CustomPropertyMetadata* custom = FindCustomProperty( index );
if( custom )
{
- return custom->type;
+ return custom->GetType();
}
return Property::NONE;
}
{
BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
- switch ( entry->type )
+ switch ( entry->GetType() )
{
case Property::BOOLEAN:
{
void Object::SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value )
{
- switch ( entry.type )
+ switch ( entry.GetType() )
{
case Property::BOOLEAN:
{
if(animatableProperty)
{
// Create the metadata for the property component.
- mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->type, animatableProperty->GetSceneGraphProperty() ) );
+ mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->GetType(), animatableProperty->GetSceneGraphProperty() ) );
}
}