Merge "Removed redundant type field" into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / event / common / object-impl.cpp
index d449702..501775d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -26,7 +26,7 @@
 #include <dali/internal/update/animation/scene-graph-constraint-base.h>
 #include <dali/internal/update/common/animatable-property.h>
 #include <dali/internal/update/common/property-owner-messages.h>
-#include <dali/internal/event/animation/active-constraint-base.h>
+#include <dali/internal/update/common/uniform-map.h>
 #include <dali/internal/event/animation/constraint-impl.h>
 #include <dali/internal/event/common/stage-impl.h>
 #include <dali/internal/event/common/property-notification-impl.h>
@@ -50,10 +50,13 @@ typedef Dali::Vector<Object::Observer*>::ConstIterator ConstObserverIter;
 #if defined(DEBUG_ENABLED)
 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_OBJECT" );
 #endif
+
+
 } // unnamed namespace
 
 Object::Object()
-: mTypeInfo( NULL ),
+: mEventThreadServices( *Stage::GetCurrent() ),
+  mTypeInfo( NULL ),
   mConstraints( NULL ),
   mPropertyNotifications( NULL )
 {
@@ -85,17 +88,6 @@ void Object::RemoveObserver(Observer& observer)
 
 void Object::OnSceneObjectAdd()
 {
-  // Notification for this object's constraints
-  if( mConstraints )
-  {
-    const ActiveConstraintConstIter endIter = mConstraints->end();
-    for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
-    {
-      ActiveConstraintBase& baseConstraint = GetImplementation( *iter );
-      baseConstraint.OnParentSceneObjectAdded();
-    }
-  }
-
   // Notification for observers
   for( ConstObserverIter iter = mObservers.Begin(),  endIter =  mObservers.End(); iter != endIter; ++iter)
   {
@@ -108,17 +100,6 @@ void Object::OnSceneObjectAdd()
 
 void Object::OnSceneObjectRemove()
 {
-  // Notification for this object's constraints
-  if( mConstraints )
-  {
-    const ActiveConstraintConstIter endIter = mConstraints->end();
-    for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
-    {
-      ActiveConstraintBase& baseConstraint = GetImplementation( *iter );
-      baseConstraint.OnParentSceneObjectRemoved();
-    }
-  }
-
   // Notification for observers
   for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter )
   {
@@ -131,7 +112,21 @@ void Object::OnSceneObjectRemove()
 
 int Object::GetPropertyComponentIndex( Property::Index index ) const
 {
-  return Property::INVALID_COMPONENT_INDEX;
+  int componentIndex = Property::INVALID_COMPONENT_INDEX;
+
+  const TypeInfo* typeInfo( GetTypeInfo() );
+  if ( typeInfo )
+  {
+    componentIndex = typeInfo->GetComponentIndex(index);
+  }
+
+  // For animatable property, check whether it is registered already and register it if not yet.
+  if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) && ( NULL == RegisterAnimatableProperty(index) ) )
+  {
+    componentIndex = Property::INVALID_COMPONENT_INDEX;
+  }
+
+  return componentIndex;
 }
 
 bool Object::Supports( Capability capability ) const
@@ -172,7 +167,8 @@ std::string Object::GetPropertyName( Property::Index index ) const
     return GetDefaultPropertyName( index );
   }
 
-  if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+  if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+    || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
   {
     const TypeInfo* typeInfo( GetTypeInfo() );
     if ( typeInfo )
@@ -185,7 +181,7 @@ std::string Object::GetPropertyName( Property::Index index ) const
     }
   }
 
-  CustomProperty* custom = FindCustomProperty( index );
+  CustomPropertyMetadata* custom = FindCustomProperty( index );
   if( custom )
   {
     return custom->name;
@@ -197,22 +193,30 @@ Property::Index Object::GetPropertyIndex(const std::string& name) const
 {
   Property::Index index = GetDefaultPropertyIndex( name );
 
-  if ( index == Property::INVALID_INDEX )
+  if(index == Property::INVALID_INDEX)
   {
     const TypeInfo* typeInfo( GetTypeInfo() );
     if ( typeInfo )
     {
       index = typeInfo->GetPropertyIndex( name );
+      if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+      {
+        // check whether the animatable property is registered already, if not then register one.
+        if ( NULL == RegisterAnimatableProperty(index) )
+        {
+          index = Property::INVALID_INDEX;
+        }
+      }
     }
   }
 
-  if( ( index == Property::INVALID_INDEX )&&( mCustomProperties.Count() > 0 ) )
+  if( (index == Property::INVALID_INDEX)&&( mCustomProperties.Count() > 0 ) )
   {
     Property::Index count = PROPERTY_CUSTOM_START_INDEX;
-    const CustomPropertyLookup::ConstIterator end = mCustomProperties.End();
-    for( CustomPropertyLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
+    const PropertyMetadataLookup::ConstIterator end = mCustomProperties.End();
+    for( PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
     {
-      CustomProperty* custom = *iter;
+      CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(*iter);
       if ( custom->name == name )
       {
         index = count;
@@ -228,77 +232,104 @@ bool Object::IsPropertyWritable( Property::Index index ) const
 {
   DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
 
