return Dali::ImageActor::New();
}
-TypeRegistration mType( typeid( Dali::ImageActor ), typeid( Dali::RenderableActor ), Create );
+TypeRegistration mType( typeid( Dali::ImageActor ), typeid( Dali::Actor ), Create );
ImageActor::Style StyleEnum(const std::string &s)
{
}
ImageActor::ImageActor()
-: RenderableActor()
+: Actor( Actor::RENDERABLE )
{
}
unsigned int ImageActor::GetDefaultPropertyCount() const
{
- return RenderableActor::GetDefaultPropertyCount() + DEFAULT_PROPERTY_COUNT;
+ return Actor::GetDefaultPropertyCount() + DEFAULT_PROPERTY_COUNT;
}
void ImageActor::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
{
- RenderableActor::GetDefaultPropertyIndices( indices ); // RenderableActor class properties
+ Actor::GetDefaultPropertyIndices( indices ); // Actor class properties
indices.Reserve( indices.Size() + DEFAULT_PROPERTY_COUNT );
{
if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
{
- return RenderableActor::IsDefaultPropertyWritable(index);
+ return Actor::IsDefaultPropertyWritable(index);
}
index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
{
if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
{
- return RenderableActor::IsDefaultPropertyAnimatable( index );
+ return Actor::IsDefaultPropertyAnimatable( index );
}
index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
{
if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
{
- return RenderableActor::IsDefaultPropertyAConstraintInput( index );
+ return Actor::IsDefaultPropertyAConstraintInput( index );
}
index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
{
if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
{
- return RenderableActor::GetDefaultPropertyType( index );
+ return Actor::GetDefaultPropertyType( index );
}
index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
{
if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
{
- return RenderableActor::GetDefaultPropertyName(index);
+ return Actor::GetDefaultPropertyName(index);
}
index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
// If not found, check in base class
if( Property::INVALID_INDEX == index )
{
- index = RenderableActor::GetDefaultPropertyIndex( name );
+ index = Actor::GetDefaultPropertyIndex( name );
}
return index;
}
{
if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
{
- RenderableActor::SetDefaultProperty( index, propertyValue );
+ Actor::SetDefaultProperty( index, propertyValue );
}
else
{
Property::Value ret;
if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
{
- ret = RenderableActor::GetDefaultProperty( index );
+ ret = Actor::GetDefaultProperty( index );
}
else
{