Remove std::vector from public api
[platform/core/uifw/dali-core.git] / dali / internal / event / animation / animation-impl.h
index a5fc53a..6272042 100644 (file)
@@ -188,7 +188,7 @@ public:
    * @param[in] attributes The attributes with which to perfrom this action.
    * @return true if action was done
    */
-  static bool DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes);
+  static bool DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes);
 
   /**
    * This callback is intended for internal use only, to avoid the overhead of using a signal.
@@ -311,111 +311,6 @@ public:
   void Animate( Actor& actor, const Path& path, const Vector3& forward, AlphaFunction alpha, TimePeriod period);
 
   /**
-   * @copydoc Dali::Animation::MoveBy(Actor actor, float x, float y, float z)
-   */
-  void MoveBy(Actor& actor, float x, float y, float z);
-
-  /**
-   * @copydoc Dali::Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha)
-   */
-  void MoveBy(Actor& actor, const Vector3& translation, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void MoveBy(Actor& actor, const Vector3& translation, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::MoveTo(Actor actor, float x, float y, float z)
-   */
-  void MoveTo(Actor& actor, float x, float y, float z);
-
-  /**
-   * @copydoc Dali::Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha)
-   */
-  void MoveTo(Actor& actor, const Vector3& translation, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void MoveTo(Actor& actor, const Vector3& translation, AlphaFunction alpha,  float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::RotateBy(Actor actor, Radian angle, Vector3 axis)
-   */
-  void RotateBy(Actor& actor, Radian angle, const Vector3& axis);
-
-  /**
-   * @copydoc Dali::Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)()
-   */
-  void RotateBy(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void RotateBy(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::RotateTo(Actor actor, Radian angle, Vector3 axis)
-   */
-  void RotateTo(Actor& actor, Radian angle, const Vector3& axis);
-
-  /**
-   * @copydoc Dali::Animation::RotateTo(Actor actor, Quaternion orientation)
-   */
-  void RotateTo(Actor& actor, const Quaternion& orientation);
-
-  /**
-   * @copydoc Dali::Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)
-   */
-  void RotateTo(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::RotateTo(Actor actor, Quaternion orientation, AlphaFunction alpha)
-   */
-  void RotateTo(Actor& actor, const Quaternion& orientation, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::RotateTo(Actor actor, Quaternion orientation, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void RotateTo(Actor& actor, const Quaternion& orientation, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)()
-   */
-  void RotateTo(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::ScaleBy(Actor actor, float x, float y, float z)()
-   */
-  void ScaleBy(Actor& actor, float x, float y, float z);
-
-  /**
-   * @copydoc Dali::Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha)
-   */
-  void ScaleBy(Actor& actor, const Vector3& scale, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void ScaleBy(Actor& actor, const Vector3& scale, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::ScaleTo(Actor actor, float x, float y, float z)
-   */
-  void ScaleTo(Actor& actor, float x, float y, float z);
-
-  /**
-   * @copydoc Dali::Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha)
-   */
-  void ScaleTo(Actor& actor, const Vector3& scale, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void ScaleTo(Actor& actor, const Vector3& scale, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
    * @copydoc Dali::Animation::Show()
    */
   void Show(Actor& actor, float delaySeconds);
@@ -425,96 +320,6 @@ public:
    */
   void Hide(Actor& actor, float delaySeconds);
 
