Add Property::EXTENTS type
[platform/core/uifw/dali-core.git] / dali / internal / event / common / object-impl.cpp
index 344e72c..2396fd1 100644 (file)
@@ -736,6 +736,7 @@ Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Prop
     case Property::STRING:
     case Property::ARRAY:
     case Property::MAP:
+    case Property::EXTENTS:
     case Property::NONE:
     {
       DALI_ASSERT_ALWAYS( !"PropertyType is not animatable" );
@@ -762,7 +763,7 @@ Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Prop
     }
 
     // queue a message to add the property
-    InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *scenePropertyOwner, newProperty.Release() ); // Message takes ownership
+    InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *scenePropertyOwner, newProperty ); // Message takes ownership
 
     // notify the derived class (optional) method in case it needs to do some more work on the new property
     // note! have to use the local pointer as OwnerPointer now points to NULL as it handed over its ownership
@@ -924,28 +925,46 @@ void Object::RemovePropertyNotifications()
   }
 }
 
-void Object::NotifyPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value )
+void Object::NotifyPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType )
 {
   if ( index < DEFAULT_PROPERTY_MAX_COUNT )
   {
-    OnNotifyDefaultPropertyAnimation( animation, index, value );
+    OnNotifyDefaultPropertyAnimation( animation, index, value, animationType );
   }
-  else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+  else
   {
-    AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
-    if( animatableProperty )
+    PropertyMetadata* propertyMetadata = NULL;
+    if( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
     {
-      // update the cached property value
-      animatableProperty->SetPropertyValue( value );
+      propertyMetadata = FindAnimatableProperty( index );
     }
-  }
-  else
-  {
-    CustomPropertyMetadata* custom = FindCustomProperty( index );
-    if( custom && custom->IsAnimatable() )
+    else
     {
-      // update the cached property value
-      custom->SetPropertyValue( value );
+      CustomPropertyMetadata* custom = FindCustomProperty( index );
+      if( custom && custom->IsAnimatable() )
+      {
+        propertyMetadata = custom;
+      }
+    }
+
+    if( propertyMetadata )
+    {
+      switch( animationType )
+      {
+        case Animation::TO:
+        case Animation::BETWEEN:
+        {
+          // Update the cached property value
+          propertyMetadata->SetPropertyValue( value );
+          break;
+        }
+        case Animation::BY:
+        {
+          // Adjust the cached property value
+          propertyMetadata->AdjustPropertyValueBy( value );
+          break;
+        }
+      }
     }
   }
 }
@@ -1008,9 +1027,9 @@ void Object::AddUniformMapping( Property::Index propertyIndex, const std::string
 
     if( sceneObject != NULL )
     {
-      SceneGraph::UniformPropertyMapping* map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
+      OwnerPointer< SceneGraph::UniformPropertyMapping > map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
       // Message takes ownership of Uniform map (and will delete it after copy)
-      AddUniformMapMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *sceneObject, map);
+      AddUniformMapMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *sceneObject, map );
     }
     else
     {
@@ -1448,7 +1467,7 @@ CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) cons
     int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
     if( arrayIndex >= 0 )
     {
-      if( arrayIndex < (int)mCustomProperties.Count() ) // we can only access the first 2 billion custom properties
+      if( arrayIndex < static_cast<int>( mCustomProperties.Count() ) ) // we can only access the first 2 billion custom properties
       {
         property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
       }
@@ -1459,7 +1478,8 @@ CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) cons
 
 AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const
 {
-  for ( int arrayIndex = 0; arrayIndex < (int)mAnimatableProperties.Count(); arrayIndex++ )
+  const PropertyMetadataLookup::SizeType count = mAnimatableProperties.Count();
+  for ( PropertyMetadataLookup::SizeType arrayIndex = 0; arrayIndex < count; ++arrayIndex )
   {
     AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>( mAnimatableProperties[ arrayIndex ] );
     if( property->index == index )
@@ -1531,7 +1551,8 @@ void Object::ResolveChildProperties()
     if( parentTypeInfo )
     {
       // Go through each custom property
-      for ( int arrayIndex = 0; arrayIndex < (int)mCustomProperties.Count(); arrayIndex++ )
+      const PropertyMetadataLookup::SizeType count = mCustomProperties.Count();
+      for ( PropertyMetadataLookup::SizeType arrayIndex = 0; arrayIndex < count; ++arrayIndex )
       {
         CustomPropertyMetadata* customProperty = static_cast<CustomPropertyMetadata*>( mCustomProperties[ arrayIndex ] );