-#ifndef __DALI_INTERNAL_ANIMATION_H__
-#define __DALI_INTERNAL_ANIMATION_H__
+#ifndef DALI_INTERNAL_ANIMATION_H
+#define DALI_INTERNAL_ANIMATION_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/object/ref-object.h>
+#include <dali/devel-api/animation/animation-devel.h>
+#include <dali/devel-api/common/owner-container.h>
+#include <dali/internal/event/animation/key-frames-impl.h>
+#include <dali/internal/event/common/event-thread-services.h>
#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/base-object.h>
-#include <dali/internal/event/animation/animator-connector-base.h>
-#include <dali/internal/event/animation/key-frames-impl.h>
-#include <dali/internal/event/animation/path-impl.h>
+#include <dali/public-api/object/ref-object.h>
namespace Dali
{
-
namespace Internal
{
-
namespace SceneGraph
{
class Animation;
class UpdateManager;
-}
+} // namespace SceneGraph
class Actor;
class Animation;
class AnimationPlaylist;
+class AnimatorConnectorBase;
class Object;
-class ShaderEffect;
+class Path;
-typedef IntrusivePtr<Animation> AnimationPtr;
-typedef std::vector<AnimationPtr> AnimationContainer;
+using AnimationPtr = IntrusivePtr<Animation>;
+using AnimationContainer = std::vector<AnimationPtr>;
-typedef AnimationContainer::iterator AnimationIter;
-typedef AnimationContainer::const_iterator AnimationConstIter;
+using AnimationIter = AnimationContainer::iterator;
+using AnimationConstIter = AnimationContainer::const_iterator;
/**
* Animation is a proxy for a SceneGraph::Animation object.
class Animation : public BaseObject
{
public:
+ enum Type : uint8_t
+ {
+ TO, ///< Animating TO the given value
+ BY, ///< Animating BY the given value
+ BETWEEN ///< Animating BETWEEN key-frames
+ };
- typedef Dali::Animation::EndAction EndAction;
- typedef Dali::Animation::Interpolation Interpolation;
-
- typedef void (*FinishedCallback)(Object* object);
+ using EndAction = Dali::Animation::EndAction;
+ using Interpolation = Dali::Animation::Interpolation;
/**
* Create a new Animation object.
void SetDuration(float seconds);
/**
+ * @copydoc Dali::DevelAnimation::SetProgressNotification()
+ */
+ void SetProgressNotification(float progress);
+
+ /**
+ * @copydoc Dali::DevelAnimation::GetProgressNotification()
+ */
+ float GetProgressNotification();
+
+ /**
* @copydoc Dali::Animation::GetDuration()
*/
float GetDuration() const;
/**
* @copydoc Dali::Animation::SetLooping()
*/
- void SetLooping(bool looping);
+ void SetLooping(bool on);
+
+ /**
+ * @copydoc Dali::Animation::SetLoopCount()
+ */
+ void SetLoopCount(int32_t count);
+
+ /**
+ * @copydoc Dali::Animation::GetLoopCount()
+ */
+ int32_t GetLoopCount();
+
+ /**
+ * @copydoc Dali::Animation::GetCurrentLoop()
+ */
+ int32_t GetCurrentLoop();
/**
* @copydoc Dali::Animation::IsLooping()
/**
* @copydoc Dali::Animation::PlayFrom()
*/
- void PlayFrom( float progress );
+ void PlayFrom(float progress);
+
+ /**
+ * @copydoc Dali::Animation::PlayAfter()
+ */
+ void PlayAfter(float delaySeconds);
/**
* @copydoc Dali::Animation::Pause()
void Pause();
/**
+ * @copydoc Dali::Animation::GetState()
+ */
+ Dali::Animation::State GetState() const;
+
+ /**
* @copydoc Dali::Animation::Stop()
*/
void Stop();
Dali::Animation::AnimationSignalType& FinishedSignal();
/**
+ * @copydoc Dali::DevelAnimation::ProgressHasBeenReachedSignal()
+ */
+ Dali::Animation::AnimationSignalType& ProgressReachedSignal();
+
+ /**
* Emit the Finished signal
*/
void EmitSignalFinish();
/**
+ * Emit the ProgressReached signal
+ */
+ void EmitSignalProgressReached();
+
+ /**
* Connects a callback function with the object's signals.
