/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/integration-api/debug.h>
+#include <dali/devel-api/object/handle-devel.h>
#include <dali/internal/update/animation/scene-graph-constraint-base.h>
#include <dali/internal/update/common/animatable-property.h>
+#include <dali/internal/update/common/property-owner.h>
#include <dali/internal/update/common/property-owner-messages.h>
#include <dali/internal/update/common/uniform-map.h>
#include <dali/internal/event/animation/constraint-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/common/property-notification-impl.h>
+#include <dali/internal/event/common/stage-impl.h>
#include <dali/internal/event/common/type-registry-impl.h>
using Dali::Internal::SceneGraph::AnimatableProperty;
namespace // unnamed namespace
{
-const int SUPPORTED_CAPABILITIES = Dali::Handle::DYNAMIC_PROPERTIES; // Object provides this capability
-typedef Dali::Vector<Object::Observer*>::Iterator ObserverIter;
-typedef Dali::Vector<Object::Observer*>::ConstIterator ConstObserverIter;
+const int32_t SUPPORTED_CAPABILITIES = Dali::Handle::DYNAMIC_PROPERTIES; // Object provides this capability
#if defined(DEBUG_ENABLED)
Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_OBJECT" );
#endif
+constexpr Property::Index MAX_PER_CLASS_PROPERTY_INDEX = ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX;
} // unnamed namespace
-Object::Object()
-: mEventThreadServices( *Stage::GetCurrent() ),
- mTypeInfo( NULL ),
- mConstraints( NULL ),
- mPropertyNotifications( NULL )
+IntrusivePtr<Object> Object::New()
{
+ return new Object( nullptr ); // no scene object by default
}
void Object::AddObserver(Observer& observer)
void Object::RemoveObserver(Observer& observer)
{
// Find the observer...
- const ConstObserverIter endIter = mObservers.End();
- for( ObserverIter iter = mObservers.Begin(); iter != endIter; ++iter)
+ const auto endIter = mObservers.End();
+ for( auto iter = mObservers.Begin(); iter != endIter; ++iter)
{
if( (*iter) == &observer)
{
DALI_ASSERT_DEBUG(endIter != mObservers.End());
}
-void Object::OnSceneObjectAdd()
-{
- // Notification for observers
- for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
- {
- (*iter)->SceneObjectAdded(*this);
- }
-
- // enable property notifications in scene graph
- EnablePropertyNotifications();
-}
-
-void Object::OnSceneObjectRemove()
-{
- // Notification for observers
- for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter )
- {
- (*iter)->SceneObjectRemoved(*this);
- }
-
- // disable property notifications in scene graph
- DisablePropertyNotifications();
-}
-
-int Object::GetPropertyComponentIndex( Property::Index index ) const
-{
- int componentIndex = Property::INVALID_COMPONENT_INDEX;
-
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
- {
- componentIndex = typeInfo->GetComponentIndex(index);
- }
-
- // For animatable property, check whether it is registered already and register it if not yet.
- if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) && ( NULL == RegisterAnimatableProperty(index) ) )
- {
- componentIndex = Property::INVALID_COMPONENT_INDEX;
- }
-
- return componentIndex;
-}
-
bool Object::Supports( Capability capability ) const
{
return (capability & SUPPORTED_CAPABILITIES);
}
-unsigned int Object::GetPropertyCount() const
+uint32_t Object::GetPropertyCount() const
{
- unsigned int count = GetDefaultPropertyCount();
-
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Default Properties: %d\n", count );
-
+ uint32_t count = 0u;
const TypeInfo* typeInfo( GetTypeInfo() );
if ( typeInfo )
{
- unsigned int manual( typeInfo->GetPropertyCount() );
- count += manual;
+ count = typeInfo->GetPropertyCount();
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Manual Properties: %d\n", manual );
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Registered Properties: %d\n", count );
}
- unsigned int custom( mCustomProperties.Count() );
+ uint32_t custom = static_cast<uint32_t>( mCustomProperties.Count() );
count += custom;
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Custom Properties: %d\n", custom );
{
DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index out of bounds" );
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
- {
- std::string string;
-
- const char * propertyName = GetDefaultPropertyName( index );
- if( propertyName )
- {
- string = propertyName;
- }
- return string;
- }
-
- if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
- || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
+ // is this a per class or per instance property
+ if ( index < MAX_PER_CLASS_PROPERTY_INDEX )
{
const TypeInfo* typeInfo( GetTypeInfo() );
if ( typeInfo )
{
return typeInfo->GetPropertyName( index );
}
- else
+ }
+ else // child property or custom property
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty( index );
+ if( custom )
{
- DALI_ASSERT_ALWAYS( ! "Property index is invalid" );
+ return custom->name;
}
}
- CustomPropertyMetadata* custom = FindCustomProperty( index );
- if( custom )
- {
- return custom->name;
- }
- return "";
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
+ return std::string();
}
-Property::Index Object::GetPropertyIndex(const std::string& name) const
+Property::Index Object::GetPropertyIndex( const std::string& name ) const
{
- Property::Index index = GetDefaultPropertyIndex( name );
+ Property::Index index = Property::INVALID_INDEX;
- if(index == Property::INVALID_INDEX)
+ const TypeInfo* typeInfo( GetTypeInfo() );
+ if ( typeInfo )
{
- const TypeInfo* typeInfo( GetTypeInfo() );
- if ( typeInfo )
- {
- index = typeInfo->GetPropertyIndex( name );
- if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- // check whether the animatable property is registered already, if not then register one.