+  bool writable = false;
+
   if ( index < DEFAULT_PROPERTY_MAX_COUNT )
   {
-    return IsDefaultPropertyWritable( index );
+    writable = IsDefaultPropertyWritable( index );
   }
-
-  if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+  else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
   {
     const TypeInfo* typeInfo( GetTypeInfo() );
     if ( typeInfo )
     {
-      return typeInfo->IsPropertyWritable( index );
+      writable = typeInfo->IsPropertyWritable( index );
     }
     else
     {
       DALI_ASSERT_ALWAYS( ! "Invalid property index" );
     }
   }
-
-  CustomProperty* custom = FindCustomProperty( index );
-  if( custom )
+  else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+  {
+    // Type Registry scene-graph properties are writable.
+    writable = true;
+  }
+  else
   {
-    return custom->IsWritable();
+    CustomPropertyMetadata* custom = FindCustomProperty( index );
+    if( custom )
+    {
+      writable = custom->IsWritable();
+    }
   }
-  return false;
+
+  return writable;
 }
 
 bool Object::IsPropertyAnimatable( Property::Index index ) const
 {
   DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
 
+  bool animatable = false;
+
   if ( index < DEFAULT_PROPERTY_MAX_COUNT )
   {
-    return IsDefaultPropertyAnimatable( index );
+    animatable = IsDefaultPropertyAnimatable( index );
   }
-
-  if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+  else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
   {
     // Type Registry event-thread only properties are not animatable.
-    return false;
+    animatable = false;
   }
-
-  CustomProperty* custom = FindCustomProperty( index );
-  if( custom )
+  else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+  {
+    // Type Registry scene-graph properties are animatable.
+    animatable = true;
+  }
+  else
   {
-    return custom->IsAnimatable();
+    CustomPropertyMetadata* custom = FindCustomProperty( index );
+    if( custom )
+    {
+      animatable = custom->IsAnimatable();
+    }
   }
-  return false;
+
+  return animatable;
 }
 
 bool Object::IsPropertyAConstraintInput( Property::Index index ) const
 {
   DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
 
+  bool isConstraintInput = false;
+
   if ( index < DEFAULT_PROPERTY_MAX_COUNT )
   {
-    return IsDefaultPropertyAConstraintInput( index );
+    isConstraintInput = IsDefaultPropertyAConstraintInput( index );
   }
-
-  if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+  else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
   {
     // Type Registry event-thread only properties cannot be used as an input to a constraint.
-    return false;
+    isConstraintInput = false;
   }
-
-  CustomProperty* custom = FindCustomProperty( index );
-  if( custom )
+  else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
   {
-    // ... custom properties can be used as input to a constraint.
-    return true;
+    // scene graph properties can be used as input to a constraint.
+    isConstraintInput = true;
   }
-  return false;
+  else
+  {
+    CustomPropertyMetadata* custom = FindCustomProperty( index );
+    if( custom )
+    {
+      // ... custom properties can be used as input to a constraint.
+      isConstraintInput = true;
+    }
+  }
+
+  return isConstraintInput;
 }
 
 Property::Type Object::GetPropertyType( Property::Index index ) const
@@ -310,7 +341,8 @@ Property::Type Object::GetPropertyType( Property::Index index ) const
     return GetDefaultPropertyType( index );
   }
 
-  if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+  if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+    || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
   {
     const TypeInfo* typeInfo( GetTypeInfo() );
     if ( typeInfo )
@@ -323,10 +355,10 @@ Property::Type Object::GetPropertyType( Property::Index index ) const
     }
   }
 
-  CustomProperty* custom = FindCustomProperty( index );
+  CustomPropertyMetadata* custom = FindCustomProperty( index );
   if( custom )
   {
-    return custom->type;
+    return custom->GetType();
   }
   return Property::NONE;
 }
@@ -335,6 +367,8 @@ void Object::SetProperty( Property::Index index, const Property::Value& property
 {
   DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" );
 