* @param[in] object The object providing the signal.
* @param[in] tracker Used to disconnect the signal.
* @return True if the signal was connected.
* @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
*/
- static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+ static bool DoConnectSignal(BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor);
/**
* Performs actions as requested using the action name.
* @param[in] attributes The attributes with which to perfrom this action.
* @return true if action was done
*/
- static bool DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes);
-
- /**
- * This callback is intended for internal use only, to avoid the overhead of using a signal.
- * @param[in] callback The callback function to connect.
- * @param[in] object The internal object requesting the callback, or NULL.
- */
- void SetFinishedCallback( FinishedCallback callback, Object* object );
+ static bool DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes);
/**
* @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue)
*/
- void AnimateBy(Property& target, Property::Value& relativeValue);
+ void AnimateBy(Property& target, Property::Value relativeValue);
/**
* @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue, AlphaFunction alpha)
*/
- void AnimateBy(Property& target, Property::Value& relativeValue, AlphaFunction alpha);
+ void AnimateBy(Property& target, Property::Value relativeValue, AlphaFunction alpha);
/**
* @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue, TimePeriod period)
*/
- void AnimateBy(Property& target, Property::Value& relativeValue, TimePeriod period);
+ void AnimateBy(Property& target, Property::Value relativeValue, TimePeriod period);
/**
* @copydoc Dali::Animation::AnimateBy(Property target, Property::Value relativeValue, AlphaFunction alpha, TimePeriod period)
*/
- void AnimateBy(Property& target, Property::Value& relativeValue, AlphaFunction alpha, TimePeriod period);
+ void AnimateBy(Property& target, Property::Value relativeValue, AlphaFunction alpha, TimePeriod period);
/**
* @copydoc Dali::Animation::AnimateTo(Property target, Property::Value destinationValue)
*/
- void AnimateTo(Property& target, Property::Value& destinationValue);
+ void AnimateTo(Property& target, Property::Value destinationValue);
/**
* @copydoc Dali::Animation::AnimateTo(Property target, Property::Value destinationValue, AlphaFunction alpha)
*/
- void AnimateTo(Property& target, Property::Value& destinationValue, AlphaFunction alpha);
+ void AnimateTo(Property& target, Property::Value destinationValue, AlphaFunction alpha);
/**
* @copydoc Dali::Animation::AnimateTo(Property target, Property::Value destinationValue, TimePeriod period)
*/
- void AnimateTo(Property& target, Property::Value& destinationValue, TimePeriod period);
+ void AnimateTo(Property& target, Property::Value destinationValue, TimePeriod period);
/**
* @copydoc Dali::Animation::AnimateTo(Property target, Property::Value destinationValue, AlphaFunction alpha, TimePeriod period)
*/
- void AnimateTo(Property& target, Property::Value& destinationValue, AlphaFunction alpha, TimePeriod period);
-
- /**
- * Animate a property to a destination value.
- * @param [in] targetObject The target object to animate.
- * @param [in] targetPropertyIndex The index of the target property.
- * @param [in] componentIndex Index to a sub component of a property, for use with Vector2, Vector3 and Vector4
- * @param [in] destinationValue The destination value.
- * @param [in] alpha The alpha function to apply.
- * @param [in] period The effect will occur during this time period.