- if ( NULL == RegisterAnimatableProperty(index) )
- {
- index = Property::INVALID_INDEX;
- }
- }
- }
+ index = typeInfo->GetPropertyIndex( name );
}
-
if( (index == Property::INVALID_INDEX)&&( mCustomProperties.Count() > 0 ) )
{
Property::Index count = PROPERTY_CUSTOM_START_INDEX;
- const PropertyMetadataLookup::ConstIterator end = mCustomProperties.End();
- for( PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
+ const auto end = mCustomProperties.End();
+ for( auto iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
{
CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(*iter);
if ( custom->name == name )
if( mCustomProperties.Count() > 0 )
{
Property::Index count = PROPERTY_CUSTOM_START_INDEX;
- const PropertyMetadataLookup::ConstIterator end = mCustomProperties.End();
- for( PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
+ const auto end = mCustomProperties.End();
+ for( auto iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
{
CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(*iter);
if( custom->key == key )
bool writable = false;
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
- {
- writable = IsDefaultPropertyWritable( index );
- }
- else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+ // is this a per class or per instance property
+ if ( index < MAX_PER_CLASS_PROPERTY_INDEX )
{
const TypeInfo* typeInfo( GetTypeInfo() );
if ( typeInfo )
{
writable = typeInfo->IsPropertyWritable( index );
}
- else
- {
- DALI_ASSERT_ALWAYS( ! "Invalid property index" );
- }
- }
- else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- // Type Registry scene-graph properties are writable.
- writable = true;
}
else
{
bool animatable = false;
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
- {
- animatable = IsDefaultPropertyAnimatable( index );
- }
- else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- // Type Registry event-thread only properties are not animatable.
- animatable = false;
- }
- else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ // is this a per class or per instance property
+ if ( index < MAX_PER_CLASS_PROPERTY_INDEX )
{
- // Type Registry scene-graph properties are animatable.
- animatable = true;
+ const TypeInfo* typeInfo( GetTypeInfo() );
+ if ( typeInfo )
+ {
+ animatable = typeInfo->IsPropertyAnimatable( index );
+ }
}
else
{
bool isConstraintInput = false;
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
- {
- isConstraintInput = IsDefaultPropertyAConstraintInput( index );
- }
- else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- // Type Registry event-thread only properties cannot be used as an input to a constraint.
- isConstraintInput = false;
- }
- else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ // is this a per class or per instance property
+ if ( index < MAX_PER_CLASS_PROPERTY_INDEX )
{
- // scene graph properties can be used as input to a constraint.
- isConstraintInput = true;
+ const TypeInfo* typeInfo( GetTypeInfo() );
+ if ( typeInfo )
+ {
+ isConstraintInput = typeInfo->IsPropertyAConstraintInput( index );
+ }
}
else
{
{
DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" );
- if ( index < DEFAULT_PROPERTY_MAX_COUNT )
- {
- return GetDefaultPropertyType( index );
- }
-
- if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
- || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
+ // is this a per class or per instance property
+ if ( index < MAX_PER_CLASS_PROPERTY_INDEX )
{
const TypeInfo* typeInfo( GetTypeInfo() );
if ( typeInfo )
{
return typeInfo->GetPropertyType( index );
}
- else
- {
- DALI_ASSERT_ALWAYS( ! "Cannot find property index" );
- }
}
CustomPropertyMetadata* custom = FindCustomProperty( index );
}
else
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ // cannot register this property as there is no setter for it.
+ // event side properties must have a setter for now so need to be registered
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
propertySet = false;
}
}
else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
- if(!animatableProperty)
+ AnimatablePropertyMetadata* animatableProperty = GetSceneAnimatableProperty( index, &propertyValue );
+ if( !animatableProperty )
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
propertySet = false;
}
else
}
else
{
- DALI_LOG_ERROR("Invalid property index\n");
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
propertySet = false;
}
}
// TODO: We should not call this for read-only properties, SetDefaultProperty() && TypeInfo::SetProperty() should return a bool, which would be true if the property is set
if ( propertySet )
{
- OnPropertySet(index, propertyValue);
+ OnPropertySet( index, propertyValue );
+ Dali::Handle handle( this );
+ mPropertySetSignal.Emit( handle, index, propertyValue );
}
}
-Property::Value Object::GetProperty(Property::Index index) const
+Property::Value Object::GetProperty( Property::Index index ) const
{
DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index is out of bounds" );
}
else
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
}
}
else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
- if(!animatableProperty)
+ // this is needed because property value may have been set as full property and get as a property component
+ AnimatablePropertyMetadata* animatableProperty = GetSceneAnimatableProperty( index, nullptr );
+ if( animatableProperty )
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ // get the cached animatable property value
+ value = animatableProperty->GetPropertyValue();
}
else
{
- // get the cached animatable property value
- value = animatableProperty->GetPropertyValue();
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
}
}
else if(mCustomProperties.Count() > 0)
}
else
{
- DALI_LOG_ERROR("Invalid property index\n");
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
}
} // if custom
}
else
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
}
}
else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
- if(!animatableProperty)
+ // this is needed because property value may have been set as full property and get as a property component
+ AnimatablePropertyMetadata* animatableProperty = GetSceneAnimatableProperty( index, nullptr );
+ if( animatableProperty )
{
- DALI_LOG_ERROR("Cannot find property index\n");
+ // get the animatable property value
+ value = GetCurrentPropertyValue( *animatableProperty );
}
else
{
- // get the animatable property value
- value = GetCurrentPropertyValue( animatableProperty );
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
}
}
else if(mCustomProperties.Count() > 0)
if(custom)
{
// get the custom property value
- value = GetCurrentPropertyValue( custom );
+ value = GetCurrentPropertyValue( *custom );
}
else
{
- DALI_LOG_ERROR("Invalid property index\n");
+ DALI_LOG_ERROR( "Property index %d not found\n", index );
}
} // if custom
{
indices.Clear();
- // Default Properties
- GetDefaultPropertyIndices( indices );
-
// Manual Properties
const TypeInfo* typeInfo( GetTypeInfo() );
if ( typeInfo )
{
indices.Reserve( indices.Size() + mCustomProperties.Count() );
- PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin();
- const PropertyMetadataLookup::ConstIterator endIter = mCustomProperties.End();
- int i=0;
+ auto iter = mCustomProperties.Begin();
+ const auto endIter = mCustomProperties.End();
+ int32_t i = 0;
for ( ; iter != endIter; ++iter, ++i )
{
CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>( *iter );
}
}
-Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Property::Index key, Property::Index index, const Property::Value& propertyValue) const
+Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue )
{
- // Create a new property
- Dali::Internal::OwnerPointer<PropertyBase> newProperty;
-
- switch ( propertyValue.GetType() )
- {
- case Property::BOOLEAN:
- {
- newProperty = new AnimatableProperty<bool>( propertyValue.Get<bool>() );
- break;
- }
-
- case Property::INTEGER:
- {
- newProperty = new AnimatableProperty<int>( propertyValue.Get<int>() );
- break;
- }
-
- case Property::FLOAT:
- {
- newProperty = new AnimatableProperty<float>( propertyValue.Get<float>() );
- break;
- }
-
- case Property::VECTOR2:
- {
- newProperty = new AnimatableProperty<Vector2>( propertyValue.Get<Vector2>() );
- break;
- }
-
- case Property::VECTOR3:
- {
- newProperty = new AnimatableProperty<Vector3>( propertyValue.Get<Vector3>() );
- break;
- }
-
- case Property::VECTOR4:
- {
- newProperty = new AnimatableProperty<Vector4>( propertyValue.Get<Vector4>() );
- break;
- }
+ return RegisterProperty( name, Property::INVALID_KEY, propertyValue, Property::ANIMATABLE );
+}
- case Property::MATRIX:
- {
- newProperty = new AnimatableProperty<Matrix>( propertyValue.Get<Matrix>() );
- break;
- }
+Property::Index Object::RegisterProperty( const std::string& name, Property::Index key, const Property::Value& propertyValue )
+{
+ return RegisterProperty( name, key, propertyValue, Property::ANIMATABLE );
+}
- case Property::MATRIX3:
- {
- newProperty = new AnimatableProperty<Matrix3>( propertyValue.Get<Matrix3>() );
- break;
- }
+void Object::SetProperties( const Property::Map& properties )
+{
+ const auto count = properties.Count();
+ for( auto position = 0u; position < count; ++position )
+ {
+ // GetKeyAt and GetValue both return references which means no potential copying of maps/arrays.