+  bool propertySet( true );
+
   if ( index < DEFAULT_PROPERTY_MAX_COUNT )
   {
     SetDefaultProperty( index, propertyValue );
@@ -348,24 +382,57 @@ void Object::SetProperty( Property::Index index, const Property::Value& property
     }
     else
     {
-      DALI_ASSERT_ALWAYS( ! "Cannot find property index" );
+      DALI_LOG_ERROR("Cannot find property index\n");
+      propertySet = false;
     }
   }
-  else
+  else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
   {
-    CustomProperty* custom = FindCustomProperty( index );
-    DALI_ASSERT_ALWAYS( custom && "Invalid property index" );
-    if( custom->IsAnimatable() )
+    // check whether the animatable property is registered already, if not then register one.
+    AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
+    if(!animatableProperty)
+    {
+      DALI_LOG_ERROR("Cannot find property index\n");
+      propertySet = false;
+    }
+    else
     {
       // set the scene graph property value
-      SetSceneGraphProperty( index, *custom, propertyValue );
+      SetSceneGraphProperty( index, *animatableProperty, propertyValue );
     }
-    else if( custom->IsWritable() )
+  }
+  else
+  {
+    CustomPropertyMetadata* custom = FindCustomProperty( index );
+    if( custom )
     {
-      custom->value = propertyValue;
-      OnPropertySet(index, propertyValue);
+      if( custom->IsAnimatable() )
+      {
+        // set the scene graph property value
+        SetSceneGraphProperty( index, *custom, propertyValue );
+      }
+      else if( custom->IsWritable() )
+      {
+        custom->value = propertyValue;
+      }
+      else
+      {
+        // trying to set value on read only property is no-op
+        propertySet = false;
+      }
+    }
+    else
+    {
+      DALI_LOG_ERROR("Invalid property index\n");
+      propertySet = false;
     }
-    // trying to set value on read only property is no-op
+  }
+
+  // Let derived classes know that a property has been set
+  // TODO: We should not call this for read-only properties, SetDefaultProperty() && TypeInfo::SetProperty() should return a bool, which would be true if the property is set
+  if ( propertySet )
+  {
+    OnPropertySet(index, propertyValue);
   }
 }
 
@@ -388,113 +455,35 @@ Property::Value Object::GetProperty(Property::Index index) const
     }
     else
     {
-      DALI_ASSERT_ALWAYS( ! "Cannot find property index" );
+      DALI_LOG_ERROR("Cannot find property index\n");
     }
   }
-  else if( mCustomProperties.Count() > 0 )
+  else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
   {
-    CustomProperty* custom = FindCustomProperty( index );
-    DALI_ASSERT_ALWAYS( custom && "Invalid property index" );
-
-    if( !custom->IsAnimatable() )
+    // check whether the animatable property is registered already, if not then register one.
+    AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
+    if(!animatableProperty)
     {
-      value = custom->value;
+      DALI_LOG_ERROR("Cannot find property index\n");
     }
     else
     {
-      BufferIndex bufferIndex( Stage::GetCurrent()->GetEventBufferIndex() );
-
-      switch ( custom->type )
-      {
-        case Property::BOOLEAN:
-        {
-          const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( custom->GetSceneGraphProperty() );
-          DALI_ASSERT_DEBUG( NULL != property );
-
-          value = (*property)[ bufferIndex ];
-          break;
-        }
-
-        case Property::FLOAT:
-        {
-          const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( custom->GetSceneGraphProperty() );
-          DALI_ASSERT_DEBUG( NULL != property );
-
-          value = (*property)[ bufferIndex ];
-          break;
-        }
-
-        case Property::INTEGER:
-        {
-          const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( custom->GetSceneGraphProperty() );
-          DALI_ASSERT_DEBUG( NULL != property );
-
-          value = (*property)[ bufferIndex ];
-          break;
-        }
-
-        case Property::VECTOR2:
-        {
-          const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( custom->GetSceneGraphProperty() );
-          DALI_ASSERT_DEBUG( NULL != property );
-
-          value = (*property)[ bufferIndex ];
-          break;
-        }
-
-        case Property::VECTOR3:
-        {
-          const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( custom->GetSceneGraphProperty() );
-          DALI_ASSERT_DEBUG( NULL != property );
-
-          value = (*property)[ bufferIndex ];
-          break;
-        }
-
-        case Property::VECTOR4:
-        {
-          const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( custom->GetSceneGraphProperty() );
-          DALI_ASSERT_DEBUG( NULL != property );
-
-          value = (*property)[ bufferIndex ];
-          break;
-        }
-
-        case Property::MATRIX:
-        {
-          const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( custom->GetSceneGraphProperty() );
-          DALI_ASSERT_DEBUG( NULL != property );
-
-          value = (*property)[ bufferIndex ];
-          break;
-        }
-
-        case Property::MATRIX3:
-        {
-          const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( custom->GetSceneGraphProperty() );
-          DALI_ASSERT_DEBUG( NULL != property );
-
-          value = (*property)[ bufferIndex ];
-          break;
-        }
-
-        case Property::ROTATION:
-        {
-          const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( custom->GetSceneGraphProperty() );
-          DALI_ASSERT_DEBUG( NULL != property );
-
-          value = (*property)[ bufferIndex ];
-          break;
-        }
-
-        default:
-        {
-          DALI_ASSERT_ALWAYS( false && "PropertyType enumeration is out of bounds" );
-          break;
-        }
-      } // switch(type)
-    } // if animatable
-
+      // get the animatable property value
+      value = GetPropertyValue( animatableProperty );
+    }
+  }
+  else if(mCustomProperties.Count() > 0)
+  {
+    CustomPropertyMetadata* custom = FindCustomProperty( index );
+    if(custom)
+    {
+      // get the custom property value
+      value = GetPropertyValue( custom );
+    }
+    else
+    {
+      DALI_LOG_ERROR("Invalid property index\n");
+    }
   } // if custom
 
   return value;
@@ -502,7 +491,7 @@ Property::Value Object::GetProperty(Property::Index index) const
 
 void Object::GetPropertyIndices( Property::IndexContainer& indices ) const
 {
-  indices.clear();
+  indices.Clear();
 