- */
- void AnimateTo(Object& targetObject, Property::Index targetPropertyIndex, int componentIndex, Property::Value& destinationValue, AlphaFunction alpha, TimePeriod period);
+ void AnimateTo(Property& target, Property::Value destinationValue, AlphaFunction alpha, TimePeriod period);
/**
* @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames)
/**
* @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, Interpolation interpolation)
*/
- void AnimateBetween(Property target, const KeyFrames& keyFrames, Interpolation interpolation );
+ void AnimateBetween(Property target, const KeyFrames& keyFrames, Interpolation interpolation);
/**
* @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, TimePeriod period)
/**
* @copydoc Dali::Animation::AnimateBetween(Property target, KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation )
*/
- void AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation );
+ void AnimateBetween(Property target, const KeyFrames& keyFrames, AlphaFunction alpha, TimePeriod period, Interpolation interpolation);
// Actor-specific convenience functions
/**
* @copydoc Dali::Animation::Animate( Actor actor, Path path, const Vector3& forward )
*/
- void Animate( Actor& actor, const Path& path, const Vector3& forward );
+ void Animate(Actor& actor, const Path& path, const Vector3& forward);
/**
* @copydoc Dali::Animation::Animate( Actor actor, Path path, const Vector3& forward, AlphaFunction alpha )
*/
- void Animate( Actor& actor, const Path& path, const Vector3& forward, AlphaFunction alpha );
+ void Animate(Actor& actor, const Path& path, const Vector3& forward, AlphaFunction alpha);
/**
* @copydoc Dali::Animation::Animate( Actor actor, Path path, const Vector3& forward, TimePeriod period )
*/
- void Animate( Actor& actor, const Path& path, const Vector3& forward, TimePeriod period );
+ void Animate(Actor& actor, const Path& path, const Vector3& forward, TimePeriod period);
/**
* @copydoc Dali::Animation::Animate( Actor actor, Path path, const Vector3& forward, AlphaFunction alpha, TimePeriod period)
*/
- void Animate( Actor& actor, const Path& path, const Vector3& forward, AlphaFunction alpha, TimePeriod period);
-
- /**
- * @copydoc Dali::Animation::MoveBy(Actor actor, float x, float y, float z)
- */
- void MoveBy(Actor& actor, float x, float y, float z);
-
- /**
- * @copydoc Dali::Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha)
- */
- void MoveBy(Actor& actor, const Vector3& translation, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::MoveBy(Actor actor, Vector3 displacement, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void MoveBy(Actor& actor, const Vector3& translation, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::MoveTo(Actor actor, float x, float y, float z)
- */
- void MoveTo(Actor& actor, float x, float y, float z);
-
- /**
- * @copydoc Dali::Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha)
- */
- void MoveTo(Actor& actor, const Vector3& translation, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::MoveTo(Actor actor, Vector3 position, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void MoveTo(Actor& actor, const Vector3& translation, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::RotateBy(Actor actor, Radian angle, Vector3 axis)
- */
- void RotateBy(Actor& actor, Radian angle, const Vector3& axis);
-
- /**
- * @copydoc Dali::Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)()
- */
- void RotateBy(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::RotateBy(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void RotateBy(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Radian angle, Vector3 axis)
- */
- void RotateTo(Actor& actor, Radian angle, const Vector3& axis);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Quaternion orientation)
- */
- void RotateTo(Actor& actor, const Quaternion& orientation);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha)
- */
- void RotateTo(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Quaternion orientation, AlphaFunction alpha)
- */
- void RotateTo(Actor& actor, const Quaternion& orientation, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Quaternion orientation, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void RotateTo(Actor& actor, const Quaternion& orientation, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::RotateTo(Actor actor, Radian angle, Vector3 axis, AlphaFunction alpha, float delaySeconds, float durationSeconds)()
