// INTERNAL INCLUDES
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/math/uint-16-pair.h>
#include <dali/internal/event/actors/actor-declarations.h>
-#include <dali/internal/event/actors/renderable-actor-impl.h>
-#include <dali/internal/event/actor-attachments/image-attachment-impl.h>
+#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/animation/animation-impl.h>
+#include <dali/internal/event/effects/shader-effect-impl.h>
#include <dali/internal/event/images/nine-patch-image-impl.h>
+#include <dali/internal/event/rendering/texture-set-impl.h>
namespace Dali
{
class Image;
/**
- * An actor which displays an Image object.
- *
- * This handles image fade-in if required, waiting for the image to load.
- *
- * If a new image is set on the actor, then this ensures that the old image
- * is displayed until the new image is ready to render to prevent flashing
- * to the actor color. This will also happen if the image is reloaded.
- *
- * This is achieved by using two connector objects to Image: mImageNext and
- * mImageAttachment's member object. The first one points to the Image object that is going to
- * be displayed next, the second one to the Image that is currently being displayed.
+ * An actor which displays an Image.
*/
-class ImageActor : public RenderableActor
+class ImageActor : public Actor
{
public:
- typedef Dali::ImageActor::Style Style;
typedef Dali::ImageActor::PixelArea PixelArea;
/**
void SetImage( ImagePtr& image );
/**
- * Retrieve the image rendered by the actor's attachment.
+ * Retrieve the image rendered by the actor.
* @return smart pointer to the image or an empty one if no image is assigned
*/
- ImagePtr GetImage();
+ ImagePtr GetImage() const;
/**
* @copydoc Dali::ImageActor::SetPixelArea()
/**
* @copydoc Dali::ImageActor::SetStyle()
*/
- void SetStyle( Style style );
+ void SetStyle( Dali::ImageActor::Style style );
/**
* @copydoc Dali::ImageActor::GetStyle()
*/
- Style GetStyle() const;
+ Dali::ImageActor::Style GetStyle() const;
/**
- * @copydoc Dali::ImageActor::SetNinePatchBorder
+ * @copydoc Dali::ImageActor::SetNinePatchBorder()
*/
- void SetNinePatchBorder( const Vector4& border, bool inPixels = false );
+ void SetNinePatchBorder( const Vector4& border );
/**
- * @copydoc Dali::ImageActor::GetNinePatchBorder
+ * @copydoc Dali::ImageActor::GetNinePatchBorder()
*/
Vector4 GetNinePatchBorder() const;
/**
- * Retrieve the attachment which renders the image.
- * @return The attachment.
- */
- ImageAttachment& GetImageAttachment();
-
-
- /**
* @copydoc Dali::RenderableActor::SetSortModifier()
*/
void SetSortModifier(float modifier);
float GetSortModifier() const;
/**
- * @copydoc Dali::RenderableActor::SetCullFace()
- */
- void SetCullFace(CullFaceMode mode);
-
- /**
- * @copydoc Dali::RenderableActor::GetCullFace()
- */
- CullFaceMode GetCullFace() const;
-
- /**
* @copydoc Dali::RenderableActor::SetBlendMode()
*/
void SetBlendMode( BlendingMode::Type mode );
*/
void GetFilterMode( FilterMode::Type& minFilter, FilterMode::Type& magFilter ) const;
+ /**
+ * @brief Allows this ImageActor to respond to the eventa that the shader effect's effect texture has been changed
+ */
+ void EffectImageUpdated();
+
public:
/**
* @copydoc Actor::SetShaderEffect
*/
virtual void RemoveShaderEffect();
+private:
+
+ /**
+ * @copydoc Actor::OnRelayout
+ */
+ virtual void OnRelayout( const Vector2& size, RelayoutContainer& container );
+
+ /**
+ * @copydoc Actor::OnSizeSet
+ */
+ virtual void OnSizeSet( const Vector3& targetSize );
+
public: // Default property extensions from Object
/**
*/
virtual Vector3 GetNaturalSize() const;
-private: // From RenderableActor
-
- /**
- * @copydoc RenderableActor::GetRenderableAttachment
- */
- virtual RenderableAttachment& GetRenderableAttachment() const;
-
protected:
/**
Vector2 CalculateNaturalSize() const;
/**
- * From Actor; used to trigger fade-in animations.
+ * Update the grid geometry.
*/
- virtual void OnStageConnectionInternal();
+ void UpdateGeometry();
/**
- * From Actor; used to notify Image.
+ * Update the texture rect uniform
*/
- virtual void OnStageDisconnectionInternal();
+ void UpdateTexureRect();
private:
- ImageAttachmentPtr mImageAttachment; ///< Used to display the image (holds a pointer to currently showed Image)
-
+ ShaderEffectPtr mShaderEffect; ///< Optional referenced shader effect
+ RendererPtr mRenderer; ///< The renderer used to render the image
+ PixelArea mPixelArea; ///< The pixel area of the image to render
+ Vector4 mBlendColor; ///< The blend color for this ImageActor
+ Vector4 mNinePatchBorder; ///< Nine-patch not supported, but this is used to store what is set so it can be returned for backwards compatibility.
+ Vector2 mActorSize; ///< The actor size
+ Uint16Pair mGridSize; ///< The geometry grid size
+ int mRendererIndex; ///< The index location of mRenderer
+ FilterMode::Type mMinFilter; ///< The minification filter currently set
+ FilterMode::Type mMagFilter; ///< The magnification filter currently set
+ Dali::ImageActor::Style mStyle; ///< The style set by SetStyle. Not used internally, only used to store what is set so it can be returned for backwards compatibility.
+ bool mIsPixelAreaSet; ///< Flag indicating if the pixel area has been set
};
} // namespace Internal