-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali/internal/event/animation/animation-playlist.h>
// INTERNAL INCLUDES
#include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/common/set-wrapper.h>
#include <dali/internal/event/animation/animation-impl.h>
void AnimationPlaylist::AnimationCreated( Animation& animation )
{
- mAnimations.insert( &animation );
+ mAnimations.PushBack( &animation );
}
void AnimationPlaylist::AnimationDestroyed( Animation& animation )
{
- std::set< Animation* >::iterator iter = find( mAnimations.begin(), mAnimations.end(), &animation );
- DALI_ASSERT_ALWAYS( iter != mAnimations.end() && "Animation not found" );
+ Dali::Vector< Animation* >::Iterator iter = std::find( mAnimations.Begin(), mAnimations.End(), &animation );
+ DALI_ASSERT_ALWAYS( iter != mAnimations.End() && "Animation not found" );
- mAnimations.erase( iter );
+ mAnimations.Remove( iter );
}
void AnimationPlaylist::OnPlay( Animation& animation )
{
- mPlaylist.insert( Dali::Animation(&animation) );
+ mPlaylist.push_back( Dali::Animation(&animation) );
}
void AnimationPlaylist::OnClear( Animation& animation )
{
- mPlaylist.erase( Dali::Animation(&animation) );
+ std::vector< Dali::Animation >::iterator iter = std::find( mPlaylist.begin(), mPlaylist.end(), Dali::Animation(&animation) );
+ std::vector< Dali::Animation >::iterator last = mPlaylist.end();
+ if( iter != last )
+ {
+ --last; // move to real last
+ std::swap( *iter, *last ); // swap
+ mPlaylist.resize( mPlaylist.size() - 1u );
+ }
}
-void AnimationPlaylist::NotifyFinishedAnimations()
+void AnimationPlaylist::NotifyCompleted()
{
std::vector< Dali::Animation > finishedAnimations;
// Since animations can be unreferenced during the signal emissions, iterators into animationPointers may be invalidated.
// First copy and reference the finished animations, then emit signals
- for ( std::set< Animation* >::iterator iter = mAnimations.begin(); iter != mAnimations.end(); ++iter )
+ for ( Dali::Vector< Animation* >::Iterator iter = mAnimations.Begin(); iter != mAnimations.End(); ++iter )
{
Animation* animation = *iter;
// The animation may be present in mPlaylist - remove if necessary
// Note that the animation "Finish" signal is emitted after Stop() has been called
- mPlaylist.erase( Dali::Animation(animation) );
+ std::vector< Dali::Animation >::iterator iter = std::find( mPlaylist.begin(), mPlaylist.end(), Dali::Animation(animation) );
+ DALI_ASSERT_DEBUG(iter != mPlaylist.end());
+ mPlaylist.erase( iter );
}
}
}
}
+void AnimationPlaylist::NotifyProgressReached( const SceneGraph::Animation* sceneGraphAnimation )
+{
+ std::vector< Dali::Animation > notifyProgressAnimations; // Will own animations until all emits have been done
+
+ for ( Dali::Vector< Animation* >::Iterator iter = mAnimations.Begin(); iter != mAnimations.End(); ++iter )
+ {
+ Animation* animation = *iter;
+
+ if ( ( animation->GetSceneObject() ) == sceneGraphAnimation )
+ {
+ // Store handles to animations that need signals emitted in the case of an animation being cleared in-between emits
+ notifyProgressAnimations.push_back( Dali::Animation( animation ) );
+ }
+ }
+
+ for ( std::vector< Dali::Animation >::iterator iter = notifyProgressAnimations.begin(); iter != notifyProgressAnimations.end(); ++iter )
+ {
+ Dali::Animation& handle = *iter;
+
+ GetImplementation(handle).EmitSignalProgressReached();
+ }
+}
+
} // namespace Internal
} // namespace Dali