*/
const SceneGraph::PropertyBase* GetSceneGraphProperty() const
{
- DALI_ASSERT_DEBUG(mProperty && "Get on uninitialized SceneGraph property") ;
- return mProperty ;
+ DALI_ASSERT_DEBUG(mProperty && "Accessing uninitialized SceneGraph property") ;
+ return mProperty;
}
std::string name; ///< The name of the property