Added Getters for Animator Connectors base class
[platform/core/uifw/dali-core.git] / dali / internal / event / animation / animator-connector.h
index da800cc..d672329 100644 (file)
@@ -2,7 +2,7 @@
 #define __DALI_INTERNAL_ANIMATOR_CONNECTOR_H__
 
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  */
 
 // INTERNAL INCLUDES
-#include <dali/internal/event/common/proxy-object.h>
 #include <dali/internal/event/animation/animator-connector-base.h>
 #include <dali/internal/event/animation/animation-impl.h>
 #include <dali/internal/update/common/property-owner.h>
 #include <dali/internal/update/animation/property-accessor.h>
 #include <dali/internal/update/animation/property-component-accessor.h>
-#include <dali/internal/update/animation/scene-graph-animator.h>
 #include <dali/internal/update/manager/update-manager.h>
 
 namespace Dali
@@ -37,14 +35,11 @@ namespace Internal
 /**
  * AnimatorConnector is used to connect SceneGraph::Animators for newly created scene-graph objects.
  *
- * The scene-graph objects are created by a ProxyObject e.g. Actor is a proxy for SceneGraph::Node.
- * AnimatorConnector observes the proxy object, in order to detect when a scene-graph object is created.
- *
  * SceneGraph::Animators weakly reference scene objects, and are automatically deleted when orphaned.
  * Therefore the AnimatorConnector is NOT responsible for disconnecting animators.
  */
 template < typename PropertyType >
-class AnimatorConnector : public AnimatorConnectorBase, public ProxyObject::Observer
+class AnimatorConnector : public AnimatorConnectorBase
 {
 public:
 
@@ -53,7 +48,7 @@ public:
 
   /**
    * Construct a new animator connector.
-   * @param[in] proxy The proxy for a scene-graph object to animate.
+   * @param[in] object The object for a scene-graph object to animate.
    * @param[in] propertyIndex The index of a property provided by the object.
    * @param[in] componentIndex Index to a sub component of a property, for use with Vector2, Vector3 and Vector4 (INVALID_PROPERTY_COMPONENTINDEX to use the whole property)
    * @param[in] animatorFunction A function used to animate the property.
@@ -61,14 +56,14 @@ public:
    * @param[in] period The time period of the animator.
    * @return A pointer to a newly allocated animator connector.
    */
-  static AnimatorConnectorBase* New( ProxyObject& proxy,
+  static AnimatorConnectorBase* New( Object& object,
                                      Property::Index propertyIndex,
                                      int componentIndex,
                                      AnimatorFunctionBase* animatorFunction,
                                      AlphaFunction alpha,
                                      const TimePeriod& period )
   {
-    return new AnimatorConnector< PropertyType >( proxy,
+    return new AnimatorConnector< PropertyType >( object,
                                                   propertyIndex,
                                                   componentIndex,
                                                   animatorFunction,
@@ -81,9 +76,9 @@ public:
    */
   virtual ~AnimatorConnector()
   {
-    if( mProxy )
+    if( mObject )
     {
-      mProxy->RemoveObserver( *this );
+      mObject->RemoveObserver( *this );
     }
 
     //If there is not a SceneGraph::Animator, the AnimatorConnector is responsible for deleting the mAnimatorFunction
@@ -104,7 +99,7 @@ public:
     DALI_ASSERT_ALWAYS( mParent == NULL && "AnimationConnector already has a parent" );
     mParent = &parent;
 
-    if( mProxy && mProxy->GetSceneObject() )
+    if( mObject && mObject->GetSceneObject() )
     {
       CreateAnimator();
     }
@@ -115,20 +110,16 @@ private:
   /**
    * Private constructor; see also AnimatorConnector::New().
    */
-  AnimatorConnector( ProxyObject& proxy,
+  AnimatorConnector( Object& object,
                      Property::Index propertyIndex,
                      int componentIndex,
                      Internal::AnimatorFunctionBase* animatorFunction,
                      AlphaFunction alpha,
                      const TimePeriod& period )
-  : AnimatorConnectorBase( alpha, period ),
-    mProxy( &proxy ),
+  : AnimatorConnectorBase( object, propertyIndex, componentIndex, alpha, period ),
     mAnimator(0),
-    mPropertyIndex( propertyIndex ),
-    mComponentIndex( componentIndex ),
     mAnimatorFunction( animatorFunction )
   {
-    proxy.AddObserver( *this );
   }
 
   // Undefined
@@ -138,32 +129,17 @@ private:
   AnimatorConnector& operator=( const AnimatorConnector& rhs );
 
