/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
}
else
{
+ // update the cached property value
+ animatableProperty->SetPropertyValue( propertyValue );
+
// set the scene graph property value
SetSceneGraphProperty( index, *animatableProperty, propertyValue );
}
{
if( custom->IsAnimatable() )
{
+ // update the cached property value
+ custom->SetPropertyValue( propertyValue );
+
// set the scene graph property value
SetSceneGraphProperty( index, *custom, propertyValue );
}
else if( custom->IsWritable() )
{
- custom->value = propertyValue;
+ // update the cached property value
+ custom->SetPropertyValue( propertyValue );
}
else
{
}
else
{
+ // get the cached animatable property value
+ value = animatableProperty->GetPropertyValue();
+ }
+ }
+ else if(mCustomProperties.Count() > 0)
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty( index );
+ if(custom)
+ {
+ // get the cached custom property value
+ value = custom->GetPropertyValue();
+ }
+ else
+ {
+ DALI_LOG_ERROR("Invalid property index\n");
+ }
+ } // if custom
+
+ return value;
+}
+
+Property::Value Object::GetCurrentProperty( Property::Index index ) const
+{
+ DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index is out of bounds" );
+
+ Property::Value value;
+
+ if ( index < DEFAULT_PROPERTY_MAX_COUNT )
+ {
+ value = GetDefaultPropertyCurrentValue( index );
+ }
+ else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ const TypeInfo* typeInfo( GetTypeInfo() );
+ if ( typeInfo )
+ {
+ value = typeInfo->GetProperty( this, index );
+ }
+ else
+ {
+ DALI_LOG_ERROR("Cannot find property index\n");
+ }
+ }
+ else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ // check whether the animatable property is registered already, if not then register one.
+ AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
+ if(!animatableProperty)
+ {
+ DALI_LOG_ERROR("Cannot find property index\n");
+ }
+ else
+ {
// get the animatable property value
- value = GetPropertyValue( animatableProperty );
+ value = GetCurrentPropertyValue( animatableProperty );
}
}
else if(mCustomProperties.Count() > 0)
if(custom)
{
// get the custom property value
- value = GetPropertyValue( custom );
+ value = GetCurrentPropertyValue( custom );
}
else
{
case Property::STRING:
case Property::ARRAY:
case Property::MAP:
+ case Property::EXTENTS:
case Property::NONE:
{
DALI_ASSERT_ALWAYS( !"PropertyType is not animatable" );
{
DALI_ASSERT_ALWAYS( index <= PROPERTY_CUSTOM_MAX_INDEX && "Too many custom properties have been registered" );
- mCustomProperties.PushBack( new CustomPropertyMetadata( name, key, propertyValue.GetType(), property ) );
+ mCustomProperties.PushBack( new CustomPropertyMetadata( name, key, propertyValue, property ) );
}
else
{
- mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, Property::INVALID_COMPONENT_INDEX, propertyValue.GetType(), property ) ); // base property
+ mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, propertyValue, property ) );
}
// queue a message to add the property
- InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *scenePropertyOwner, newProperty.Release() ); // Message takes ownership
+ InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *scenePropertyOwner, newProperty ); // Message takes ownership
// notify the derived class (optional) method in case it needs to do some more work on the new property
// note! have to use the local pointer as OwnerPointer now points to NULL as it handed over its ownership
{
if ( index <= PROPERTY_REGISTRATION_MAX_INDEX )
{
- DALI_ASSERT_ALWAYS( false && "Property notification added to event side only property." );
+ DALI_ABORT( "Property notification added to event side only property." );
}
else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
{
}
}
+void Object::NotifyPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType )
+{
+ if ( index < DEFAULT_PROPERTY_MAX_COUNT )
+ {
+ OnNotifyDefaultPropertyAnimation( animation, index, value, animationType );
+ }
+ else
+ {