   // Default Properties
   GetDefaultPropertyIndices( indices );
@@ -517,19 +506,19 @@ void Object::GetPropertyIndices( Property::IndexContainer& indices ) const
   // Custom Properties
   if ( mCustomProperties.Count() > 0 )
   {
-    indices.reserve( indices.size() + mCustomProperties.Count() );
+    indices.Reserve( indices.Size() + mCustomProperties.Count() );
 
-    CustomPropertyLookup::ConstIterator iter = mCustomProperties.Begin();
-    const CustomPropertyLookup::ConstIterator endIter = mCustomProperties.End();
+    PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin();
+    const PropertyMetadataLookup::ConstIterator endIter = mCustomProperties.End();
     int i=0;
     for ( ; iter != endIter; ++iter, ++i )
     {
-      indices.push_back( PROPERTY_CUSTOM_START_INDEX + i );
+      indices.PushBack( PROPERTY_CUSTOM_START_INDEX + i );
     }
   }
 }
 
-Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue)
+Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Property::Index index, const Property::Value& propertyValue) const
 {
   // Create a new property
   Dali::Internal::OwnerPointer<PropertyBase> newProperty;
@@ -542,15 +531,15 @@ Property::Index Object::RegisterProperty( const std::string& name, const Propert
       break;
     }
 
-    case Property::FLOAT:
+    case Property::INTEGER:
     {
-      newProperty = new AnimatableProperty<float>( propertyValue.Get<float>() );
+      newProperty = new AnimatableProperty<int>( propertyValue.Get<int>() );
       break;
     }
 
-    case Property::INTEGER:
+    case Property::FLOAT:
     {
-      newProperty = new AnimatableProperty<int>( propertyValue.Get<int>() );
+      newProperty = new AnimatableProperty<float>( propertyValue.Get<float>() );
       break;
     }
 
@@ -590,47 +579,55 @@ Property::Index Object::RegisterProperty( const std::string& name, const Propert
       break;
     }
 
-    case Property::UNSIGNED_INTEGER:
     case Property::RECTANGLE:
     case Property::STRING:
     case Property::ARRAY:
     case Property::MAP:
+    case Property::NONE:
     {
-      DALI_LOG_WARNING( "Property Type %d\n", propertyValue.GetType() );
       DALI_ASSERT_ALWAYS( !"PropertyType is not animatable" );
       break;
     }
-
-    default:
-    {
-      DALI_LOG_WARNING( "Property Type %d\n", propertyValue.GetType() );
-      DALI_ASSERT_ALWAYS( !"PropertyType enumeration is out of bounds" );
-      break;
-    }
   }
 
   // get the scene property owner from derived class
   const SceneGraph::PropertyOwner* scenePropertyOwner = GetPropertyOwner();
-  Property::Index index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count();
   // we can only pass properties to scene graph side if there is a scene object
   if( scenePropertyOwner )
   {
     // keep a local pointer to the property as the OwnerPointer will pass its copy to the message
     const PropertyBase* property = newProperty.Get();
-    mCustomProperties.PushBack( new CustomProperty( name, propertyValue.GetType(), property ) );
+    if(index >= PROPERTY_CUSTOM_START_INDEX)
+    {
+      mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue.GetType(), property ) );
+    }
+    else
+    {
+      mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, Property::INVALID_COMPONENT_INDEX, propertyValue.GetType(), property ) ); // base property
+    }
 
     // queue a message to add the property
-    InstallCustomPropertyMessage( Stage::GetCurrent()->GetUpdateInterface(), *scenePropertyOwner, newProperty.Release() ); // Message takes ownership
+    InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *scenePropertyOwner, newProperty.Release() ); // Message takes ownership
 
     // notify the derived class (optional) method in case it needs to do some more work on the new property
     // note! have to use the local pointer as OwnerPointer now points to NULL as it handed over its ownership
     NotifyScenePropertyInstalled( *property, name, index );
+
+    return index;
   }
   else
   {
     // property was orphaned and killed so return invalid index
-    index = Property::INVALID_INDEX;
+    return Property::INVALID_INDEX;
   }
+}
+
+Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue)
+{
+  Property::Index index = RegisterSceneGraphProperty(name, PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(), propertyValue);
+
+  /// @todo: don't keep a table of mappings per handle.
+  AddUniformMapping(index, name);
 