+ // Iterating twice to get the value we want should still be fairly quick in a Property::Map.
- case Property::ROTATION:
- {
- newProperty = new AnimatableProperty<Quaternion>( propertyValue.Get<Quaternion>() );
- break;
- }
+ const auto& key = properties.GetKeyAt( position );
+ const auto propertyIndex = ( key.type == Property::Key::INDEX ) ? key.indexKey : GetPropertyIndex( key.stringKey );
- case Property::RECTANGLE:
- case Property::STRING:
- case Property::ARRAY:
- case Property::MAP:
- case Property::NONE:
+ if( propertyIndex != Property::INVALID_INDEX )
{
- DALI_ASSERT_ALWAYS( !"PropertyType is not animatable" );
- break;
+ const auto& value = properties.GetValue( position );
+ SetProperty( propertyIndex, value );
}
}
+}
- // get the scene property owner from derived class
- const SceneGraph::PropertyOwner* scenePropertyOwner = GetPropertyOwner();
- // we can only pass properties to scene graph side if there is a scene object
- if( scenePropertyOwner )
- {
- // keep a local pointer to the property as the OwnerPointer will pass its copy to the message
- const PropertyBase* property = newProperty.Get();
- if(index >= PROPERTY_CUSTOM_START_INDEX)
- {
- DALI_ASSERT_ALWAYS( index <= PROPERTY_CUSTOM_MAX_INDEX && "Too many custom properties have been registered" );
-
- mCustomProperties.PushBack( new CustomPropertyMetadata( name, key, propertyValue, property ) );
- }
- else
- {
- mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, propertyValue, property ) );
- }
-
- // queue a message to add the property
- InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *scenePropertyOwner, newProperty ); // Message takes ownership
+void Object::GetProperties( Property::Map& properties )
+{
+ properties.Clear();
- // notify the derived class (optional) method in case it needs to do some more work on the new property
- // note! have to use the local pointer as OwnerPointer now points to NULL as it handed over its ownership
- NotifyScenePropertyInstalled( *property, name, index );
+ Property::IndexContainer indexContainer;
+ GetPropertyIndices( indexContainer );
- return index;
- }
- else
+ for( auto index : indexContainer )
{
- // property was orphaned and killed so return invalid index
- return Property::INVALID_INDEX;
+ properties[ index ] = GetProperty( index );
}
}
-Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue )
-{
- return RegisterProperty( name, Property::INVALID_KEY, propertyValue, Property::ANIMATABLE );
-}
-
-Property::Index Object::RegisterProperty( const std::string& name, Property::Index key, const Property::Value& propertyValue )
-{
- return RegisterProperty( name, key, propertyValue, Property::ANIMATABLE );
-}
-
Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue, Property::AccessMode accessMode )
{
return RegisterProperty( name, Property::INVALID_KEY, propertyValue, accessMode );
else
{
// Otherwise register the property
-
if( Property::ANIMATABLE == accessMode )
{
- index = RegisterSceneGraphProperty( name, key, PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(), propertyValue );
+ index = RegisterSceneGraphProperty( name, key, PROPERTY_CUSTOM_START_INDEX + static_cast<Property::Index>( mCustomProperties.Count() ), propertyValue );
AddUniformMapping( index, name );
}
else
{
// Add entry to the property lookup
- index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count();
+ index = PROPERTY_CUSTOM_START_INDEX + static_cast<Property::Index>( mCustomProperties.Count() );
CustomPropertyMetadata* customProperty = new CustomPropertyMetadata( name, propertyValue, accessMode );
return index;
}
-Dali::PropertyNotification Object::AddPropertyNotification(Property::Index index,
- int componentIndex,
- const Dali::PropertyCondition& condition)
+bool Object::DoesCustomPropertyExist( Property::Index index )
+{
+ auto metadata = FindCustomProperty( index );
+ return metadata != nullptr;
+}
+
+Dali::PropertyNotification Object::AddPropertyNotification( Property::Index index,
+ int32_t componentIndex,
+ const Dali::PropertyCondition& condition)
{
if ( index >= DEFAULT_PROPERTY_MAX_COUNT )
{
else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
{
// check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
+ AnimatablePropertyMetadata* animatable = GetSceneAnimatableProperty( index, nullptr );
DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
}
else if ( mCustomProperties.Count() > 0 )
{
if( mPropertyNotifications )
{
- PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
+ auto iter = mPropertyNotifications->begin();
while(iter != mPropertyNotifications->end() )
{
if(*iter == propertyNotification)
{
if( mPropertyNotifications )
{
- PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
+ auto iter = mPropertyNotifications->begin();
while(iter != mPropertyNotifications->end() )
{
// As we can't ensure all references are removed, we can just disable
}
else
{
- PropertyMetadata* propertyMetadata = NULL;
+ PropertyMetadata* propertyMetadata = nullptr;
if( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
{
propertyMetadata = FindAnimatableProperty( index );
}
}
-void Object::EnablePropertyNotifications()
-{
- if( mPropertyNotifications )
- {
- PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
- PropertyNotificationContainerIter endIter = mPropertyNotifications->end();
-
- for( ; iter != endIter; ++iter )
- {
- GetImplementation(*iter).Enable();
- }
- }
-}
-
-void Object::DisablePropertyNotifications()
-{
- if( mPropertyNotifications )
- {
- PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
- PropertyNotificationContainerIter endIter = mPropertyNotifications->end();
-
- for( ; iter != endIter; ++iter )
- {
- GetImplementation(*iter).Disable();
- }
- }
-}
-
void Object::AddUniformMapping( Property::Index propertyIndex, const std::string& uniformName ) const
{
// Get the address of the property if it's a scene property
