstraintImpl->SetCustomWeightObject( weightObjectImpl, weightIndex );
+ propertyPtr = animatable->GetSceneGraphProperty();
}
}
- if( !mConstraints )
+ if( propertyPtr == NULL )
{
- mConstraints = new ActiveConstraintContainer;
+ PropertyMetadata* custom = FindCustomProperty( propertyIndex );
+ if( custom != NULL )
+ {
+ propertyPtr = custom->GetSceneGraphProperty();
+ }
}
- mConstraints->push_back( activeConstraint );
- activeConstraintImpl->FirstApply( *this, constraint.GetApplyTime() );
+ if( propertyPtr != NULL )
+ {
+ const SceneGraph::PropertyOwner* sceneObject = GetPropertyOwner();
- return activeConstraintImpl;
+ if( sceneObject != NULL )
+ {
+ SceneGraph::UniformPropertyMapping* map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
+ // Message takes ownership of Uniform map (and will delete it after copy)
+ AddUniformMapMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *sceneObject, map);
+ }
+ else
+ {
+ DALI_ASSERT_ALWAYS(0 && "MESH_REWORK - Need to store property whilst off-stage" );
+ }
+ }
}
-Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
+void Object::RemoveUniformMapping( const std::string& uniformName )
+{
+ const SceneGraph::PropertyOwner* sceneObject = GetSceneObject();
+ RemoveUniformMapMessage( GetEventThreadServices(), *sceneObject, uniformName);
+}
+
+Property::Value Object::GetCurrentPropertyValue( const PropertyMetadata* entry ) const
{
Property::Value value;
if( !entry->IsAnimatable() )
{
- value = entry->value;
+ value = entry->GetPropertyValue();
}
else
{
BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
- switch ( entry->type )
+ switch ( entry->GetType() )
{
case Property::BOOLEAN:
{
- const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry->GetSceneGraphProperty() );
+ const AnimatableProperty<bool>* property = static_cast< const AnimatableProperty<bool>* >( entry->GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
value = (*property)[ bufferIndex ];
break;
}
- case Property::FLOAT:
+ case Property::INTEGER:
{
- const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry->GetSceneGraphProperty() );
+ const AnimatableProperty<int>* property = static_cast< const AnimatableProperty<int>* >( entry->GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
value = (*property)[ bufferIndex ];
break;
}
- case Property::INTEGER:
+ case Property::FLOAT:
{
- const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry->GetSceneGraphProperty() );
+ const AnimatableProperty<float>* property = static_cast< const AnimatableProperty<float>* >( entry->GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
value = (*property)[ bufferIndex ];
case Property::VECTOR2:
{
- const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry->GetSceneGraphProperty() );
+ const AnimatableProperty<Vector2>* property = static_cast< const AnimatableProperty<Vector2>* >( entry->GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
- value = (*property)[ bufferIndex ];
+ if(entry->componentIndex == 0)
+ {
+ value = (*property)[ bufferIndex ].x;
+ }
+ else if(entry->componentIndex == 1)
+ {
+ value = (*property)[ bufferIndex ].y;
+ }
+ else
+ {
+ value = (*property)[ bufferIndex ];
+ }
break;
}
case Property::VECTOR3:
{
- const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry->GetSceneGraphProperty() );
+ const AnimatableProperty<Vector3>* property = static_cast< const AnimatableProperty<Vector3>* >( entry->GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
- value = (*property)[ bufferIndex ];
+ if(entry->componentIndex == 0)
+ {
+ value = (*property)[ bufferIndex ].x;
+ }
+ else if(entry->componentIndex == 1)
+ {
+ value = (*property)[ bufferIndex ].y;
+ }
+ else if(entry->componentIndex == 2)
+ {
+ value = (*property)[ bufferIndex ].z;
+ }
+ else
+ {
+ value = (*property)[ bufferIndex ];
+ }
break;
}
case Property::VECTOR4:
{
- const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry->GetSceneGraphProperty() );
+ const AnimatableProperty<Vector4>* property = static_cast< const AnimatableProperty<Vector4>* >( entry->GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
- value = (*property)[ bufferIndex ];
+ if(entry->componentIndex == 0)
+ {
+ value = (*property)[ bufferIndex ].x;
+ }
+ else if(entry->componentIndex == 1)
+ {
+ value = (*property)[ bufferIndex ].y;
+ }
+ else if(entry->componentIndex == 2)
+ {
+ value = (*property)[ bufferIndex ].z;
+ }
+ else if(entry->componentIndex == 3)
+ {
+ value = (*property)[ bufferIndex ].w;
+ }
+ else
+ {
+ value = (*property)[ bufferIndex ];
+ }
break;
}
case Property::MATRIX:
{
- const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry->GetSceneGraphProperty() );