   return index;
 }
@@ -647,7 +644,7 @@ Property::Index Object::RegisterProperty( const std::string& name, const Propert
   {
     // Add entry to the property lookup
     index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count();
-    mCustomProperties.PushBack( new CustomProperty( name, propertyValue, accessMode ) );
+    mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue, accessMode ) );
   }
 
   return index;
@@ -663,9 +660,15 @@ Dali::PropertyNotification Object::AddPropertyNotification(Property::Index index
     {
       DALI_ASSERT_ALWAYS( false && "Property notification added to event side only property." );
     }
+    else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+    {
+      // check whether the animatable property is registered already, if not then register one.
+      AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
+      DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
+    }
     else if ( mCustomProperties.Count() > 0 )
     {
-      CustomProperty* custom = FindCustomProperty( index );
+      CustomPropertyMetadata* custom = FindCustomProperty( index );
       DALI_ASSERT_ALWAYS( custom && "Invalid property index" );
       DALI_ASSERT_ALWAYS( custom->IsAnimatable() && "Property notification added to event side only property." );
     }
@@ -751,48 +754,213 @@ void Object::DisablePropertyNotifications()
   }
 }
 
-Dali::ActiveConstraint Object::ApplyConstraint( Constraint& constraint )
+void Object::AddUniformMapping( Property::Index propertyIndex, const std::string& uniformName )
 {
-  return Dali::ActiveConstraint( DoApplyConstraint( constraint, Dali::Handle() ) );
-}
+  // Get the address of the property if it's a scene property
+  const PropertyInputImpl* propertyPtr = GetSceneObjectInputProperty( propertyIndex );
 
-Dali::ActiveConstraint Object::ApplyConstraint( Constraint& constraint, Dali::Handle weightObject )
-{
-  return Dali::ActiveConstraint( DoApplyConstraint( constraint, weightObject ) );
-}
+  // Check instead for newly registered properties
+  if( propertyPtr == NULL )
+  {
+    PropertyMetadata* animatable = FindAnimatableProperty( propertyIndex );
+    if( animatable != NULL )
+    {
+      propertyPtr = animatable->GetSceneGraphProperty();
+    }
+  }
 
-ActiveConstraintBase* Object::DoApplyConstraint( Constraint& constraint, Dali::Handle weightObject )
-{
-  ActiveConstraintBase* activeConstraintImpl = constraint.CreateActiveConstraint();
-  DALI_ASSERT_DEBUG( NULL != activeConstraintImpl );
+  if( propertyPtr == NULL )
+  {
+    PropertyMetadata* custom = FindCustomProperty( propertyIndex );
+    if( custom != NULL )
+    {
+      propertyPtr = custom->GetSceneGraphProperty();
+    }
+  }
 
-  Dali::ActiveConstraint activeConstraint( activeConstraintImpl );
+  // @todo MESH_REWORK Store mappings for unstaged objects?
 
-  if( weightObject )
+  if( propertyPtr != NULL )
   {
-    Object& weightObjectImpl = GetImplementation( weightObject );
-    Property::Index weightIndex = weightObjectImpl.GetPropertyIndex( "weight" );
+    const SceneGraph::PropertyOwner* sceneObject = GetPropertyOwner();
 
-    if( Property::INVALID_INDEX != weightIndex )
+    if( sceneObject != NULL )
+    {
+      SceneGraph::UniformPropertyMapping* map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
+      // Message takes ownership of Uniform map (and will delete it after copy)
+      AddUniformMapMessage( GetEventThreadServices(), *sceneObject, map);
+    }
+    else
     {
-      activeConstraintImpl->SetCustomWeightObject( weightObjectImpl, weightIndex );
+      // @todo MESH_REWORK FIXME Need to store something that can be sent to the scene
+      // object when staged.
+      DALI_ASSERT_ALWAYS(0 && "MESH_REWORK - Need to store property whilst off-stage" );
     }
   }
+}
 
-  if( !mConstraints )
+void Object::RemoveUniformMapping( const std::string& uniformName )
+{
+  const SceneGraph::PropertyOwner* sceneObject = GetSceneObject();
+  RemoveUniformMapMessage( GetEventThreadServices(), *sceneObject, uniformName);
+}
+
+Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
+{
+  Property::Value value;
+
+  DALI_ASSERT_ALWAYS( entry && "Invalid property metadata" );
+
+  if( !entry->IsAnimatable() )
   {
-    mConstraints = new ActiveConstraintContainer;
+    value = entry->value;
   }
-  mConstraints->push_back( activeConstraint );
+  else
+  {
+    BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
+
+    switch ( entry->GetType() )
+    {
+      case Property::BOOLEAN:
+      {
+        const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry->GetSceneGraphProperty() );
+        DALI_ASSERT_DEBUG( NULL != property );
+
+        value = (*property)[ bufferIndex ];
+        break;
+      }
+
+      case Property::INTEGER:
+      {
+        const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry->GetSceneGraphProperty() );
+        DALI_ASSERT_DEBUG( NULL != property );
+
+        value = (*property)[ bufferIndex ];
+        break;
+      }
+
+      case Property::FLOAT:
+      {
+        const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry->GetSceneGraphProperty() );
+        DALI_ASSERT_DEBUG( NULL != property );
+
+        value = (*property)[ bufferIndex ];
+        break;
+      }
+
+      case Property::VECTOR2:
+      {
+        const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry->GetSceneGraphProperty() );
+        DALI_ASSERT_DEBUG( NULL != property );
 
