void Resize(Actor& actor, const Vector3& size, AlphaFunction alpha, float delaySeconds, float durationSeconds);
/*
- * @copydoc Dali::Animation::GetCurrentProgress()
+ * @copydoc Dali::Animation::SetCurrentProgress()
*/
- float GetCurrentProgress();
+ void SetCurrentProgress(float progress);
/*
- * @copydoc Dali::Animation::SetCurrentProgress()
+ * @copydoc Dali::Animation::GetCurrentProgress()
*/
- void SetCurrentProgress(float progress);
+ float GetCurrentProgress();
/*
* @copydoc Dali::Animation::SetSpeedFactor()
*/
float GetSpeedFactor() const;
+ /*
+ * @copydoc Dali::Animation::SetPlayRange()
+ */
+ void SetPlayRange( const Vector2& range );
+
+ /*
+ * @copydoc Dali::Animation::GetPlayRange
+ */
+ Vector2 GetPlayRange() const;
+
public: // For connecting animators to animations
/**
float mDurationSeconds;
float mSpeedFactor;
bool mIsLooping;
+ Vector2 mPlayRange;
EndAction mEndAction;
EndAction mDestroyAction;
AlphaFunction mDefaultAlpha;