const PropertyInputImpl* propertyPtr = GetSceneObjectInputProperty( propertyIndex );
// Check instead for newly registered properties
- if( propertyPtr == NULL )
+ if( propertyPtr == nullptr )
{
PropertyMetadata* animatable = FindAnimatableProperty( propertyIndex );
- if( animatable != NULL )
+ if( animatable )
{
propertyPtr = animatable->GetSceneGraphProperty();
}
}
- if( propertyPtr == NULL )
+ if( propertyPtr == nullptr )
{
PropertyMetadata* custom = FindCustomProperty( propertyIndex );
- if( custom != NULL )
+ if( custom )
{
propertyPtr = custom->GetSceneGraphProperty();
}
}
- if( propertyPtr != NULL )
+ if( propertyPtr )
{
- const SceneGraph::PropertyOwner* sceneObject = GetPropertyOwner();
+ const SceneGraph::PropertyOwner& sceneObject = GetSceneObject();
- if( sceneObject != NULL )
- {
- OwnerPointer< SceneGraph::UniformPropertyMapping > map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
- // Message takes ownership of Uniform map (and will delete it after copy)
- AddUniformMapMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *sceneObject, map );
- }
- else
- {
- DALI_ASSERT_ALWAYS(0 && "MESH_REWORK - Need to store property whilst off-stage" );
- }
+ OwnerPointer< SceneGraph::UniformPropertyMapping > map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
+ // Message takes ownership of Uniform map (and will delete it after copy)
+ AddUniformMapMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), sceneObject, map );
}
}
-void Object::RemoveUniformMapping( const std::string& uniformName )
+void Object::RemoveUniformMapping( const std::string& uniformName ) const
{
- const SceneGraph::PropertyOwner* sceneObject = GetSceneObject();
- RemoveUniformMapMessage( GetEventThreadServices(), *sceneObject, uniformName);
+ const SceneGraph::PropertyOwner& sceneObject = GetSceneObject();
+ RemoveUniformMapMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), sceneObject, uniformName);
}
-Property::Value Object::GetCurrentPropertyValue( const PropertyMetadata* entry ) const
+void Object::ApplyConstraint( ConstraintBase& constraint )
{
- Property::Value value;
-
- DALI_ASSERT_ALWAYS( entry && "Invalid property metadata" );
-
- if( !entry->IsAnimatable() )
+ if( !mConstraints )
{
- value = entry->GetPropertyValue();
+ mConstraints = new ConstraintContainer;
}
- else
- {
- BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
+ mConstraints->push_back( Dali::Constraint( &constraint ) );
+}
- switch ( entry->GetType() )
+void Object::RemoveConstraint( ConstraintBase& constraint )
+{
+ // nullptr if the Constraint sources are destroyed before Constraint::Apply()
+ if( mConstraints )
+ {
+ ConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), Dali::Constraint( &constraint ) ) );
+ if( it != mConstraints->end() )
{
- case Property::BOOLEAN:
- {
- const AnimatableProperty<bool>* property = static_cast< const AnimatableProperty<bool>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ mConstraints->erase( it );
+ }
+ }
+}
+
+void Object::RemoveConstraints()
+{
+ // guard against constraint sending messages during core destruction
+ if( mConstraints && Stage::IsInstalled() )
+ {
+ for ( auto&& item : *mConstraints )
+ {
+ GetImplementation( item ).RemoveInternal();
+ }
+
+ delete mConstraints;
+ mConstraints = nullptr;
+ }
+}
+
+void Object::RemoveConstraints( uint32_t tag )
+{
+ // guard against constraint sending messages during core destruction
+ if( mConstraints && Stage::IsInstalled() )
+ {
+ auto iter( mConstraints->begin() );
+ while(iter != mConstraints->end() )
+ {
+ ConstraintBase& constraint = GetImplementation( *iter );
+ if( constraint.GetTag() == tag )
+ {
+ GetImplementation( *iter ).RemoveInternal();
+ iter = mConstraints->erase( iter );
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+
+ if ( mConstraints->empty() )
+ {
+ delete mConstraints;
+ mConstraints = nullptr;
+ }
+ }
+}
+
+void Object::SetTypeInfo( const TypeInfo* typeInfo )
+{
+ mTypeInfo = typeInfo;
+}
+
+const SceneGraph::PropertyOwner& Object::GetSceneObject() const
+{
+ if( !mUpdateObject )
+ {
+ auto sceneObject = SceneGraph::PropertyOwner::New();
+ OwnerPointer< SceneGraph::PropertyOwner > transferOwnership( sceneObject );
+ mUpdateObject = sceneObject;
+ AddObjectMessage( const_cast<EventThreadServices&>( GetEventThreadServices() ).GetUpdateManager(), transferOwnership );
+ }
+ DALI_ASSERT_DEBUG( mUpdateObject && "there must always be a scene object" );
+ return *mUpdateObject;
+}
+
+const PropertyBase* Object::GetSceneObjectAnimatableProperty( Property::Index index ) const
+{
+ const SceneGraph::PropertyBase* property = nullptr;
+ if ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX && index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX )
+ {
+ AnimatablePropertyMetadata* animatable = GetSceneAnimatableProperty( index, nullptr );
+ DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
+
+ property = animatable->GetSceneGraphProperty();
+ }
+ else if ( ( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && // Child properties are also stored as custom properties
+ ( index <= PROPERTY_CUSTOM_MAX_INDEX ) )
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty( index );
+ DALI_ASSERT_ALWAYS( custom && "Property index is invalid" );
+
+ property = custom->GetSceneGraphProperty();
+ }
+ return property;
+}
+
+const PropertyInputImpl* Object::GetSceneObjectInputProperty( Property::Index index ) const
+{
+ // reuse animatable version as they are inputs as well
+ return GetSceneObjectAnimatableProperty( index );
+}
+
+int32_t Object::GetPropertyComponentIndex( Property::Index index ) const
+{
+ int32_t componentIndex = Property::INVALID_COMPONENT_INDEX;
+
+ if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ // check whether the animatable property is registered already, if not then register one.
