AnimatorConnectorContainer mConnectors; ///< Owned by the Animation
- std::vector< ConnectorTargetValues > mConnectorActorTargetValues; //< Store Actor target values and matchinf connector index that need to set value on Animation::Play
+ std::vector< ConnectorTargetValues > mConnectorTargetValues; //< Used to store animating property target value information
// Cached for public getters
float mDurationSeconds;