// INTERNAL INCLUDES
#include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/common/set-wrapper.h>
+#include <dali/devel-api/common/set-wrapper.h>
#include <dali/internal/event/animation/animation-impl.h>
void AnimationPlaylist::AnimationCreated( Animation& animation )
{
- mAnimations.insert( &animation );
+ mAnimations.PushBack( &animation );
}
void AnimationPlaylist::AnimationDestroyed( Animation& animation )
{
- std::set< Animation* >::iterator iter = find( mAnimations.begin(), mAnimations.end(), &animation );
- DALI_ASSERT_ALWAYS( iter != mAnimations.end() && "Animation not found" );
+ Dali::Vector< Animation* >::Iterator iter = std::find( mAnimations.Begin(), mAnimations.End(), &animation );
+ DALI_ASSERT_ALWAYS( iter != mAnimations.End() && "Animation not found" );
- mAnimations.erase( iter );
+ mAnimations.Remove( iter );
}
void AnimationPlaylist::OnPlay( Animation& animation )
{
- mPlaylist.insert( Dali::Animation(&animation) );
+ mPlaylist.push_back( Dali::Animation(&animation) );
}
void AnimationPlaylist::OnClear( Animation& animation )
{
- mPlaylist.erase( Dali::Animation(&animation) );
+ std::vector< Dali::Animation >::iterator iter = std::find( mPlaylist.begin(), mPlaylist.end(), Dali::Animation(&animation) );
+ std::vector< Dali::Animation >::iterator last = mPlaylist.end();
+ if( iter != last )
+ {
+ --last; // move to real last
+ std::swap( *iter, *last ); // swap
+ mPlaylist.resize( mPlaylist.size() - 1u );
+ }
}
-void AnimationPlaylist::NotifyFinishedAnimations()
+void AnimationPlaylist::NotifyCompleted()
{
std::vector< Dali::Animation > finishedAnimations;
// Since animations can be unreferenced during the signal emissions, iterators into animationPointers may be invalidated.
// First copy and reference the finished animations, then emit signals
- for ( std::set< Animation* >::iterator iter = mAnimations.begin(); iter != mAnimations.end(); ++iter )
+ for ( Dali::Vector< Animation* >::Iterator iter = mAnimations.Begin(); iter != mAnimations.End(); ++iter )
{
Animation* animation = *iter;
// The animation may be present in mPlaylist - remove if necessary
// Note that the animation "Finish" signal is emitted after Stop() has been called
- mPlaylist.erase( Dali::Animation(animation) );
+ std::vector< Dali::Animation >::iterator iter = std::find( mPlaylist.begin(), mPlaylist.end(), Dali::Animation(animation) );
+ mPlaylist.erase( iter );
}
}