+ AnimatablePropertyMetadata* animatableProperty = GetSceneAnimatableProperty( index, nullptr );
+ if( animatableProperty )
+ {
+ componentIndex = animatableProperty->componentIndex;
+ }
+ }
+ if( Property::INVALID_COMPONENT_INDEX == componentIndex )
+ {
+ const TypeInfo* typeInfo( GetTypeInfo() );
+ if ( typeInfo )
+ {
+ componentIndex = typeInfo->GetComponentIndex(index);
+ }
+ }
+
+ return componentIndex;
+}
+
+DevelHandle::PropertySetSignalType& Object::PropertySetSignal()
+{
+ return mPropertySetSignal;
+}
+
+Object::Object( const SceneGraph::PropertyOwner* sceneObject )
+: mEventThreadServices( EventThreadServices::Get() ),
+ mUpdateObject( sceneObject ),
+ mTypeInfo( nullptr ),
+ mConstraints( nullptr ),
+ mPropertyNotifications( nullptr )
+{
+}
+
+Object::~Object()
+{
+ // Notification for observers
+ for( auto&& item : mObservers )
+ {
+ item->ObjectDestroyed( *this );
+ }
+ delete mConstraints;
+ delete mPropertyNotifications;
+
+ // Guard to allow handle destruction after Core has been destroyed
+ if( Stage::IsInstalled() )
+ {
+ if( nullptr != mUpdateObject )
+ {
+ RemoveObjectMessage( GetEventThreadServices().GetUpdateManager(), mUpdateObject );
+ }
+ }
+}
+
+void Object::OnSceneObjectAdd()
+{
+ // Notification for observers
+ for( auto&& item : mObservers )
+ {
+ item->SceneObjectAdded(*this);
+ }
+
+ // enable property notifications in scene graph
+ EnablePropertyNotifications();
+}
+
+void Object::OnSceneObjectRemove()
+{
+ // Notification for observers
+ for( auto&& item : mObservers )
+ {
+ item->SceneObjectRemoved(*this);
+ }
+
+ // disable property notifications in scene graph
+ DisablePropertyNotifications();
+}
+
+const TypeInfo* Object::GetTypeInfo() const
+{
+ if ( !mTypeInfo )
+ {
+ // This uses a dynamic_cast so can be quite expensive so we only really want to do it once
+ // especially as the type-info does not change during the life-time of an application
+
+ TypeRegistry::TypeInfoPointer typeInfoHandle = TypeRegistry::Get()->GetTypeInfo( this );
+ if ( typeInfoHandle )
+ {
+ mTypeInfo = typeInfoHandle.Get(); // just a raw pointer to use, ownership is kept
+ }
+ }
+
+ return mTypeInfo;
+}
+
+CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) const
+{
+ CustomPropertyMetadata* property = nullptr;
+ if ( ( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= CHILD_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ for ( std::size_t arrayIndex = 0; arrayIndex < mCustomProperties.Count(); arrayIndex++ )
+ {
+ CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>( mCustomProperties[ arrayIndex ] );
+ if( custom->childPropertyIndex == index )
+ {
+ property = custom;
+ }
+ }
+ }
+ else
+ {
+ int32_t arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
+ if( arrayIndex >= 0 )
+ {
+ if( arrayIndex < static_cast<int32_t>( mCustomProperties.Count() ) ) // we can only access the first 2 billion custom properties
+ {
+ property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
+ }
+ }
+ }
+ return property;
+}
+
+AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const
+{
+ for( auto&& entry : mAnimatableProperties )
+ {
+ AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>( entry );
+ if( property->index == index )
+ {
+ return property;
+ }
+ }
+ return nullptr;
+}
+
+Property::Index Object::RegisterSceneGraphProperty( const std::string& name, Property::Index key, Property::Index index, const Property::Value& propertyValue ) const
+{
+ // Create a new property
+ Dali::Internal::OwnerPointer<PropertyBase> newProperty;
+
+ switch ( propertyValue.GetType() )
+ {
+ case Property::BOOLEAN:
+ {
+ newProperty = new AnimatableProperty<bool>( propertyValue.Get<bool>() );
+ break;
+ }
+
+ case Property::INTEGER:
+ {
+ newProperty = new AnimatableProperty<int32_t>( propertyValue.Get<int32_t>() );
+ break;
+ }
+
+ case Property::FLOAT:
+ {
+ newProperty = new AnimatableProperty<float>( propertyValue.Get<float>() );
+ break;
+ }
+
+ case Property::VECTOR2:
+ {
+ newProperty = new AnimatableProperty<Vector2>( propertyValue.Get<Vector2>() );
+ break;
+ }
+
+ case Property::VECTOR3:
+ {
+ newProperty = new AnimatableProperty<Vector3>( propertyValue.Get<Vector3>() );
+ break;
+ }
+
+ case Property::VECTOR4:
+ {
+ newProperty = new AnimatableProperty<Vector4>( propertyValue.Get<Vector4>() );
+ break;
+ }
+
+ case Property::MATRIX:
+ {
+ newProperty = new AnimatableProperty<Matrix>( propertyValue.Get<Matrix>() );
+ break;
+ }
+
+ case Property::MATRIX3:
+ {
+ newProperty = new AnimatableProperty<Matrix3>( propertyValue.Get<Matrix3>() );
+ break;
+ }
+
+ case Property::ROTATION:
+ {
+ newProperty = new AnimatableProperty<Quaternion>( propertyValue.Get<Quaternion>() );
+ break;
+ }
+
+ case Property::RECTANGLE:
+ case Property::STRING:
+ case Property::ARRAY:
+ case Property::MAP:
+ case Property::EXTENTS:
+ case Property::NONE:
+ {
+ DALI_ASSERT_ALWAYS( !"Property type is not animatable" );
+ break;
+ }
+ }
+
+ // get the scene property owner
+ const SceneGraph::PropertyOwner& scenePropertyOwner = GetSceneObject();
+ // keep a local pointer to the property as the OwnerPointer will pass its copy to the message
+ const PropertyBase* property = newProperty.Get();
+ if(index >= PROPERTY_CUSTOM_START_INDEX)
+ {
+ DALI_ASSERT_ALWAYS( index <= PROPERTY_CUSTOM_MAX_INDEX && "Too many custom properties have been registered" );
+
+ mCustomProperties.PushBack( new CustomPropertyMetadata( name, key, propertyValue, property ) );
+ }
+ else
+ {
+ mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, propertyValue, property ) );
+ }
+
+ // queue a message to add the property
+ InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), scenePropertyOwner, newProperty ); // Message takes ownership
+
+ return index;
+}
+
+void Object::RegisterAnimatableProperty( const TypeInfo& typeInfo,
+ Property::Index index,
+ const Property::Value* value ) const
+{
+ // If the property is not a component of a base property, register the whole property itself.
