{
Property::Value value( Property::ARRAY );
Property::Array* array = value.GetArray();
- size_t count( mValue.Size() );
+ uint32_t count = static_cast<uint32_t>( mValue.Size() );
if( array )
{
array->Reserve( count );
- for( size_t i( 0 ); i != count; ++i )
+ for( uint32_t i( 0 ); i != count; ++i )
{
array->PushBack( mValue[i] );
}
{
Property::Value value( Property::ARRAY );
Property::Array* array = value.GetArray();
- size_t count( mProgress.Size() );
+ uint32_t count = static_cast<uint32_t>( mProgress.Size() );
if( array )
{
array->Reserve( count );
- for( size_t i( 0 ); i != count; ++i )
+ for( uint32_t i( 0 ); i != count; ++i )
{
array->PushBack( mProgress[i] );
}
const Property::Array* array = propertyValue.GetArray();
if( array )
{
- size_t propertyArrayCount = array->Count();
+ uint32_t propertyArrayCount = static_cast<uint32_t>( array->Count() );
if( index == Dali::LinearConstrainer::Property::VALUE )
{
mValue.Clear(); // remove old values
mValue.Resize( propertyArrayCount );
- for( size_t i(0); i != propertyArrayCount; ++i )
+ for( uint32_t i(0); i != propertyArrayCount; ++i )
{
array->GetElementAt( i ).Get( mValue[ i ] );
}
{
mProgress.Clear(); // remove old values
mProgress.Resize( propertyArrayCount );
- for( size_t i(0); i != propertyArrayCount; ++i )
+ for( uint32_t i(0); i != propertyArrayCount; ++i )
{
array->GetElementAt( i ).Get( mProgress[ i ] );
}