+ const AnimatableProperty<Matrix>* property = static_cast< const AnimatableProperty<Matrix>* >( entry->GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
value = (*property)[ bufferIndex ];
case Property::MATRIX3:
{
- const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry->GetSceneGraphProperty() );
+ const AnimatableProperty<Matrix3>* property = static_cast< const AnimatableProperty<Matrix3>* >( entry->GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
value = (*property)[ bufferIndex ];
case Property::ROTATION:
{
- const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry->GetSceneGraphProperty() );
+ const AnimatableProperty<Quaternion>* property = static_cast< const AnimatableProperty<Quaternion>* >( entry->GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
value = (*property)[ bufferIndex ];
default:
{
- DALI_ASSERT_ALWAYS( false && "PropertyType enumeration is out of bounds" );
- break;
+ // unreachable code due to higher level logic
}
} // switch(type)
} // if animatable
void Object::SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value )
{
- switch ( entry.type )
+ switch ( entry.GetType() )
{
case Property::BOOLEAN:
{
break;
}
- case Property::FLOAT:
+ case Property::INTEGER:
{
- const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry.GetSceneGraphProperty() );
+ const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry.GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<float>( GetEventThreadServices(), *property, value.Get<float>() );
+ BakeMessage<int>( GetEventThreadServices(), *property, value.Get<int>() );
break;
}
- case Property::INTEGER:
+ case Property::FLOAT:
{
- const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry.GetSceneGraphProperty() );
+ const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry.GetSceneGraphProperty() );
DALI_ASSERT_DEBUG( NULL != property );
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<int>( GetEventThreadServices(), *property, value.Get<int>() );
+ BakeMessage<float>( GetEventThreadServices(), *property, value.Get<float>() );
break;
}
DALI_ASSERT_DEBUG( NULL != property );
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<Vector2>( GetEventThreadServices(), *property, value.Get<Vector2>() );
+ if(entry.componentIndex == 0)
+ {
+ SetXComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
+ }
+ else if(entry.componentIndex == 1)
+ {
+ SetYComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
+ }
+ else
+ {
+ BakeMessage<Vector2>( GetEventThreadServices(), *property, value.Get<Vector2>() );
+ }
break;
}
DALI_ASSERT_DEBUG( NULL != property );
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<Vector3>( GetEventThreadServices(), *property, value.Get<Vector3>() );
+ if(entry.componentIndex == 0)
+ {
+ SetXComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
+ }
+ else if(entry.componentIndex == 1)
+ {
+ SetYComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
+ }
+ else if(entry.componentIndex == 2)
+ {
+ SetZComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
+ }
+ else
+ {
+ BakeMessage<Vector3>( GetEventThreadServices(), *property, value.Get<Vector3>() );
+ }
+
break;
}
DALI_ASSERT_DEBUG( NULL != property );
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<Vector4>( GetEventThreadServices(), *property, value.Get<Vector4>() );
+ if(entry.componentIndex == 0)
+ {
+ SetXComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+ }
+ else if(entry.componentIndex == 1)
+ {
+ SetYComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+ }
+ else if(entry.componentIndex == 2)
+ {
+ SetZComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+ }
+ else if(entry.componentIndex == 3)
+ {
+ SetWComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+ }
+ else
+ {
+ BakeMessage<Vector4>( GetEventThreadServices(), *property, value.Get<Vector4>() );
+ }
break;
}
return mTypeInfo;
}
-void Object::RemoveConstraint( ActiveConstraint& constraint, bool isInScenegraph )
+void Object::ApplyConstraint( ConstraintBase& constraint )
{
- // guard against constraint sending messages during core destruction
- if ( Stage::IsInstalled() )
+ if( !mConstraints )
+ {
+ mConstraints = new ConstraintContainer;
+ }
+ mConstraints->push_back( Dali::Constraint( &constraint ) );
+}
+
+void Object::RemoveConstraint( ConstraintBase& constraint )
+{
+ // NULL if the Constraint sources are destroyed before Constraint::Apply()
+ if( mConstraints )
{
- if( isInScenegraph )
+ ConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), Dali::Constraint( &constraint ) ) );
+ if( it != mConstraints->end() )
{
- ActiveConstraintBase& baseConstraint = GetImplementation( constraint );
- baseConstraint.BeginRemove();
+ mConstraints->erase( it );
}
}
}