   /**
-   * From ProxyObject::Observer
+   * From Object::Observer
    */
-  virtual void SceneObjectAdded( ProxyObject& proxy )
+  virtual void SceneObjectAdded( Object& object )
   {
     //If the animator has not been created yet, create it now.
-    if( !mAnimator )
+    if( !mAnimator && mObject )
     {
       CreateAnimator();
     }
   }
 
-  /**
-   * From ProxyObject::Observer
-   */
-  virtual void SceneObjectRemoved( ProxyObject& proxy )
-  {
-  }
-
-  /**
-   * From ProxyObject::Observer
-   */
-  virtual void ProxyDestroyed( ProxyObject& proxy )
-  {
-    mProxy = NULL;
-  }
-
    /**
    * Helper function to create a Scenegraph::Animator and add it to its correspondent SceneGraph::Animation.
    * @note This function will only be called the first time the object is added to the scene or at creation time if
@@ -176,13 +152,13 @@ private:
     DALI_ASSERT_DEBUG( mParent != NULL );
 
     //Get the PropertyOwner the animator is going to animate
-    const SceneGraph::PropertyOwner* propertyOwner = mProxy->GetSceneObject();
+    const SceneGraph::PropertyOwner* propertyOwner = mObject->GetSceneObject();
 
     //Get SceneGraph::BaseProperty
-    const SceneGraph::PropertyBase* baseProperty = mProxy->GetSceneObjectAnimatableProperty( mPropertyIndex );
+    const SceneGraph::PropertyBase* baseProperty = mObject->GetSceneObjectAnimatableProperty( mPropertyIndex );
 
     //Check if property is a component of another property
-    const int componentIndex = mProxy->GetPropertyComponentIndex( mPropertyIndex );
+    const int componentIndex = mObject->GetPropertyComponentIndex( mPropertyIndex );
     if( componentIndex != Property::INVALID_COMPONENT_INDEX )
     {
       mComponentIndex = componentIndex;
@@ -195,113 +171,186 @@ private:
       //Cast to AnimatableProperty
       const PropertyInterfaceType* animatableProperty = dynamic_cast< const PropertyInterfaceType* >( baseProperty );
 
-      //Dynamic cast will fail if BaseProperty is not an AnimatableProperty
-      DALI_ASSERT_DEBUG( animatableProperty != NULL && "Animating non-animatable property" );
+      if( animatableProperty == NULL )
+      {
+        if( baseProperty->IsTransformManagerProperty() )
+        {
+          mAnimator = SceneGraph::AnimatorTransformProperty< PropertyType,TransformManagerPropertyAccessor<PropertyType> >::New( *propertyOwner, *baseProperty, mAnimatorFunction, mAlphaFunction, mTimePeriod );
+        }
+        else
+        {
+          DALI_ASSERT_DEBUG( animatableProperty != NULL && "Animating non-animatable property" );
+        }
 
-      //Create the animator
-      mAnimator = AnimatorType::New( *propertyOwner, *animatableProperty, mAnimatorFunction, mAlphaFunction, mTimePeriod );
+      }
+      else
+      {
+        //Create the animator
+        mAnimator = AnimatorType::New( *propertyOwner, *animatableProperty, mAnimatorFunction, mAlphaFunction, mTimePeriod );
+      }
 
     }
     else
     {
-      ///Animating a component of the property
-
-      //Vector3
-      if ( PropertyTypes::Get< Vector3 >() == baseProperty->GetType() )
       {
-        // Cast to AnimatableProperty of type Vector3
-        const SceneGraph::AnimatableProperty<Vector3>* animatableProperty = dynamic_cast< const SceneGraph::AnimatableProperty<Vector3>* >( baseProperty );
+        ///Animating a component of the property
+        if ( PropertyTypes::Get< Vector2 >() == baseProperty->GetType() )
+        {
+          // Animate float component of Vector2 property
 
-        //Dynamic cast will fail if BaseProperty is not a Vector3 AnimatableProperty
-        DALI_ASSERT_DEBUG( animatableProperty != NULL && "Animating non-animatable property" );
+          // Cast to AnimatableProperty of type Vector2
+          const SceneGraph::AnimatableProperty<Vector2>* animatableProperty = dynamic_cast< const SceneGraph::AnimatableProperty<Vector2>* >( baseProperty );
+          DALI_ASSERT_DEBUG( animatableProperty != NULL && "Animating non-animatable property" );
 