- */
- void RotateTo(Actor& actor, Radian angle, const Vector3& axis, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::ScaleBy(Actor actor, float x, float y, float z)()
- */
- void ScaleBy(Actor& actor, float x, float y, float z);
-
- /**
- * @copydoc Dali::Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha)
- */
- void ScaleBy(Actor& actor, const Vector3& scale, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::ScaleBy(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void ScaleBy(Actor& actor, const Vector3& scale, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::ScaleTo(Actor actor, float x, float y, float z)
- */
- void ScaleTo(Actor& actor, float x, float y, float z);
-
- /**
- * @copydoc Dali::Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha)
- */
- void ScaleTo(Actor& actor, const Vector3& scale, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::ScaleTo(Actor actor, Vector3 scale, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void ScaleTo(Actor& actor, const Vector3& scale, AlphaFunction alpha, float delaySeconds, float durationSeconds);
+ void Animate(Actor& actor, const Path& path, const Vector3& forward, AlphaFunction alpha, TimePeriod period);
/**
* @copydoc Dali::Animation::Show()
void Hide(Actor& actor, float delaySeconds);
/**
- * @copydoc Dali::Animation::OpacityBy(Actor actor, float opacity)
- */
- void OpacityBy(Actor& actor, float opacity);
-
- /**
- * @copydoc Dali::Animation::OpacityBy(Actor actor, float opacity, AlphaFunction alpha)
- */
- void OpacityBy(Actor& actor, float opacity, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::OpacityBy(Actor actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds)()
- */
- void OpacityBy(Actor& actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::OpacityTo(Actor actor, float opacity)
- */
- void OpacityTo(Actor& actor, float opacity);
-
- /**
- * @copydoc Dali::Animation::OpacityTo(Actor actor, float opacity, AlphaFunction alpha)
- */
- void OpacityTo(Actor& actor, float opacity, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::OpacityTo(Actor actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void OpacityTo(Actor& actor, float opacity, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::ColorBy(Actor actor, Vector4 color)
- */
- void ColorBy(Actor& actor, const Vector4& color);
-
- /**
- * @copydoc Dali::Animation::ColorBy(Actor actor, Vector4 color, AlphaFunction alpha)
- */
- void ColorBy(Actor& actor, const Vector4& color, AlphaFunction alpha);
-
- /**
- * @copydoc Dali::Animation::ColorBy(Actor actor, Vector4 color, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void ColorBy(Actor& actor, const Vector4& color, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /**
- * @copydoc Dali::Animation::ColorTo(Actor actor, Vector4 color)
- */
- void ColorTo(Actor& actor, const Vector4& color);
-
- /**
- * @copydoc Dali::Animation::ColorTo(Actor actor, Vector4 color, AlphaFunction alpha)
+ * @copydoc Dali::Animation::SetCurrentProgress()
*/
- void ColorTo(Actor& actor, const Vector4& color, AlphaFunction alpha);
+ void SetCurrentProgress(float progress);
/**
- * @copydoc Dali::Animation::ColorTo(Actor actor, Vector4 color, AlphaFunction alpha, float delaySeconds, float durationSeconds)
+ * @copydoc Dali::Animation::GetCurrentProgress()
*/
- void ColorTo(Actor& actor, const Vector4& color, AlphaFunction alpha, float delaySeconds, float durationSeconds);
+ float GetCurrentProgress();
/**
- * @copydoc Dali::Animation::Resize(Actor actor, float width, float height)
+ * @copydoc Dali::Animation::SetSpeedFactor()
*/
- void Resize(Actor& actor, float width, float height);
+ void SetSpeedFactor(float factor);
/**
- * @copydoc Dali::Animation::Resize(Actor actor, float width, float height, AlphaFunction alpha)
+ * @copydoc Dali::Animation::GetSpeedFactor()
*/
- void Resize(Actor& actor, float width, float height, AlphaFunction alpha);
+ float GetSpeedFactor() const;
/**
- * @copydoc Dali::Animation::Resize(Actor actor, float width, float height, AlphaFunction alpha, float delaySeconds, float durationSeconds)
+ * @copydoc Dali::Animation::SetPlayRange()
*/
- void Resize(Actor& actor, float width, float height, AlphaFunction alpha, float delaySeconds, float durationSeconds);
+ void SetPlayRange(const Vector2& range);
/**
- * @copydoc Dali::Animation::Resize(Actor actor, Vector3 size)