-  activeConstraintImpl->FirstApply( *this, constraint.GetApplyTime() );
+        if(entry->componentIndex == 0)
+        {
+          value = (*property)[ bufferIndex ].x;
+        }
+        else if(entry->componentIndex == 1)
+        {
+          value = (*property)[ bufferIndex ].y;
+        }
+        else
+        {
+          value = (*property)[ bufferIndex ];
+        }
+        break;
+      }
+
+      case Property::VECTOR3:
+      {
+        const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry->GetSceneGraphProperty() );
+        DALI_ASSERT_DEBUG( NULL != property );
+
+        if(entry->componentIndex == 0)
+        {
+          value = (*property)[ bufferIndex ].x;
+        }
+        else if(entry->componentIndex == 1)
+        {
+          value = (*property)[ bufferIndex ].y;
+        }
+        else if(entry->componentIndex == 2)
+        {
+          value = (*property)[ bufferIndex ].z;
+        }
+        else
+        {
+          value = (*property)[ bufferIndex ];
+        }
+        break;
+      }
 
-  return activeConstraintImpl;
+      case Property::VECTOR4:
+      {
+        const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry->GetSceneGraphProperty() );
+        DALI_ASSERT_DEBUG( NULL != property );
+
+        if(entry->componentIndex == 0)
+        {
+          value = (*property)[ bufferIndex ].x;
+        }
+        else if(entry->componentIndex == 1)
+        {
+          value = (*property)[ bufferIndex ].y;
+        }
+        else if(entry->componentIndex == 2)
+        {
+          value = (*property)[ bufferIndex ].z;
+        }
+        else if(entry->componentIndex == 3)
+        {
+          value = (*property)[ bufferIndex ].w;
+        }
+        else
+        {
+          value = (*property)[ bufferIndex ];
+        }
+        break;
+      }
+
+      case Property::MATRIX:
+      {
+        const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry->GetSceneGraphProperty() );
+        DALI_ASSERT_DEBUG( NULL != property );
+
+        value = (*property)[ bufferIndex ];
+        break;
+      }
+
+      case Property::MATRIX3:
+      {
+        const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry->GetSceneGraphProperty() );
+        DALI_ASSERT_DEBUG( NULL != property );
+
+        value = (*property)[ bufferIndex ];
+        break;
+      }
+
+      case Property::ROTATION:
+      {
+        const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry->GetSceneGraphProperty() );
+        DALI_ASSERT_DEBUG( NULL != property );
+
+        value = (*property)[ bufferIndex ];
+        break;
+      }
+
+      default:
+      {
+        DALI_ASSERT_ALWAYS( false && "PropertyType enumeration is out of bounds" );
+        break;
+      }
+    } // switch(type)
+  } // if animatable
+
+  return value;
 }
 
-void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty& entry, const Property::Value& value )
+void Object::SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value )
 {
-  switch ( entry.type )
+  switch ( entry.GetType() )
   {
     case Property::BOOLEAN:
     {
@@ -800,27 +968,27 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty&
       DALI_ASSERT_DEBUG( NULL != property );
 
       // property is being used in a separate thread; queue a message to set the property
-      BakeMessage<bool>( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get<bool>() );
+      BakeMessage<bool>( GetEventThreadServices(), *property, value.Get<bool>() );
       break;
     }
 
-    case Property::FLOAT:
+    case Property::INTEGER:
     {
-      const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry.GetSceneGraphProperty() );
+      const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry.GetSceneGraphProperty() );
       DALI_ASSERT_DEBUG( NULL != property );
 
       // property is being used in a separate thread; queue a message to set the property
-      BakeMessage<float>( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get<float>() );
+      BakeMessage<int>( GetEventThreadServices(), *property, value.Get<int>() );
       break;
     }
 
-    case Property::INTEGER:
+    case Property::FLOAT:
     {
-      const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry.GetSceneGraphProperty() );
+      const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry.GetSceneGraphProperty() );
       DALI_ASSERT_DEBUG( NULL != property );
 
       // property is being used in a separate thread; queue a message to set the property
-      BakeMessage<int>( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get<int>() );
+      BakeMessage<float>( GetEventThreadServices(), *property, value.Get<float>() );
       break;
     }
 
@@ -830,7 +998,18 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty&
       DALI_ASSERT_DEBUG( NULL != property );
 