-        switch( mComponentIndex )
-        {
-          case 0:
-          {
-            mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorX<Vector3> >::New( *propertyOwner,
-                                                                                                 *animatableProperty,
-                                                                                                 mAnimatorFunction,
-                                                                                                 mAlphaFunction,
-                                                                                                 mTimePeriod );
-            break;
-          }
-          case 1:
+          switch( mComponentIndex )
           {
-            mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorY<Vector3> >::New( *propertyOwner,
-                                                                                                 *animatableProperty,
-                                                                                                 mAnimatorFunction,
-                                                                                                 mAlphaFunction,
-                                                                                                 mTimePeriod );
-            break;
-          }
-          case 2:
-          {
-            mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorZ<Vector3> >::New( *propertyOwner,
-                                                                                                 *animatableProperty,
-                                                                                                 mAnimatorFunction,
-                                                                                                 mAlphaFunction,
-                                                                                                 mTimePeriod );
-            break;
-          }
-          default:
-          {
-            break;
+            case 0:
+            {
+              mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorX<Vector2> >::New( *propertyOwner,
+                                                                                                   *animatableProperty,
+                                                                                                   mAnimatorFunction,
+                                                                                                   mAlphaFunction,
+                                                                                                   mTimePeriod );
+              break;
+            }
+            case 1:
+            {
+              mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorY<Vector2> >::New( *propertyOwner,
+                                                                                                   *animatableProperty,
+                                                                                                   mAnimatorFunction,
+                                                                                                   mAlphaFunction,
+                                                                                                   mTimePeriod );
+              break;
+            }
+            default:
+            {
+              break;
+            }
           }
         }
-      }
-      else if ( PropertyTypes::Get< Vector4 >() == baseProperty->GetType() )
-      {
-        // Animate float component of Vector4 property
-
-        // Cast to AnimatableProperty of type Vector4
-        const SceneGraph::AnimatableProperty<Vector4>* animatableProperty = dynamic_cast< const SceneGraph::AnimatableProperty<Vector4>* >( baseProperty );
-
-        //Dynamic cast will fail if BaseProperty is not a Vector4 AnimatableProperty
-        DALI_ASSERT_DEBUG( animatableProperty != NULL && "Animating non-animatable property" );
 
-        switch( mComponentIndex )
+        else if ( PropertyTypes::Get< Vector3 >() == baseProperty->GetType() )
         {
-          case 0:
-          {
-            mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorX<Vector4> >::New( *propertyOwner,
-                                                                                                 *animatableProperty,
-                                                                                                 mAnimatorFunction,
-                                                                                                 mAlphaFunction,
-                                                                                                 mTimePeriod );
-            break;
-          }
-          case 1:
-          {
-            mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorY<Vector4> >::New( *propertyOwner,
-                                                                                                 *animatableProperty,
-                                                                                                 mAnimatorFunction,
-                                                                                                 mAlphaFunction,
-                                                                                                 mTimePeriod );
-            break;
-          }
-          case 2:
+          // Animate float component of Vector3 property
+          // Cast to AnimatableProperty of type Vector3
+          const SceneGraph::AnimatableProperty<Vector3>* animatableProperty = dynamic_cast< const SceneGraph::AnimatableProperty<Vector3>* >( baseProperty );
+
+          if( animatableProperty == NULL )
           {
-            mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorZ<Vector4> >::New( *propertyOwner,
-                                                                                                 *animatableProperty,
-                                                                                                 mAnimatorFunction,
-                                                                                                 mAlphaFunction,
-                                                                                                 mTimePeriod );
-            break;
+            if( baseProperty->IsTransformManagerProperty() )
+            {
+              if( mComponentIndex == 0 )
+              {
+                mAnimator = SceneGraph::AnimatorTransformProperty< float,TransformManagerPropertyComponentAccessor<Vector3,0> >::New( *propertyOwner, *baseProperty, mAnimatorFunction, mAlphaFunction, mTimePeriod );
+              }
+              else if( mComponentIndex == 1 )
+              {
+                mAnimator = SceneGraph::AnimatorTransformProperty< float,TransformManagerPropertyComponentAccessor<Vector3,1> >::New( *propertyOwner, *baseProperty, mAnimatorFunction, mAlphaFunction, mTimePeriod );
+              }
+              else if( mComponentIndex == 2 )
+              {
+                mAnimator = SceneGraph::AnimatorTransformProperty< float,TransformManagerPropertyComponentAccessor<Vector3,2> >::New( *propertyOwner, *baseProperty, mAnimatorFunction, mAlphaFunction, mTimePeriod );
+              }
+            }
+            else
+            {
+              DALI_ASSERT_DEBUG( animatableProperty != NULL && "Animating non-animatable property" );
+            }
           }
-          case 3:
+          else
           {
-            mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorW<Vector4> >::New( *propertyOwner,
-                                                                                                 *animatableProperty,
-                                                                                                 mAnimatorFunction,
-                                                                                                 mAlphaFunction,
-                                                                                                 mTimePeriod );
-            break;
+            //Dynamic cast will fail if BaseProperty is not a Vector3 AnimatableProperty
+            DALI_ASSERT_DEBUG( animatableProperty != NULL && "Animating non-animatable property" );
+
+            switch( mComponentIndex )
+            {
+              case 0:
+              {
+                mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorX<Vector3> >::New( *propertyOwner,
+                                                                                                     *animatableProperty,
+                                                                                                     mAnimatorFunction,
+                                                                                                     mAlphaFunction,
+                                                                                                     mTimePeriod );
+                break;
+              }
+              case 1:
+              {
+                mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorY<Vector3> >::New( *propertyOwner,
+                                                                                                     *animatableProperty,
+                                                                                                     mAnimatorFunction,
+                                                                                                     mAlphaFunction,
+                                                                                                     mTimePeriod );
+                break;
+              }
+              case 2:
+              {
+                mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorZ<Vector3> >::New( *propertyOwner,
+                                                                                                     *animatableProperty,
+                                                                                                     mAnimatorFunction,
+                                                                                                     mAlphaFunction,
+                                                                                                     mTimePeriod );
+                break;
+              }
+              default:
+              {
+                break;
+              }
+            }
           }
+        }
+        else if ( PropertyTypes::Get< Vector4 >() == baseProperty->GetType() )
+        {
+          // Animate float component of Vector4 property
+
+          // Cast to AnimatableProperty of type Vector4
+          const SceneGraph::AnimatableProperty<Vector4>* animatableProperty = dynamic_cast< const SceneGraph::AnimatableProperty<Vector4>* >( baseProperty );
 