+ * @copydoc Dali::Animation::GetPlayRange()
*/
- void Resize(Actor& actor, const Vector3& size);
+ Vector2 GetPlayRange() const;
/**
- * @copydoc Dali::Animation::Resize(Actor actor, Vector3 size, AlphaFunction alpha)
+ * @copydoc Dali::Animation::SetLoopingMode()
*/
- void Resize(Actor& actor, const Vector3& size, AlphaFunction alpha);
+ void SetLoopingMode(Dali::Animation::LoopingMode loopingMode);
/**
- * @copydoc Dali::Animation::Resize(Actor actor, Vector3 size, AlphaFunction alpha, float delaySeconds, float durationSeconds)
- */
- void Resize(Actor& actor, const Vector3& size, AlphaFunction alpha, float delaySeconds, float durationSeconds);
-
- /*
- * @copydoc Dali::Animation::SetCurrentProgress()
- */
- void SetCurrentProgress(float progress);
-
- /*
- * @copydoc Dali::Animation::GetCurrentProgress()
- */
- float GetCurrentProgress();
-
- /*
- * @copydoc Dali::Animation::SetSpeedFactor()
- */
- void SetSpeedFactor( float factor );
-
- /*
- * @copydoc Dali::Animation::GetSpeedFactor()
- */
- float GetSpeedFactor() const;
-
- /*
- * @copydoc Dali::Animation::SetPlayRange()
+ * @copydoc Dali::Animation::GetLoopingMode()
*/
- void SetPlayRange( const Vector2& range );
-
- /*
- * @copydoc Dali::Animation::GetPlayRange
- */
- Vector2 GetPlayRange() const;
+ Dali::Animation::LoopingMode GetLoopingMode() const;
public: // For connecting animators to animations
-
/**
* Add an animator connector.
* @param[in] connector The animator connector.
*/
- void AddAnimatorConnector( AnimatorConnectorBase* connector );
+ void AddAnimatorConnector(AnimatorConnectorBase* connector);
/**
* Retrieve the SceneGraph::Animation object.
}
/**
- * Retrieve the UpdateManager associated with this animation.
- * @return The UpdateManager.
+ * Retrieve the event thread services object
+ * @return The interface for sending messages to the scene graph
*/
- SceneGraph::UpdateManager& GetUpdateManager()
+ EventThreadServices& GetEventThreadServices()
{
- return mUpdateManager;
+ return mEventThreadServices;
}
protected:
-
/**
* Construct a new Animation.
- * @param[in] updateManager The UpdateManager associated with this animation.
+ * @param[in] eventThreadServices The interface for sending messages to the scene graph
* @param[in] playlist The list of currently playing animations.
* @param[in] durationSeconds The duration of the animation in seconds.
* @param[in] endAction The action to perform when the animation ends.
* @param[in] disconnectAction The action to perform when the property owner of an animator is disconnected.
* @param[in] defaultAlpha The default alpha function to apply to animators.
*/
- Animation( SceneGraph::UpdateManager& updateManager,
- AnimationPlaylist& playlist,
- float durationSeconds,
- EndAction endAction,
- EndAction disconnectAction,
- AlphaFunction defaultAlpha);
+ Animation(EventThreadServices& eventThreadServices,
+ AnimationPlaylist& playlist,
+ float durationSeconds,
+ EndAction endAction,
+ EndAction disconnectAction,
+ AlphaFunction defaultAlpha);
/**
* Second-phase constructor.
/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~Animation();
+ ~Animation() override;
private:
-
/**
* Extends the duration when an animator is added with TimePeriod that exceeds current duration.
* @param[in] timePeriod The time period for an animator.
*/
- void ExtendDuration( const TimePeriod& timePeriod );
+ void ExtendDuration(const TimePeriod& timePeriod);
// Undefined
Animation(const Animation&);
Animation& operator=(const Animation& rhs);
private:
+ struct ConnectorTargetValues
+ {
+ ConnectorTargetValues() = default;
+
+ ConnectorTargetValues(Property::Value value, TimePeriod time, std::size_t index, Animation::Type type)
+ : targetValue(std::move(value)),
+ timePeriod(time),
+ connectorIndex(index),
+ animatorType(type)
+ {
+ }
+
+ Property::Value targetValue;
+ TimePeriod timePeriod{0.f};
+ std::size_t connectorIndex{0};
+ Animation::Type animatorType{TO};
+ };
+
+ enum class Notify : uint8_t
+ {
+ USE_CURRENT_VALUE, ///< Set the current value for the property
+ USE_TARGET_VALUE, ///< Set the animator's target value for the property
+ FORCE_CURRENT_VALUE, ///< Set the current value for the property even if the end action is to discard
+ };
- SceneGraph::UpdateManager& mUpdateManager;
- AnimationPlaylist& mPlaylist;
-
- const SceneGraph::Animation* mAnimation;
-
- int mNotificationCount; ///< Keep track of how many Finished signals have been emitted.
