-#ifndef __DALI_INTERNAL_LAYER_H__
-#define __DALI_INTERNAL_LAYER_H__
-
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+#ifndef DALI_INTERNAL_LAYER_H
+#define DALI_INTERNAL_LAYER_H
+
+/*
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
#include <dali/public-api/actors/layer.h>
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/actors/actor-declarations.h>
-#include <dali/internal/event/images/frame-buffer-image-impl.h>
namespace Dali
{
public:
/**
+ * @copydoc Dali::Layer::ZValue(const Vector3&, float)
+ *
+ * This is the default sorting function.
+ * It is useful for 2D user interfaces, and it's used to sort translucent renderers.
+ *
+ * Only the Z signed distance from the camera is considererd, lower values will be drawn on top.
+ *
+ * @param[in] position position of actor in view space
+ * @return depth
+ */
+ static float ZValue(const Vector3& position)
+ {
+ // inlined so we avoid a function call when sorting renderers
+ return position.z;
+ }
+
+ /**
* Create a new Layer.
* @return A smart-pointer to the newly allocated Layer.
*/
/**
* Create a new root layer; this is typically owned by the stage.
- * @param[in] stage The owning stage.
* @param[in] layerList The layer will be added to this ordered list.
- * @param[in] manager The update manager to install a root node with.
- * @param[in] systemLevel True if using the SystemOverlay API; see Integration::GetSystemOverlay() for more details.
* @return A smart-pointer to the newly allocated Actor.
*/
- static LayerPtr NewRoot( Stage& stage, LayerList& layerList, SceneGraph::UpdateManager& manager, bool systemLevel );
+ static LayerPtr NewRoot( LayerList& layerList );
/**
* @copydoc Dali::Internal::Actor::OnInitialize
*/
void OnInitialize();
- /**
+ /**
* Query the current depth of the layer
*/
unsigned int GetDepth() const;
}
/**
+ * @copydoc Dali::Layer::SetBehavior()
+ */
+ void SetBehavior( Dali::Layer::Behavior behavior );
+
+ /**
+ * @copydoc Dali::Layer::GetBehavior()
+ */
+ Dali::Layer::Behavior GetBehavior() const
+ {
+ return mBehavior;
+ }
+
+ /**
* @copydoc Dali::Layer::SetDepthTestDisabled()
*/
void SetDepthTestDisabled( bool disable );
void SetSortFunction(Dali::Layer::SortFunctionType function);
/**
- * Helper function to get the scene object.
- * This should only be called by Stage
- * @return the scene object for the layer.
+ * @copydoc Dali::Layer::SetTouchConsumed()
*/
- const SceneGraph::Layer& GetSceneLayerOnStage() const;
+ void SetTouchConsumed( bool consume );
/**
- * @copydoc Dali::Internal::Actor::DoAction()
+ * @copydoc Dali::Layer::IsTouchConsumed()
*/
- static bool DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes);
+ bool IsTouchConsumed() const;
-public: // Default property extensions from ProxyObject
/**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyCount()
+ * @copydoc Dali::Layer::SetHoverConsumed()
*/
- virtual unsigned int GetDefaultPropertyCount() const;
+ void SetHoverConsumed( bool consume );
/**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyIndices()
+ * @copydoc Dali::Layer::IsHoverConsumed()
*/
- virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
+ bool IsHoverConsumed() const;
/**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyName()
- */
- virtual const std::string& GetDefaultPropertyName(Property::Index index) const;
-
- /**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyIndex()
+ * Helper function to get the scene object.
+ * This should only be called by Stage
+ * @return the scene object for the layer.
*/
- virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const;
+ const SceneGraph::Layer& GetSceneLayerOnStage() const;
/**
- * @copydoc Dali::Internal::ProxyObject::IsDefaultPropertyWritable()
+ * @copydoc Dali::Internal::Actor::DoAction()
*/
- virtual bool IsDefaultPropertyWritable(Property::Index index) const;
+ static bool DoAction(BaseObject* object, const std::string& actionName, const Property::Map& attributes);
- /**
- * @copydoc Dali::Internal::ProxyObject::IsDefaultPropertyAnimatable()
- */
- virtual bool IsDefaultPropertyAnimatable(Property::Index index) const;
+public: // Default property extensions from Object
/**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultPropertyType()
+ * @copydoc Dali::Internal::Object::SetDefaultProperty()
*/
- virtual Property::Type GetDefaultPropertyType(Property::Index index) const;
+ virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue);
/**
- * @copydoc Dali::Internal::ProxyObject::SetDefaultProperty()
+ * @copydoc Dali::Internal::Object::GetDefaultProperty()
*/
- virtual void SetDefaultProperty(Property::Index index, const Property::Value& propertyValue);
+ virtual Property::Value GetDefaultProperty( Property::Index index ) const;
/**
- * @copydoc Dali::Internal::ProxyObject::GetDefaultProperty()
+ * @copydoc Dali::Internal::Object::GetDefaultProperty()
*/
- virtual Property::Value GetDefaultProperty( Property::Index index ) const;
+ virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const;
protected:
/**
* Construct a new layer.
* @param[in] type Either Actor::LAYER or Actor::ROOT_LAYER if this is the root actor.
+ * @param[in] layer the scene graph layer
*/
- Layer( Actor::DerivedType type );
+ Layer( Actor::DerivedType type, const SceneGraph::Layer& layer );
/**
* A reference counted object may only be deleted by calling Unreference()
private: // From Actor
/**
- * From Actor; create a node to represent the layer in the scene-graph.
- * @return A newly allocated layer node.
- */
- virtual SceneGraph::Node* CreateNode() const;
-
- /**
* From Actor.
*/
virtual void OnStageConnectionInternal();
LayerList* mLayerList; ///< Only valid when layer is on-stage
// These properties not animatable; the actor side has the most up-to-date values
- FrameBufferImagePtr mFrameBufferImage; ///< Ticket for offscreen render target
ClippingBox mClippingBox; ///< The clipping box, in window coordinates
Dali::Layer::SortFunctionType mSortFunction; ///< Used to sort semi-transparent geometry
+ Dali::Layer::Behavior mBehavior; ///< Behavior of the layer
+
bool mIsClipping:1; ///< True when clipping is enabled
bool mDepthTestDisabled:1; ///< Whether depth test is disabled.
+ bool mTouchConsumed:1; ///< Whether we should consume touch (including gesture).
+ bool mHoverConsumed:1; ///< Whether we should consume hover.
- static bool mFirstInstance;
- static DefaultPropertyLookup* mDefaultLayerPropertyLookup; ///< Default properties
};
} // namespace Internal
} // namespace Dali
-#endif //__DALI_INTERNAL_LAYER_H__
+#endif // DALI_INTERNAL_LAYER_H