-          default:
+          //Dynamic cast will fail if BaseProperty is not a Vector4 AnimatableProperty
+          DALI_ASSERT_DEBUG( animatableProperty != NULL && "Animating non-animatable property" );
+
+          switch( mComponentIndex )
           {
-            break;
+            case 0:
+            {
+              mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorX<Vector4> >::New( *propertyOwner,
+                                                                                                   *animatableProperty,
+                                                                                                   mAnimatorFunction,
+                                                                                                   mAlphaFunction,
+                                                                                                   mTimePeriod );
+              break;
+            }
+            case 1:
+            {
+              mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorY<Vector4> >::New( *propertyOwner,
+                                                                                                   *animatableProperty,
+                                                                                                   mAnimatorFunction,
+                                                                                                   mAlphaFunction,
+                                                                                                   mTimePeriod );
+              break;
+            }
+            case 2:
+            {
+              mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorZ<Vector4> >::New( *propertyOwner,
+                                                                                                   *animatableProperty,
+                                                                                                   mAnimatorFunction,
+                                                                                                   mAlphaFunction,
+                                                                                                   mTimePeriod );
+              break;
+            }
+            case 3:
+            {
+              mAnimator = SceneGraph::Animator< float, PropertyComponentAccessorW<Vector4> >::New( *propertyOwner,
+                                                                                                   *animatableProperty,
+                                                                                                   mAnimatorFunction,
+                                                                                                   mAlphaFunction,
+                                                                                                   mTimePeriod );
+              break;
+            }
+
+            default:
+            {
+              break;
+            }
           }
         }
       }
@@ -309,20 +358,16 @@ private:
 
     DALI_ASSERT_DEBUG( mAnimator != NULL );
 
-    //Add the new SceneGraph::Animator to its correspondent SceneGraph::Animation via message to UpdateManager
+    // Add the new SceneGraph::Animator to its correspondent SceneGraph::Animation via message
     const SceneGraph::Animation* animation = mParent->GetSceneObject();
     DALI_ASSERT_DEBUG( NULL != animation );
-    AddAnimatorMessage( mParent->GetUpdateManager().GetEventToUpdate(), *animation, *mAnimator );
+    AddAnimatorMessage( mParent->GetEventThreadServices(), *animation, *mAnimator );
   }
 
 protected:
 
-  ProxyObject* mProxy; ///< Not owned by the animator connector. Valid until ProxyDestroyed() is called.
   SceneGraph::AnimatorBase* mAnimator;
 
-  Property::Index mPropertyIndex;
-  int mComponentIndex;
-
   Internal::AnimatorFunctionBase* mAnimatorFunction;  ///< Owned by the animator connector until an Scenegraph::Animator is created
 };