-#ifndef __DALI_INTERNAL_EVENT_THREAD_SERVICES_H__
-#define __DALI_INTERNAL_EVENT_THREAD_SERVICES_H__
+#ifndef DALI_INTERNAL_EVENT_THREAD_SERVICES_H
+#define DALI_INTERNAL_EVENT_THREAD_SERVICES_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
-
class BaseObject;
-namespace Internal
+namespace Integration
{
+class RenderController;
+}
+namespace Internal
+{
namespace SceneGraph
{
class UpdateManager;
class EventThreadServices
{
public:
-
/**
* Virtual destructor
*/
- virtual ~EventThreadServices()
- { }
+ virtual ~EventThreadServices() = default;
+
+ /**
+ * Get the EventThreadServices
+ * @return reference to the EventThreadServices
+ */
+ static EventThreadServices& Get();
/**
* @brief Registers the object as created with the Object registry.
*
* @param[in] object to register
*/
- virtual void RegisterObject( BaseObject* object) = 0;
+ virtual void RegisterObject(BaseObject* object) = 0;
/**
* @brief Unregisters the object from Object registry.
*
* @param[in] object to unregister
*/
- virtual void UnregisterObject( BaseObject* object) = 0;
+ virtual void UnregisterObject(BaseObject* object) = 0;
/**
* @brief Get a reference to the UpdateManager
virtual SceneGraph::UpdateManager& GetUpdateManager() = 0;
/**
+ * @brief Get a reference to the RenderController
+ *
+ * @return the render controller
+ */
+ virtual Integration::RenderController& GetRenderController() = 0;
+
+ /**
* Reserve space for another message in the queue; this must then be initialized by the caller.
* The message will be read from the update-thread after the next FlushMessages is called.
* @post Calling this method may invalidate any previously returned slots.
* @param[in] updateScene A flag, when true denotes that the message will cause the scene-graph node tree to require an update.
* @return A pointer to the first char allocated for the message.
*/
- virtual unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene = true ) = 0;
+ virtual uint32_t* ReserveMessageSlot(uint32_t size, bool updateScene = true) = 0;
/**
* @return the current event-buffer index.
*/
- virtual BufferIndex GetEventBufferIndex() const = 0;
+ virtual BufferIndex GetEventBufferIndex() const = 0;
+
+ /**
+ * @brief Indicate that the next rendering is really required.
+ */
+ virtual void ForceNextUpdate() = 0;
+
+ /**
+ * @brief Check if the next rendering is really required.
+ *
+ * @return true if the next rendering is really required.
+ */
+ virtual bool IsNextUpdateForced() = 0;
/**
* @return true if core is still running and we can send messages
} // namespace Dali
-#endif // __DALI_INTERNAL_EVENT_THREAD_SERVICES_H__
+#endif // DALI_INTERNAL_EVENT_THREAD_SERVICES_H