// INTERNAL INCLUDES
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/math/uint-16-pair.h>
+#include <dali/devel-api/rendering/cull-face.h>
#include <dali/internal/event/actors/actor-declarations.h>
-#include <dali/internal/event/actors/renderable-actor-impl.h>
-#include <dali/internal/event/actor-attachments/image-attachment-impl.h>
+#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/animation/animation-impl.h>
+#include <dali/internal/event/effects/shader-effect-impl.h>
#include <dali/internal/event/images/nine-patch-image-impl.h>
namespace Dali
* mImageAttachment's member object. The first one points to the Image object that is going to
* be displayed next, the second one to the Image that is currently being displayed.
*/
-class ImageActor : public RenderableActor
+class ImageActor : public Actor
{
public:
- typedef Dali::ImageActor::Style Style;
typedef Dali::ImageActor::PixelArea PixelArea;
/**
* Retrieve the image rendered by the actor's attachment.
* @return smart pointer to the image or an empty one if no image is assigned
*/
- ImagePtr GetImage();
-
- /**
- * @copydoc Dali::ImageActor::SetToNaturalSize()
- */
- void SetToNaturalSize();
+ ImagePtr GetImage() const;
/**
* @copydoc Dali::ImageActor::SetPixelArea()
/**
* @copydoc Dali::ImageActor::SetStyle()
*/
- void SetStyle( Style style );
+ void SetStyle( Dali::ImageActor::Style style );
/**
* @copydoc Dali::ImageActor::GetStyle()
*/
- Style GetStyle() const;
+ Dali::ImageActor::Style GetStyle() const;
/**
- * @copydoc Dali::ImageActor::SetNinePatchBorder
+ * @copydoc Dali::ImageActor::SetNinePatchBorder()
*/
- void SetNinePatchBorder( const Vector4& border, bool inPixels = false );
+ void SetNinePatchBorder( const Vector4& border );
/**
- * @copydoc Dali::ImageActor::GetNinePatchBorder
+ * @copydoc Dali::ImageActor::GetNinePatchBorder()
*/
Vector4 GetNinePatchBorder() const;
/**
- * Retrieve the attachment which renders the image.
- * @return The attachment.
+ * @copydoc Dali::RenderableActor::SetSortModifier()
+ */
+ void SetSortModifier(float modifier);
+
+ /**
+ * @copydoc Dali::RenderableActor::GetSortModifier()
+ */
+ float GetSortModifier() const;
+
+ /**
+ * @copydoc Dali::RenderableActor::SetCullFace()
+ */
+ void SetCullFace(CullFaceMode mode);
+
+ /**
+ * @copydoc Dali::RenderableActor::GetCullFace()
+ */
+ CullFaceMode GetCullFace() const;
+
+ /**
+ * @copydoc Dali::RenderableActor::SetBlendMode()
+ */
+ void SetBlendMode( BlendingMode::Type mode );
+
+ /**
+ * @copydoc Dali::RenderableActor::GetBlendMode()
+ */
+ BlendingMode::Type GetBlendMode() const;
+
+ /**
+ * @copydoc Dali::RenderableActor::SetBlendFunc()
+ */
+ void SetBlendFunc( BlendingFactor::Type srcFactorRgba, BlendingFactor::Type destFactorRgba );
+
+ /**
+ * @copydoc Dali::RenderableActor::SetBlendFunc()
+ */
+ void SetBlendFunc( BlendingFactor::Type srcFactorRgb, BlendingFactor::Type destFactorRgb,
+ BlendingFactor::Type srcFactorAlpha, BlendingFactor::Type destFactorAlpha );
+
+ /**
+ * @copydoc Dali::RenderableActor::GetBlendFunc()
+ */
+ void GetBlendFunc( BlendingFactor::Type& srcFactorRgb, BlendingFactor::Type& destFactorRgb,
+ BlendingFactor::Type& srcFactorAlpha, BlendingFactor::Type& destFactorAlpha ) const;
+
+ /**
+ * @copydoc Dali::RenderableActor::SetBlendEquation()
+ */
+ void SetBlendEquation( BlendingEquation::Type equationRgba );
+
+ /**
+ * @copydoc Dali::RenderableActor::SetBlendEquation()
+ */
+ void SetBlendEquation( BlendingEquation::Type equationRgb, BlendingEquation::Type equationAlpha );
+
+ /**
+ * @copydoc Dali::RenderableActor::GetBlendEquation()
+ */
+ void GetBlendEquation( BlendingEquation::Type& equationRgb, BlendingEquation::Type& equationAlpha ) const;
