{
//Rotation animation
AddAnimatorConnector( AnimatorConnector<Quaternion>::New( actor,
- Dali::Actor::Property::ROTATION,
+ Dali::Actor::Property::ORIENTATION,
Property::INVALID_COMPONENT_INDEX,
new PathRotationFunctor( pathCopy, forward ),
alpha,
ExtendDuration( TimePeriod(delaySeconds, durationSeconds) );
AddAnimatorConnector( AnimatorConnector<Quaternion>::New( actor,
- Dali::Actor::Property::ROTATION,
+ Dali::Actor::Property::ORIENTATION,
Property::INVALID_COMPONENT_INDEX,
new RotateByAngleAxis(angle, axis),
alpha,
ExtendDuration( TimePeriod(delaySeconds, durationSeconds) );
AddAnimatorConnector( AnimatorConnector<Quaternion>::New( actor,
- Dali::Actor::Property::ROTATION,
+ Dali::Actor::Property::ORIENTATION,
Property::INVALID_COMPONENT_INDEX,
new RotateToQuaternion(rotation),
alpha,