*/
void SetDepthIndex( int depthIndex );
+ /**
+ * @brief Get the scene graph object ( the node attachment )
+ *
+ * @return the scene object
+ */
+ SceneGraph::RendererAttachment* GetRendererSceneObject();
+
public: // Default property extensions from Object
/**
private: // implementation
Renderer();
+ void Initialize();
+
private: // unimplemented methods
Renderer( const Renderer& );
Renderer& operator=( const Renderer& );
SceneGraph::RendererAttachment* mSceneObject;
ObjectConnector<Geometry> mGeometryConnector; ///< Connector that holds the geometry used by this renderer
ObjectConnector<Material> mMaterialConnector; ///< Connector that holds the material used by this renderer
-
+ bool mOnStage;
};
} // namespace Internal