+ const std::string& propertyName = typeInfo.GetPropertyName( index );
+ Property::Value initialValue;
+ if( value )
+ {
+ initialValue = *value;
+ }
+ else
+ {
+ initialValue = typeInfo.GetPropertyDefaultValue( index ); // recurses type hierarchy
+ if( Property::NONE == initialValue.GetType() )
+ {
+ initialValue = Property::Value( typeInfo.GetPropertyType( index ) ); // recurses type hierarchy
+ }
+ }
+ RegisterSceneGraphProperty( propertyName, Property::INVALID_KEY, index, initialValue );
+ AddUniformMapping( index, propertyName );
+}
+
+AnimatablePropertyMetadata* Object::GetSceneAnimatableProperty( Property::Index index, const Property::Value* value ) const
+{
+ // property range already checked by calling methods
+ // check whether the animatable property is registered already, if not then register one.
+ AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
+ if( !animatableProperty )
+ {
+ const TypeInfo* typeInfo( GetTypeInfo() );
+ if( typeInfo )
+ {
+ Property::Index basePropertyIndex = typeInfo->GetBasePropertyIndex( index );
+ if( basePropertyIndex == Property::INVALID_INDEX )
+ {
+ // If the property is not a component of a base property, register the whole property itself.
+ RegisterAnimatableProperty( *typeInfo, index, value );
+ }
+ else
+ {
+ // Since the property is a component of a base property, check whether the base property is registered.
+ animatableProperty = FindAnimatableProperty( basePropertyIndex );
+ if( !animatableProperty )
+ {
+ // If the base property is not registered yet, register the base property first.
+ RegisterAnimatableProperty( *typeInfo, basePropertyIndex, value );
+ animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
+ }
+
+ // Create the metadata for the property component.
+ mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->value, animatableProperty->GetSceneGraphProperty() ) );
+ }
+
+ // The metadata has just been added and therefore should be in the end of the vector.
+ animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
+ }
+ }
+
+ return animatableProperty;
+}
+
+void Object::ResolveChildProperties()
+{
+ // Resolve index for the child property
+ Object* parent = GetParentObject();
+ if( parent )
+ {
+ const TypeInfo* parentTypeInfo( parent->GetTypeInfo() );
+ if( parentTypeInfo )
+ {
+ // Go through each custom property
+ for( auto&& entry : mCustomProperties )
+ {
+ CustomPropertyMetadata* customProperty = static_cast<CustomPropertyMetadata*>( entry );
+
+ if( customProperty->name.empty() )
+ {
+ if( customProperty->childPropertyIndex != Property::INVALID_INDEX )
+ {
+ // Resolve name for any child property with no name
+ customProperty->name = parentTypeInfo->GetChildPropertyName( customProperty->childPropertyIndex );
+ }
+ }
+ else
+ {
+ Property::Index childPropertyIndex = parentTypeInfo->GetChildPropertyIndex( customProperty->name );
+ if( childPropertyIndex != Property::INVALID_INDEX )
+ {
+ // Resolve index for any property with a name that matches the parent's child property name
+ customProperty->childPropertyIndex = childPropertyIndex;
+ }
+ }
+ }
+ }
+ }
+}
+
+void Object::SetDefaultProperty( Property::Index index, const Property::Value& property )
+{
+ // do nothing
+}
+
+Property::Value Object::GetDefaultProperty(Property::Index index) const
+{
+ return Property::Value();
+}
+
+Property::Value Object::GetDefaultPropertyCurrentValue( Property::Index index ) const
+{
+ return GetDefaultProperty( index );
+}
+
+void Object::EnablePropertyNotifications()
+{
+ if( mPropertyNotifications )
+ {
+ for( auto&& element : *mPropertyNotifications )
+ {
+ GetImplementation( element ).Enable();
+ }
+ }
+}
+
+void Object::DisablePropertyNotifications()
+{
+ if( mPropertyNotifications )
+ {
+ for( auto&& element : *mPropertyNotifications )
+ {
+ GetImplementation( element ).Disable();
+ }
+ }
+}
+
+Property::Value Object::GetCurrentPropertyValue( const PropertyMetadata& entry ) const
+{
+ Property::Value value;
+
+ if( !entry.IsAnimatable() )
+ {
+ value = entry.GetPropertyValue();
+ }
+ else
+ {
+ BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
+
+ switch ( entry.GetType() )
+ {
+ case Property::BOOLEAN:
+ {
+ const AnimatableProperty<bool>* property = static_cast< const AnimatableProperty<bool>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
value = (*property)[ bufferIndex ];
break;
case Property::INTEGER:
{
- const AnimatableProperty<int>* property = static_cast< const AnimatableProperty<int>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<int32_t>* property = static_cast< const AnimatableProperty<int32_t>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
value = (*property)[ bufferIndex ];
break;
case Property::FLOAT:
{
- const AnimatableProperty<float>* property = static_cast< const AnimatableProperty<float>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<float>* property = static_cast< const AnimatableProperty<float>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
value = (*property)[ bufferIndex ];
break;
case Property::VECTOR2:
{
- const AnimatableProperty<Vector2>* property = static_cast< const AnimatableProperty<Vector2>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Vector2>* property = static_cast< const AnimatableProperty<Vector2>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
- if(entry->componentIndex == 0)
+ if(entry.componentIndex == 0)
{
value = (*property)[ bufferIndex ].x;
}
- else if(entry->componentIndex == 1)
+ else if(entry.componentIndex == 1)
{
value = (*property)[ bufferIndex ].y;
}
case Property::VECTOR3:
{
- const AnimatableProperty<Vector3>* property = static_cast< const AnimatableProperty<Vector3>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Vector3>* property = static_cast< const AnimatableProperty<Vector3>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
- if(entry->componentIndex == 0)