-  /**
-   * @copydoc Dali::Animation::OpacityBy(Actor actor, float opacity)
-   */
-  void OpacityBy(Actor& actor, float opacity);
-
-  /**
-   * @copydoc Dali::Animation::OpacityBy(Actor actor, float opacity, AlphaFunction alpha)
-   */
-  void OpacityBy(Actor& actor, float opacity, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::OpacityBy(Actor actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds)()
-   */
-  void OpacityBy(Actor& actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::OpacityTo(Actor actor, float opacity)
-   */
-  void OpacityTo(Actor& actor, float opacity);
-
-  /**
-   * @copydoc Dali::Animation::OpacityTo(Actor actor, float opacity, AlphaFunction alpha)
-   */
-  void OpacityTo(Actor& actor, float opacity, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::OpacityTo(Actor actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void OpacityTo(Actor& actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::ColorBy(Actor actor, Vector4 color)
-   */
-  void ColorBy(Actor& actor, const Vector4& color);
-
-  /**
-   * @copydoc Dali::Animation::ColorBy(Actor actor, Vector4 color, AlphaFunction alpha)
-   */
-  void ColorBy(Actor& actor, const Vector4& color, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::ColorBy(Actor actor, Vector4 color, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void ColorBy(Actor& actor, const Vector4& color, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::ColorTo(Actor actor, Vector4 color)
-   */
-  void ColorTo(Actor& actor, const Vector4& color);
-
-  /**
-   * @copydoc Dali::Animation::ColorTo(Actor actor, Vector4 color, AlphaFunction alpha)
-   */
-  void ColorTo(Actor& actor, const Vector4& color, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::ColorTo(Actor actor, Vector4 color, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void ColorTo(Actor& actor, const Vector4& color, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::Resize(Actor actor, float width, float height)
-   */
-  void Resize(Actor& actor, float width, float height);
-
-  /**
-   * @copydoc Dali::Animation::Resize(Actor actor, float width, float height, AlphaFunction alpha)
-   */
-  void Resize(Actor& actor, float width, float height, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::Resize(Actor actor, float width, float height, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void Resize(Actor& actor, float width, float height, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
-  /**
-   * @copydoc Dali::Animation::Resize(Actor actor, Vector3 size)
-   */
-  void Resize(Actor& actor, const Vector3& size);
-
-  /**
-   * @copydoc Dali::Animation::Resize(Actor actor, Vector3 size, AlphaFunction alpha)
-   */
-  void Resize(Actor& actor, const Vector3& size, AlphaFunction alpha);
-
-  /**
-   * @copydoc Dali::Animation::Resize(Actor actor, Vector3 size, AlphaFunction alpha, float delaySeconds, float durationSeconds)
-   */
-  void Resize(Actor& actor, const Vector3& size, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
   /*
    * @copydoc Dali::Animation::SetCurrentProgress()
    */
@@ -563,26 +368,26 @@ public: // For connecting animators to animations
   }
 
   /**
-   * Retrieve the UpdateManager associated with this animation.
-   * @return The UpdateManager.
+   * Retrieve the event thread services object
+   * @return The interface for sending messages to the scene graph
    */
-  SceneGraph::UpdateManager& GetUpdateManager()
+  EventThreadServices& GetEventThreadServices()
   {
-    return mUpdateManager;
+    return mEventThreadServices;
   }
 
 protected:
 
   /**
    * Construct a new Animation.
-   * @param[in] updateManager The UpdateManager associated with this animation.
+   * @param[in] eventThreadServices The interface for sending messages to the scene graph
    * @param[in] playlist The list of currently playing animations.
    * @param[in] durationSeconds The duration of the animation in seconds.
    * @param[in] endAction The action to perform when the animation ends.
    * @param[in] disconnectAction The action to perform when the property owner of an animator is disconnected.
    * @param[in] defaultAlpha The default alpha function to apply to animators.
    */
-  Animation( SceneGraph::UpdateManager& updateManager,
+  Animation( EventThreadServices& eventThreadServices,
              AnimationPlaylist& playlist,
              float durationSeconds,
              EndAction endAction,
@@ -624,8 +429,7 @@ private:
   Animation& operator=(const Animation& rhs);
 
 private:
-
-  SceneGraph::UpdateManager& mUpdateManager;
+  EventThreadServices& mEventThreadServices;
   AnimationPlaylist& mPlaylist;
 
   const SceneGraph::Animation* mAnimation;