-
- Dali::Animation::AnimationSignalType mFinishedSignal;
-
- FinishedCallback mFinishedCallback;
- Object* mFinishedCallbackObject;
+private:
+ /**
+ * Compares the end times of the animators returning true if lhs end time is less than rhs end time.
+ * @param[in] lhs The first comparator
+ * @param[in] rhs The second comparator
+ * @return True if end time of lhs is less, false otherwise.
+ */
+ static bool CompareConnectorEndTimes(const ConnectorTargetValues& lhs, const ConnectorTargetValues& rhs);
- AnimatorConnectorContainer mConnectors; ///< Owned by the Animation
+ /**
+ * Notifies all the objects whose properties are being animated.
+ * @param[in] notifyValueType Whether we should set the current or target value
+ */
+ void NotifyObjects(Notify notifyValueType);
- // Cached for public getters
- float mDurationSeconds;
- float mSpeedFactor;
- bool mIsLooping;
- Vector2 mPlayRange;
- EndAction mEndAction;
- EndAction mDisconnectAction;
- AlphaFunction mDefaultAlpha;
+ /**
+ * Sends message to SceneGraph with final progress value
+ */
+ void SendFinalProgressNotificationMessage();
+private:
+ using AnimatorConnectorContainer = OwnerContainer<AnimatorConnectorBase*>;
+ using ConnectorTargetValuesContainer = std::vector<ConnectorTargetValues>;
+
+ const SceneGraph::Animation* mAnimation{nullptr};
+
+ EventThreadServices& mEventThreadServices;
+ AnimationPlaylist& mPlaylist;
+
+ Dali::Animation::AnimationSignalType mFinishedSignal{};
+ Dali::Animation::AnimationSignalType mProgressReachedSignal{};
+
+ AnimatorConnectorContainer mConnectors{}; ///< Owned by the Animation
+ ConnectorTargetValuesContainer mConnectorTargetValues{}; //< Used to store animating property target value information
+
+ AlphaFunction mDefaultAlpha;
+ Vector2 mPlayRange{0.0f, 1.0f};
+ float mDurationSeconds;
+ float mSpeedFactor{1.0f};
+ int32_t mNotificationCount{0}; ///< Keep track of how many Finished signals have been emitted.
+ int32_t mLoopCount{1};
+ int32_t mCurrentLoop{0};
+ float mProgressReachedMarker{0.0f};
+ float mDelaySeconds{0.0f};
+ EndAction mEndAction;
+ EndAction mDisconnectAction;
+ Dali::Animation::State mState{Dali::Animation::STOPPED};
+ bool mAutoReverseEnabled{false}; ///< Flag to identify that the looping mode is auto reverse.
};
} // namespace Internal
inline Internal::Animation& GetImplementation(Dali::Animation& animation)
{
- DALI_ASSERT_ALWAYS( animation && "Animation handle is empty" );
+ DALI_ASSERT_ALWAYS(animation && "Animation handle is empty");
BaseObject& handle = animation.GetBaseObject();
inline const Internal::Animation& GetImplementation(const Dali::Animation& animation)
{
- DALI_ASSERT_ALWAYS( animation && "Animation handle is empty" );
+ DALI_ASSERT_ALWAYS(animation && "Animation handle is empty");
const BaseObject& handle = animation.GetBaseObject();
} // namespace Dali
-#endif // __DALI_INTERNAL_ANIMATION_H__
+#endif // DALI_INTERNAL_ANIMATION_H