+ if(entry.componentIndex == 0)
{
value = (*property)[ bufferIndex ].x;
}
- else if(entry->componentIndex == 1)
+ else if(entry.componentIndex == 1)
{
value = (*property)[ bufferIndex ].y;
}
- else if(entry->componentIndex == 2)
+ else if(entry.componentIndex == 2)
{
value = (*property)[ bufferIndex ].z;
}
case Property::VECTOR4:
{
- const AnimatableProperty<Vector4>* property = static_cast< const AnimatableProperty<Vector4>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Vector4>* property = static_cast< const AnimatableProperty<Vector4>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
- if(entry->componentIndex == 0)
+ if(entry.componentIndex == 0)
{
value = (*property)[ bufferIndex ].x;
}
- else if(entry->componentIndex == 1)
+ else if(entry.componentIndex == 1)
{
value = (*property)[ bufferIndex ].y;
}
- else if(entry->componentIndex == 2)
+ else if(entry.componentIndex == 2)
{
value = (*property)[ bufferIndex ].z;
}
- else if(entry->componentIndex == 3)
+ else if(entry.componentIndex == 3)
{
value = (*property)[ bufferIndex ].w;
}
case Property::MATRIX:
{
- const AnimatableProperty<Matrix>* property = static_cast< const AnimatableProperty<Matrix>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Matrix>* property = static_cast< const AnimatableProperty<Matrix>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
value = (*property)[ bufferIndex ];
break;
case Property::MATRIX3:
{
- const AnimatableProperty<Matrix3>* property = static_cast< const AnimatableProperty<Matrix3>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Matrix3>* property = static_cast< const AnimatableProperty<Matrix3>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
value = (*property)[ bufferIndex ];
break;
case Property::ROTATION:
{
- const AnimatableProperty<Quaternion>* property = static_cast< const AnimatableProperty<Quaternion>* >( entry->GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<Quaternion>* property = static_cast< const AnimatableProperty<Quaternion>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
value = (*property)[ bufferIndex ];
break;
case Property::BOOLEAN:
{
const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ DALI_ASSERT_DEBUG( property );
// property is being used in a separate thread; queue a message to set the property
BakeMessage<bool>( GetEventThreadServices(), *property, value.Get<bool>() );
case Property::INTEGER:
{
- const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ const AnimatableProperty<int32_t>* property = dynamic_cast< const AnimatableProperty<int32_t>* >( entry.GetSceneGraphProperty() );
+ DALI_ASSERT_DEBUG( property );
// property is being used in a separate thread; queue a message to set the property
- BakeMessage<int>( GetEventThreadServices(), *property, value.Get<int>() );
+ BakeMessage<int32_t>( GetEventThreadServices(), *property, value.Get<int32_t>() );
break;
}
case Property::FLOAT:
{
const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ DALI_ASSERT_DEBUG( property );
// property is being used in a separate thread; queue a message to set the property
BakeMessage<float>( GetEventThreadServices(), *property, value.Get<float>() );
case Property::VECTOR2:
{
const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ DALI_ASSERT_DEBUG( property );
// property is being used in a separate thread; queue a message to set the property
if(entry.componentIndex == 0)
case Property::VECTOR3:
{
const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ DALI_ASSERT_DEBUG( property );
// property is being used in a separate thread; queue a message to set the property
if(entry.componentIndex == 0)
case Property::VECTOR4:
{
const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ DALI_ASSERT_DEBUG( property );
// property is being used in a separate thread; queue a message to set the property
if(entry.componentIndex == 0)
case Property::ROTATION:
{
const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ DALI_ASSERT_DEBUG( property );
// property is being used in a separate thread; queue a message to set the property
BakeMessage<Quaternion>( GetEventThreadServices(), *property, value.Get<Quaternion>() );
case Property::MATRIX:
{
const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ DALI_ASSERT_DEBUG( property );
// property is being used in a separate thread; queue a message to set the property
BakeMessage<Matrix>( GetEventThreadServices(), *property, value.Get<Matrix>() );
case Property::MATRIX3:
{
const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry.GetSceneGraphProperty() );
- DALI_ASSERT_DEBUG( NULL != property );
+ DALI_ASSERT_DEBUG( property );
// property is being used in a separate thread; queue a message to set the property
BakeMessage<Matrix3>( GetEventThreadServices(), *property, value.Get<Matrix3>() );
}
}
-const TypeInfo* Object::GetTypeInfo() const
-{
- if ( !mTypeInfo )
- {
- // This uses a dynamic_cast so can be quite expensive so we only really want to do it once
- // especially as the type-info does not change during the life-time of an application
-
- Dali::TypeInfo typeInfoHandle = TypeRegistry::Get()->GetTypeInfo( this );
- if ( typeInfoHandle )
- {
- mTypeInfo = &GetImplementation( typeInfoHandle );
- }
- }
-
- return mTypeInfo;
-}
-
-void Object::ApplyConstraint( ConstraintBase& constraint )
-{
- if( !mConstraints )
- {
- mConstraints = new ConstraintContainer;
- }
- mConstraints->push_back( Dali::Constraint( &constraint ) );
-}
-
-void Object::RemoveConstraint( ConstraintBase& constraint )
-{
- // NULL if the Constraint sources are destroyed before Constraint::Apply()
- if( mConstraints )
- {
- ConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), Dali::Constraint( &constraint ) ) );
- if( it != mConstraints->end() )
- {
- mConstraints->erase( it );
- }
- }
-}
-
-void Object::RemoveConstraints()
-{
- // guard against constraint sending messages during core destruction