-void Object::RemoveConstraint( Dali::ActiveConstraint activeConstraint )
+void Object::RemoveConstraints()
{
// guard against constraint sending messages during core destruction
if( mConstraints && Stage::IsInstalled() )
{
- bool isInSceneGraph( NULL != GetSceneObject() );
-
- ActiveConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), activeConstraint ) );
- if( it != mConstraints->end() )
+ // If we have nothing in the scene-graph, just clear constraint containers
+ const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject();
+ if ( NULL != propertyOwner )
{
- RemoveConstraint( *it, isInSceneGraph );
- mConstraints->erase( it );
+ const ConstraintConstIter endIter = mConstraints->end();
+ for ( ConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
+ {
+ GetImplementation( *iter ).RemoveInternal();
+ }
}
+
+ delete mConstraints;
+ mConstraints = NULL;
}
}
// guard against constraint sending messages during core destruction
if( mConstraints && Stage::IsInstalled() )
{
- bool isInSceneGraph( NULL != GetSceneObject() );
-
- ActiveConstraintIter iter( mConstraints->begin() );
+ ConstraintIter iter( mConstraints->begin() );
while(iter != mConstraints->end() )
{
- ActiveConstraintBase& constraint = GetImplementation( *iter );
+ ConstraintBase& constraint = GetImplementation( *iter );
if( constraint.GetTag() == tag )
{
- RemoveConstraint( *iter, isInSceneGraph );
+ GetImplementation( *iter ).RemoveInternal();
iter = mConstraints->erase( iter );
}
else
++iter;
}
}
- }
-}
-void Object::RemoveConstraints()
-{
- // guard against constraint sending messages during core destruction
- if( mConstraints && Stage::IsInstalled() )
- {
- // If we have nothing in the scene-graph, just clear constraint containers
- const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject();
- if ( NULL != propertyOwner )
+ if ( mConstraints->empty() )
{
- const ActiveConstraintConstIter endIter = mConstraints->end();
- for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
- {
- RemoveConstraint( *iter, true );
- }
+ delete mConstraints;
+ mConstraints = NULL;
}
-
- delete mConstraints;
- mConstraints = NULL;
}
}
Object::~Object()
{
- // Notification for this object's constraints
- // (note that the ActiveConstraint handles may outlive the Object)
- if( mConstraints )
- {
- const ActiveConstraintConstIter endIter = mConstraints->end();
- for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
- {
- ActiveConstraintBase& baseConstraint = GetImplementation( *iter );
- baseConstraint.OnParentDestroyed();
- }
- }
-
// Notification for observers
for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
{
CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) const
{
CustomPropertyMetadata* property( NULL );
- int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
- if( arrayIndex >= 0 )
+ if ( ( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= CHILD_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ for ( std::size_t arrayIndex = 0; arrayIndex < mCustomProperties.Count(); arrayIndex++ )
+ {
+ CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>( mCustomProperties[ arrayIndex ] );
+ if( custom->childPropertyIndex == index )
+ {
+ property = custom;
+ }
+ }
+ }
+ else
{
- if( arrayIndex < (int)mCustomProperties.Count() ) // we can only access the first 2 billion custom properties
+ int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
+ if( arrayIndex >= 0 )
{
- property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
+ if( arrayIndex < static_cast<int>( mCustomProperties.Count() ) ) // we can only access the first 2 billion custom properties
+ {
+ property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
+ }
}
}
return property;
AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const
{
- AnimatablePropertyMetadata* property( NULL );
- int arrayIndex = index - ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX;
- if( arrayIndex >= 0 )
+ const PropertyMetadataLookup::SizeType count = mAnimatableProperties.Count();
+ for ( PropertyMetadataLookup::SizeType arrayIndex = 0; arrayIndex < count; ++arrayIndex )
{
- if( arrayIndex < (int)mAnimatableProperties.Count() )
+ AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>( mAnimatableProperties[ arrayIndex ] );
+ if( property->index == index )
{
- property = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[ arrayIndex ]);
+ return property;
+ }
+ }
+ return NULL;
+}
+
+AnimatablePropertyMetadata* Object::RegisterAnimatableProperty(Property::Index index) const
+{
+ DALI_ASSERT_ALWAYS( (( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ))
+ && "Property index is out of bounds" );
+
+ // check whether the animatable property is registered already, if not then register one.
+ AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
+ if( !animatableProperty )
+ {
+ const TypeInfo* typeInfo( GetTypeInfo() );
+ if( typeInfo )
+ {
+ Property::Index basePropertyIndex = typeInfo->GetBasePropertyIndex(index);
+ if( basePropertyIndex == Property::INVALID_INDEX )
+ {
+ // If the property is not a component of a base property, register the whole property itself.
+ const std::string& propertyName = typeInfo->GetPropertyName(index);
+ RegisterSceneGraphProperty(propertyName, Property::INVALID_KEY, index, typeInfo->GetPropertyDefaultValue(index));
+ AddUniformMapping( index, propertyName );
+ }
+ else
+ {
+ // Since the property is a component of a base property, check whether the base property is registered.
+ animatableProperty = FindAnimatableProperty( basePropertyIndex );
+ if( !animatableProperty )
+ {
+ // If the base property is not registered yet, register the base property first.
+ const std::string& basePropertyName = typeInfo->GetPropertyName(basePropertyIndex);
+
+ if( Property::INVALID_INDEX != RegisterSceneGraphProperty( basePropertyName, Property::INVALID_KEY, basePropertyIndex, typeInfo->GetPropertyDefaultValue( basePropertyIndex ) ) )
+ {
+ animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
+ AddUniformMapping( basePropertyIndex, basePropertyName );
+ }
+ }
+
+ if(animatableProperty)
+ {
+ // Create the metadata for the property component.
+ mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->value, animatableProperty->GetSceneGraphProperty() ) );
+ }
+ }
+
+ // The metadata has just been added and therefore should be in the end of the vector.
+ animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
+ }
+ }
+
+ return animatableProperty;
+}
+
+void Object::ResolveChildProperties()
+{
+ // Resolve index for the child property
+ Object* parent = GetParentObject();
+ if( parent )
+ {
+ const TypeInfo* parentTypeInfo( parent->GetTypeInfo() );
+ if( parentTypeInfo )
+ {
+ // Go through each custom property
+ const PropertyMetadataLookup::SizeType count = mCustomProperties.Count();
+ for ( PropertyMetadataLookup::SizeType arrayIndex = 0; arrayIndex < count; ++arrayIndex )
+ {
+ CustomPropertyMetadata* customProperty = static_cast<CustomPropertyMetadata*>( mCustomProperties[ arrayIndex ] );
+
+ if( customProperty->name == "" )
+ {
+ if( customProperty->childPropertyIndex != Property::INVALID_INDEX )
+ {
+ // Resolve name for any child property with no name
+ customProperty->name = parentTypeInfo->GetChildPropertyName( customProperty->childPropertyIndex );
+ }
+ }
+ else
+ {
+ Property::Index childPropertyIndex = parentTypeInfo->GetChildPropertyIndex( customProperty->name );
+ if( childPropertyIndex != Property::INVALID_INDEX )
+ {
+ // Resolve index for any property with a name that matches the parent's child property name
+ customProperty->childPropertyIndex = childPropertyIndex;
+ }
+ }
+ }
}
}
- return property;
}
} // namespace Internal