       // property is being used in a separate thread; queue a message to set the property
-      BakeMessage<Vector2>( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get<Vector2>() );
+      if(entry.componentIndex == 0)
+      {
+        SetXComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
+      }
+      else if(entry.componentIndex == 1)
+      {
+        SetYComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
+      }
+      else
+      {
+        BakeMessage<Vector2>( GetEventThreadServices(), *property, value.Get<Vector2>() );
+      }
       break;
     }
 
@@ -840,7 +1019,23 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty&
       DALI_ASSERT_DEBUG( NULL != property );
 
       // property is being used in a separate thread; queue a message to set the property
-      BakeMessage<Vector3>( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get<Vector3>() );
+      if(entry.componentIndex == 0)
+      {
+        SetXComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
+      }
+      else if(entry.componentIndex == 1)
+      {
+        SetYComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
+      }
+      else if(entry.componentIndex == 2)
+      {
+        SetZComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
+      }
+      else
+      {
+        BakeMessage<Vector3>( GetEventThreadServices(), *property, value.Get<Vector3>() );
+      }
+
       break;
     }
 
@@ -850,7 +1045,26 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty&
       DALI_ASSERT_DEBUG( NULL != property );
 
       // property is being used in a separate thread; queue a message to set the property
-      BakeMessage<Vector4>( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get<Vector4>() );
+      if(entry.componentIndex == 0)
+      {
+        SetXComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+      }
+      else if(entry.componentIndex == 1)
+      {
+        SetYComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+      }
+      else if(entry.componentIndex == 2)
+      {
+        SetZComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+      }
+      else if(entry.componentIndex == 3)
+      {
+        SetWComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
+      }
+      else
+      {
+        BakeMessage<Vector4>( GetEventThreadServices(), *property, value.Get<Vector4>() );
+      }
       break;
     }
 
@@ -860,7 +1074,7 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty&
       DALI_ASSERT_DEBUG( NULL != property );
 
       // property is being used in a separate thread; queue a message to set the property
-      BakeMessage<Quaternion>( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get<Quaternion>() );
+      BakeMessage<Quaternion>( GetEventThreadServices(), *property, value.Get<Quaternion>() );
       break;
     }
 
@@ -870,7 +1084,7 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty&
       DALI_ASSERT_DEBUG( NULL != property );
 
       // property is being used in a separate thread; queue a message to set the property
-      BakeMessage<Matrix>( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get<Matrix>() );
+      BakeMessage<Matrix>( GetEventThreadServices(), *property, value.Get<Matrix>() );
       break;
     }
 
@@ -880,7 +1094,7 @@ void Object::SetSceneGraphProperty( Property::Index index, const CustomProperty&
       DALI_ASSERT_DEBUG( NULL != property );
 
       // property is being used in a separate thread; queue a message to set the property
-      BakeMessage<Matrix3>( Stage::GetCurrent()->GetUpdateInterface(), *property, value.Get<Matrix3>() );
+      BakeMessage<Matrix3>( GetEventThreadServices(), *property, value.Get<Matrix3>() );
       break;
     }
 
@@ -908,32 +1122,46 @@ const TypeInfo* Object::GetTypeInfo() const
   return mTypeInfo;
 }
 
-void Object::RemoveConstraint( ActiveConstraint& constraint, bool isInScenegraph )
+void Object::ApplyConstraint( ConstraintBase& constraint )
 {
-  // guard against constraint sending messages during core destruction
-  if ( Stage::IsInstalled() )
+  if( !mConstraints )
+  {
+    mConstraints = new ConstraintContainer;
+  }
+  mConstraints->push_back( Dali::Constraint( &constraint ) );
+}
+
+void Object::RemoveConstraint( ConstraintBase& constraint )
+{
+  // NULL if the Constraint sources are destroyed before Constraint::Apply()
+  if( mConstraints )
   {
-    if( isInScenegraph )
+    ConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), Dali::Constraint( &constraint ) ) );
+    if( it != mConstraints->end() )
     {
-      ActiveConstraintBase& baseConstraint = GetImplementation( constraint );
-      baseConstraint.BeginRemove();
+      mConstraints->erase( it );
     }
   }
 }
 
-void Object::RemoveConstraint( Dali::ActiveConstraint activeConstraint )
+void Object::RemoveConstraints()
 {
   // guard against constraint sending messages during core destruction
   if( mConstraints && Stage::IsInstalled() )
   {
-    bool isInSceneGraph( NULL != GetSceneObject() );
-
-    ActiveConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), activeConstraint ) );
-    if( it !=  mConstraints->end() )
+    // If we have nothing in the scene-graph, just clear constraint containers
+    const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject();
+    if ( NULL != propertyOwner )
     {
-      RemoveConstraint( *it, isInSceneGraph );
-      mConstraints->erase( it );
+      const ConstraintConstIter endIter = mConstraints->end();
+      for ( ConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
+      {
+        GetImplementation( *iter ).RemoveInternal();
+      }
     }
+
+    delete mConstraints;
+    mConstraints = NULL;
   }
 }
 