- if( mConstraints && Stage::IsInstalled() )
- {
- // If we have nothing in the scene-graph, just clear constraint containers
- const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject();
- if ( NULL != propertyOwner )
- {
- const ConstraintConstIter endIter = mConstraints->end();
- for ( ConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
- {
- GetImplementation( *iter ).RemoveInternal();
- }
- }
-
- delete mConstraints;
- mConstraints = NULL;
- }
-}
-
-void Object::RemoveConstraints( unsigned int tag )
-{
- // guard against constraint sending messages during core destruction
- if( mConstraints && Stage::IsInstalled() )
- {
- ConstraintIter iter( mConstraints->begin() );
- while(iter != mConstraints->end() )
- {
- ConstraintBase& constraint = GetImplementation( *iter );
- if( constraint.GetTag() == tag )
- {
- GetImplementation( *iter ).RemoveInternal();
- iter = mConstraints->erase( iter );
- }
- else
- {
- ++iter;
- }
- }
-
- if ( mConstraints->empty() )
- {
- delete mConstraints;
- mConstraints = NULL;
- }
- }
-}
-
-void Object::SetTypeInfo( const TypeInfo* typeInfo )
-{
- mTypeInfo = typeInfo;
-}
-
-Object::~Object()
-{
- // Notification for observers
- for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
- {
- (*iter)->ObjectDestroyed(*this);
- }
-
- delete mConstraints;
- delete mPropertyNotifications;
-}
-
-CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) const
-{
- CustomPropertyMetadata* property( NULL );
- if ( ( index >= CHILD_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= CHILD_PROPERTY_REGISTRATION_MAX_INDEX ) )
- {
- for ( std::size_t arrayIndex = 0; arrayIndex < mCustomProperties.Count(); arrayIndex++ )
- {
- CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>( mCustomProperties[ arrayIndex ] );
- if( custom->childPropertyIndex == index )
- {
- property = custom;
- }
- }
- }
- else
- {
- int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
- if( arrayIndex >= 0 )
- {
- if( arrayIndex < static_cast<int>( mCustomProperties.Count() ) ) // we can only access the first 2 billion custom properties
- {
- property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
- }
- }
- }
- return property;
-}
-
-AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const
-{
- const PropertyMetadataLookup::SizeType count = mAnimatableProperties.Count();
- for ( PropertyMetadataLookup::SizeType arrayIndex = 0; arrayIndex < count; ++arrayIndex )
- {
- AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>( mAnimatableProperties[ arrayIndex ] );
- if( property->index == index )
- {
- return property;
- }
- }
- return NULL;
-}
-
-AnimatablePropertyMetadata* Object::RegisterAnimatableProperty(Property::Index index) const
-{
- DALI_ASSERT_ALWAYS( (( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ))
- && "Property index is out of bounds" );
-
- // check whether the animatable property is registered already, if not then register one.
- AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
- if( !animatableProperty )
- {
- const TypeInfo* typeInfo( GetTypeInfo() );
- if( typeInfo )
- {
- Property::Index basePropertyIndex = typeInfo->GetBasePropertyIndex(index);
- if( basePropertyIndex == Property::INVALID_INDEX )
- {
- // If the property is not a component of a base property, register the whole property itself.
- const std::string& propertyName = typeInfo->GetPropertyName(index);
- RegisterSceneGraphProperty(propertyName, Property::INVALID_KEY, index, typeInfo->GetPropertyDefaultValue(index));
- AddUniformMapping( index, propertyName );
- }
- else
- {
- // Since the property is a component of a base property, check whether the base property is registered.
- animatableProperty = FindAnimatableProperty( basePropertyIndex );
- if( !animatableProperty )
- {
- // If the base property is not registered yet, register the base property first.
- const std::string& basePropertyName = typeInfo->GetPropertyName(basePropertyIndex);
-
- if( Property::INVALID_INDEX != RegisterSceneGraphProperty( basePropertyName, Property::INVALID_KEY, basePropertyIndex, typeInfo->GetPropertyDefaultValue( basePropertyIndex ) ) )
- {
- animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
- AddUniformMapping( basePropertyIndex, basePropertyName );
- }
- }
-
- if(animatableProperty)
- {
- // Create the metadata for the property component.
- mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->value, animatableProperty->GetSceneGraphProperty() ) );
- }
- }
-
- // The metadata has just been added and therefore should be in the end of the vector.
- animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
- }
- }
-
- return animatableProperty;
-}
-
-void Object::ResolveChildProperties()
-{
- // Resolve index for the child property
- Object* parent = GetParentObject();
- if( parent )
- {
- const TypeInfo* parentTypeInfo( parent->GetTypeInfo() );
- if( parentTypeInfo )
- {
- // Go through each custom property
- const PropertyMetadataLookup::SizeType count = mCustomProperties.Count();
- for ( PropertyMetadataLookup::SizeType arrayIndex = 0; arrayIndex < count; ++arrayIndex )
- {
- CustomPropertyMetadata* customProperty = static_cast<CustomPropertyMetadata*>( mCustomProperties[ arrayIndex ] );
-
- if( customProperty->name == "" )
- {
- if( customProperty->childPropertyIndex != Property::INVALID_INDEX )
- {
- // Resolve name for any child property with no name
- customProperty->name = parentTypeInfo->GetChildPropertyName( customProperty->childPropertyIndex );
- }
- }
- else
- {
- Property::Index childPropertyIndex = parentTypeInfo->GetChildPropertyIndex( customProperty->name );
- if( childPropertyIndex != Property::INVALID_INDEX )
- {
- // Resolve index for any property with a name that matches the parent's child property name
- customProperty->childPropertyIndex = childPropertyIndex;
- }
- }
- }
- }
- }
-}
-
} // namespace Internal
} // namespace Dali