+ PropertyMetadata* propertyMetadata = NULL;
+ if( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
+ {
+ propertyMetadata = FindAnimatableProperty( index );
+ }
+ else
+ {
+ CustomPropertyMetadata* custom = FindCustomProperty( index );
+ if( custom && custom->IsAnimatable() )
+ {
+ propertyMetadata = custom;
+ }
+ }
+
+ if( propertyMetadata )
+ {
+ switch( animationType )
+ {
+ case Animation::TO:
+ case Animation::BETWEEN:
+ {
+ // Update the cached property value
+ propertyMetadata->SetPropertyValue( value );
+ break;
+ }
+ case Animation::BY:
+ {
+ // Adjust the cached property value
+ propertyMetadata->AdjustPropertyValueBy( value );
+ break;
+ }
+ }
+ }
+ }
+}
+
void Object::EnablePropertyNotifications()
{
if( mPropertyNotifications )
if( sceneObject != NULL )
{
- SceneGraph::UniformPropertyMapping* map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
+ OwnerPointer< SceneGraph::UniformPropertyMapping > map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
// Message takes ownership of Uniform map (and will delete it after copy)
- AddUniformMapMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *sceneObject, map);
+ AddUniformMapMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *sceneObject, map );
}
else
{
RemoveUniformMapMessage( GetEventThreadServices(), *sceneObject, uniformName);
}
-Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
+Property::Value Object::GetCurrentPropertyValue( const PropertyMetadata* entry ) const
{
Property::Value value;
if( !entry->IsAnimatable() )
{
- value = entry->value;
+ value = entry->GetPropertyValue();
}
else
{
default:
{
- DALI_ASSERT_ALWAYS( false && "PropertyType enumeration is out of bounds" );
- break;
+ // unreachable code due to higher level logic
}
} // switch(type)
} // if animatable
int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
if( arrayIndex >= 0 )
{
- if( arrayIndex < (int)mCustomProperties.Count() ) // we can only access the first 2 billion custom properties
+ if( arrayIndex < static_cast<int>( mCustomProperties.Count() ) ) // we can only access the first 2 billion custom properties
{
property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
}
AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const
{
- for ( int arrayIndex = 0; arrayIndex < (int)mAnimatableProperties.Count(); arrayIndex++ )
+ const PropertyMetadataLookup::SizeType count = mAnimatableProperties.Count();
+ for ( PropertyMetadataLookup::SizeType arrayIndex = 0; arrayIndex < count; ++arrayIndex )
{
AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>( mAnimatableProperties[ arrayIndex ] );
if( property->index == index )
// If the base property is not registered yet, register the base property first.
const std::string& basePropertyName = typeInfo->GetPropertyName(basePropertyIndex);
- if( Property::INVALID_INDEX != RegisterSceneGraphProperty( basePropertyName, Property::INVALID_KEY, basePropertyIndex, Property::Value(typeInfo->GetPropertyType( basePropertyIndex ) ) ) )
+ if( Property::INVALID_INDEX != RegisterSceneGraphProperty( basePropertyName, Property::INVALID_KEY, basePropertyIndex, typeInfo->GetPropertyDefaultValue( basePropertyIndex ) ) )
{
animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
AddUniformMapping( basePropertyIndex, basePropertyName );
if(animatableProperty)
{
// Create the metadata for the property component.
- mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->GetType(), animatableProperty->GetSceneGraphProperty() ) );
+ mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->value, animatableProperty->GetSceneGraphProperty() ) );
}
}
if( parentTypeInfo )
{
// Go through each custom property
- for ( int arrayIndex = 0; arrayIndex < (int)mCustomProperties.Count(); arrayIndex++ )
+ const PropertyMetadataLookup::SizeType count = mCustomProperties.Count();
+ for ( PropertyMetadataLookup::SizeType arrayIndex = 0; arrayIndex < count; ++arrayIndex )
{
CustomPropertyMetadata* customProperty = static_cast<CustomPropertyMetadata*>( mCustomProperties[ arrayIndex ] );