default:
{
- DALI_ASSERT_ALWAYS( false && "Property type enumeration out of bounds" ); // should not come here
- break;
+ // ignore non-scene-graph types
}
}
}
-
- int GetPropertyComponentIndex( Property::Index index ) const
- {
- // TODO: MESH_REWORK
- DALI_ASSERT_ALWAYS( false && "TODO: MESH_REWORK" );
- return 0;
- }
};