+
+ /**
+ * @copydoc Dali::RenderableActor::SetBlendColor()
+ */
+ void SetBlendColor( const Vector4& color );
+
+ /**
+ * @copydoc Dali::RenderableActor::GetBlendColor()
+ */
+ const Vector4& GetBlendColor() const;
+
+ /**
+ * @copydoc Dali::RenderableActor::SetFilterMode()
+ */
+ void SetFilterMode( FilterMode::Type minFilter, FilterMode::Type magFilter );
+
+ /**
+ * @copydoc Dali::RenderableActor::GetFilterMode()
+ */
+ void GetFilterMode( FilterMode::Type& minFilter, FilterMode::Type& magFilter ) const;
+
+ /**
+ * @brief Allows this ImageActor to respond to the eventa that the shader effect's effect texture has been changed
+ */
+ void EffectImageUpdated();
+
+public:
+ /**
+ * @copydoc Actor::SetShaderEffect
+ */
+ virtual void SetShaderEffect(ShaderEffect& effect);
+
+ /**
+ * @copydoc Actor::GetShaderEffect
*/
- ImageAttachment& GetImageAttachment();
+ virtual ShaderEffectPtr GetShaderEffect() const;
+
+ /**
+ * @copydoc Actor::RemoveShaderEffect
+ */
+ virtual void RemoveShaderEffect();
public: // Default property extensions from Object
*/
virtual Vector3 GetNaturalSize() const;
-private: // From RenderableActor
-
- /**
- * @copydoc RenderableActor::GetRenderableAttachment
- */
- virtual RenderableAttachment& GetRenderableAttachment() const;
-
protected:
/**
private:
/**
- * Helper to set the actor to the image's natural size
- */
- void SetNaturalSize();
-
- /**
* Calculate the natural size of this image actor
*
* @return Return the natural size as a Vector2
Vector2 CalculateNaturalSize() const;
/**
- * From Actor.
- * This is called after SizeSet() has been called.
+ * Update the grid geometry.
*/
- virtual void OnSizeSet( const Vector3& targetSize );
+ void UpdateGeometry();
/**
- * @copydoc Actor::OnSizeAnimation( Animation& animation, const Vector3& targetSize )
+ * Update the texture rect uniform
*/
- virtual void OnSizeAnimation(Animation& animation, const Vector3& targetSize);
-
- /**
- * From Actor; used to trigger fade-in animations.
- */
- virtual void OnStageConnectionInternal();
-
- /**
- * From Actor; used to notify Image.
- */
- virtual void OnStageDisconnectionInternal();
+ void UpdateTexureRect();
private:
- ImageAttachmentPtr mImageAttachment; ///< Used to display the image (holds a pointer to currently showed Image)
-
- // flags, compressed to bitfield (uses only 1 byte)
- bool mUsingNaturalSize:1; ///< True only when the actor is using
- bool mInternalSetSize:1; ///< True whilst setting size internally, false at all other times
-
+ ShaderEffectPtr mShaderEffect; ///< Optional referenced shader effect
+ RendererPtr mRenderer; ///< The renderer used to render the image
+ PixelArea mPixelArea; ///< The pixel area of the image to render
+ Vector4 mBlendColor; ///< The blend color for this ImageActor
+ Vector4 mNinePatchBorder; ///< Nine-patch not supported, but this is used to store what is set so it can be returned for backwards compatibility.
+ Uint16Pair mGridSize; ///< The geometry grid size
+ int mRendererIndex; ///< The index location of mRenderer
+ size_t mTextureIndex; ///< The texture index for this ImageActor's texture
+ size_t mEffectTextureIndex; ///< The texture index for this ImageActor's effect texture
+ FilterMode::Type mMinFilter; ///< The minification filter currently set
+ FilterMode::Type mMagFilter; ///< The magnification filter currently set
+ Dali::ImageActor::Style mStyle; ///< The style set by SetStyle. Not used internally, only used to store what is set so it can be returned for backwards compatibility.
+ bool mIsPixelAreaSet; ///< Flag indicating if the pixel area has been set
};
} // namespace Internal