@@ -942,15 +1170,13 @@ void Object::RemoveConstraints( unsigned int tag )
   // guard against constraint sending messages during core destruction
   if( mConstraints && Stage::IsInstalled() )
   {
-    bool isInSceneGraph( NULL != GetSceneObject() );
-
-    ActiveConstraintIter iter( mConstraints->begin() );
+    ConstraintIter iter( mConstraints->begin() );
     while(iter != mConstraints->end() )
     {
-      ActiveConstraintBase& constraint = GetImplementation( *iter );
+      ConstraintBase& constraint = GetImplementation( *iter );
       if( constraint.GetTag() == tag )
       {
-        RemoveConstraint( *iter, isInSceneGraph );
+        GetImplementation( *iter ).RemoveInternal();
         iter = mConstraints->erase( iter );
       }
       else
@@ -958,27 +1184,12 @@ void Object::RemoveConstraints( unsigned int tag )
         ++iter;
       }
     }
-  }
-}
 
-void Object::RemoveConstraints()
-{
-  // guard against constraint sending messages during core destruction
-  if( mConstraints && Stage::IsInstalled() )
-  {
-    // If we have nothing in the scene-graph, just clear constraint containers
-    const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject();
-    if ( NULL != propertyOwner )
+    if ( mConstraints->empty() )
     {
-      const ActiveConstraintConstIter endIter = mConstraints->end();
-      for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
-      {
-        RemoveConstraint( *iter, true );
-      }
+      delete mConstraints;
+      mConstraints = NULL;
     }
-
-    delete mConstraints;
-    mConstraints = NULL;
   }
 }
 
@@ -989,18 +1200,6 @@ void Object::SetTypeInfo( const TypeInfo* typeInfo )
 
 Object::~Object()
 {
-  // Notification for this object's constraints
-  // (note that the ActiveConstraint handles may outlive the Object)
-  if( mConstraints )
-  {
-    const ActiveConstraintConstIter endIter = mConstraints->end();
-    for ( ActiveConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
-    {
-      ActiveConstraintBase& baseConstraint = GetImplementation( *iter );
-      baseConstraint.OnParentDestroyed();
-    }
-  }
-
   // Notification for observers
   for( ConstObserverIter iter = mObservers.Begin(), endIter =  mObservers.End(); iter != endIter; ++iter)
   {
@@ -1011,20 +1210,79 @@ Object::~Object()
   delete mPropertyNotifications;
 }
 
-CustomProperty* Object::FindCustomProperty( Property::Index index ) const
+CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) const
 {
-  CustomProperty* property( NULL );
+  CustomPropertyMetadata* property( NULL );
   int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
   if( arrayIndex >= 0 )
   {
     if( arrayIndex < (int)mCustomProperties.Count() ) // we can only access the first 2 billion custom properties
     {
-      property = mCustomProperties[ arrayIndex ];
+      property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
     }
   }
   return property;
 }
 
+AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const
+{
+  for ( int arrayIndex = 0; arrayIndex < (int)mAnimatableProperties.Count(); arrayIndex++ )
+  {
+    AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>( mAnimatableProperties[ arrayIndex ] );
+    if( property->index == index )
+    {
+      return property;
+    }
+  }
+  return NULL;
+}
+
+AnimatablePropertyMetadata* Object::RegisterAnimatableProperty(Property::Index index) const
+{
+  DALI_ASSERT_ALWAYS( (( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ))
+                      && "Property index is out of bounds" );
+
+  // check whether the animatable property is registered already, if not then register one.
+  AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
+  if(!animatableProperty)
+  {
+    const TypeInfo* typeInfo( GetTypeInfo() );
+    if (typeInfo)
+    {
+      Property::Index basePropertyIndex = typeInfo->GetBasePropertyIndex(index);
+      if(basePropertyIndex == Property::INVALID_INDEX)
+      {
+        // If the property is not a component of a base property, register the whole property itself.
+        index = RegisterSceneGraphProperty(typeInfo->GetPropertyName(index), index, Property::Value(typeInfo->GetPropertyType(index)));
+      }
+      else
+      {
+        // Since the property is a component of a base property, check whether the base property is regsitered.
+        animatableProperty = FindAnimatableProperty( basePropertyIndex );
+        if(!animatableProperty)
+        {
+          // If the base property is not registered yet, register the base property first.
+          if(Property::INVALID_INDEX != RegisterSceneGraphProperty(typeInfo->GetPropertyName(basePropertyIndex), basePropertyIndex, Property::Value(typeInfo->GetPropertyType(basePropertyIndex))))
+          {
+            animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
+          }
+        }
+
+        if(animatableProperty)
+        {
+          // Create the metadata for the property component.
+          mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->GetType(), animatableProperty->GetSceneGraphProperty() ) );
+        }
+      }
+
+      // The metadata has just been added and therefore should be in the end of the vector.
+      animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
+    }
+  }
+
+  return animatableProperty;
+}
+
 } // namespace Internal
 
 } // namespace Dali