{
geometry->SetIndexBuffer( &indices[0], indices.Size() );
}
- geometry->SetGeometryType( Dali::Geometry::TRIANGLE_STRIP );
+ geometry->SetType( Dali::Geometry::TRIANGLE_STRIP );
return geometry;
}
GeometryPtr quad = CreateGeometry( 1u, 1u, Vector2::ONE );
actor->mRenderer->SetGeometry( *quad );
- ShaderPtr shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER, Dali::Shader::HINT_NONE );
+ ShaderPtr shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER, Dali::Shader::Hint::NONE );
actor->mRenderer->SetShader( *shader );
TextureSetPtr textureSet = TextureSet::New();
actor->mRenderer->SetTextures( *textureSet );
void ImageActor::SetStyle( Dali::ImageActor::Style style )
{
- DALI_LOG_WARNING( "SetStyle Deprecated. Only STYLE_QUAD supported." );
+ DALI_LOG_WARNING( "SetStyle Deprecated. Only STYLE_QUAD supported.\n" );
mStyle = style;
}
Dali::ImageActor::Style ImageActor::GetStyle() const
{
- DALI_LOG_WARNING( "GetStyle Deprecated. Only STYLE_QUAD supported." );
+ DALI_LOG_WARNING( "GetStyle Deprecated. Only STYLE_QUAD supported.\n" );
return mStyle;
}
void ImageActor::SetNinePatchBorder( const Vector4& border )
{
- DALI_LOG_WARNING( "SetNinePatchBorder Deprecated. Only STYLE_QUAD supported." );
+ DALI_LOG_WARNING( "SetNinePatchBorder Deprecated. Only STYLE_QUAD supported.\n" );
mNinePatchBorder = border;
}
Vector4 ImageActor::GetNinePatchBorder() const
{
- DALI_LOG_WARNING( "GetNinePatchBorder Deprecated. Only STYLE_QUAD supported." );
+ DALI_LOG_WARNING( "GetNinePatchBorder Deprecated. Only STYLE_QUAD supported.\n" );
return mNinePatchBorder;
}
{
mShaderEffect->Disconnect( this );
// change to the standard shader and quad geometry
- ShaderPtr shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER, Dali::Shader::HINT_NONE );
+ ShaderPtr shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER, Dali::Shader::Hint::NONE );
mRenderer->SetShader( *shader );
mShaderEffect.Reset();