Remove RenderableActor
[platform/core/uifw/dali-core.git] / dali / internal / event / actors / image-actor-impl.cpp
index a31e532..5c6b028 100644 (file)
 // CLASS HEADER
 #include <dali/internal/event/actors/image-actor-impl.h>
 
+// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+
 // INTERNAL INCLUDES
 #include <dali/public-api/object/type-registry.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/devel-api/scripting/scripting.h>
 #include <dali/internal/event/common/property-helper.h>
+#include <dali/internal/event/effects/shader-effect-impl.h>
 #include <dali/internal/event/images/image-connector.h>
 #include <dali/internal/event/images/nine-patch-image-impl.h>
 
@@ -49,7 +53,7 @@ BaseHandle Create()
   return Dali::ImageActor::New();
 }
 
-TypeRegistration mType( typeid( Dali::ImageActor ), typeid( Dali::RenderableActor ), Create );
+TypeRegistration mType( typeid( Dali::ImageActor ), typeid( Dali::Actor ), Create );
 
 ImageActor::Style StyleEnum(const std::string &s)
 {
@@ -100,7 +104,7 @@ ImageActorPtr ImageActor::New()
 
 void ImageActor::OnInitialize()
 {
-  SetResizePolicy( USE_NATURAL_SIZE, ALL_DIMENSIONS );
+  SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
 }
 
 void ImageActor::SetImage( ImagePtr& image )
@@ -128,7 +132,8 @@ void ImageActor::SetImage( ImagePtr& image )
   }
   // set the actual image (normal or 9 patch) and natural size based on that
   mImageAttachment->SetImage( newImage );
-  SetNaturalSize();
+
+  RelayoutRequest();
 }
 
 ImagePtr ImageActor::GetImage()
@@ -136,18 +141,11 @@ ImagePtr ImageActor::GetImage()
   return mImageAttachment->GetImage();
 }
 
-void ImageActor::SetToNaturalSize()
-{
-  mUsingNaturalSize = true;
-
-  SetNaturalSize();
-}
-
 void ImageActor::SetPixelArea( const PixelArea& pixelArea )
 {
   mImageAttachment->SetPixelArea( pixelArea );
 
-  SetNaturalSize();
+  RelayoutRequest();
 }
 
 const ImageActor::PixelArea& ImageActor::GetPixelArea() const
@@ -164,17 +162,7 @@ void ImageActor::ClearPixelArea()
 {
   mImageAttachment->ClearPixelArea();
 
-  if( mUsingNaturalSize )
-  {
-    ImagePtr image = mImageAttachment->GetImage();
-    if( image )
-    {
-      mInternalSetSize = true;
-      SetSize( image->GetNaturalSize() );
-      SetPreferredSize( GetTargetSize().GetVectorXY() );
-      mInternalSetSize = false;
-    }
-  }
+  RelayoutRequest();
 }
 
 void ImageActor::SetStyle( Style style )
@@ -209,29 +197,14 @@ RenderableAttachment& ImageActor::GetRenderableAttachment() const
 }
 
 ImageActor::ImageActor()
-: RenderableActor(),
-  mUsingNaturalSize(true),
-  mInternalSetSize(false)
+: Actor( Actor::RENDERABLE )
 {
-  // Size negotiate disabled by default, so turn it on for this actor
-  SetRelayoutEnabled( true );
 }
 
 ImageActor::~ImageActor()
 {
 }
 
-void ImageActor::SetNaturalSize()
-{
-  if( mUsingNaturalSize )
-  {
-    mInternalSetSize = true;
-    SetSize( CalculateNaturalSize() );
-    SetPreferredSize( GetTargetSize().GetVectorXY() );
-    mInternalSetSize = false;
-  }
-}
-
 Vector3 ImageActor::GetNaturalSize() const
 {
   Vector2 naturalSize( CalculateNaturalSize() );
@@ -261,19 +234,6 @@ Vector2 ImageActor::CalculateNaturalSize() const
   return size;
 }
 
-void ImageActor::OnSizeSet( const Vector3& targetSize )
-{
-  if( !mInternalSetSize )
-  {
-    mUsingNaturalSize = false;
-  }
-}
-
-void ImageActor::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
-{
-  mUsingNaturalSize = false;
-}
-
 void ImageActor::OnStageConnectionInternal()
 {
 }
@@ -284,19 +244,19 @@ void ImageActor::OnStageDisconnectionInternal()
 
 unsigned int ImageActor::GetDefaultPropertyCount() const
 {
-  return RenderableActor::GetDefaultPropertyCount() + DEFAULT_PROPERTY_COUNT;
+  return Actor::GetDefaultPropertyCount() + DEFAULT_PROPERTY_COUNT;
 }
 
 void ImageActor::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
 {
-  RenderableActor::GetDefaultPropertyIndices( indices ); // RenderableActor class properties
+  Actor::GetDefaultPropertyIndices( indices ); // Actor class properties
 
-  indices.reserve( indices.size() + DEFAULT_PROPERTY_COUNT );
+  indices.Reserve( indices.Size() + DEFAULT_PROPERTY_COUNT );
 
   int index = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
   for ( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i, ++index )
   {
-    indices.push_back( index );
+    indices.PushBack( index );
   }
 }
 
@@ -304,7 +264,7 @@ bool ImageActor::IsDefaultPropertyWritable( Property::Index index ) const
 {
   if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    return RenderableActor::IsDefaultPropertyWritable(index);
+    return Actor::IsDefaultPropertyWritable(index);
   }
 
   index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
@@ -320,7 +280,7 @@ bool ImageActor::IsDefaultPropertyAnimatable( Property::Index index ) const
 {
   if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    return RenderableActor::IsDefaultPropertyAnimatable( index );
+    return Actor::IsDefaultPropertyAnimatable( index );
   }
 
   index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
@@ -336,7 +296,7 @@ bool ImageActor::IsDefaultPropertyAConstraintInput( Property::Index index ) cons
 {
   if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    return RenderableActor::IsDefaultPropertyAConstraintInput( index );
+    return Actor::IsDefaultPropertyAConstraintInput( index );
   }
 
   index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
@@ -352,7 +312,7 @@ Property::Type ImageActor::GetDefaultPropertyType( Property::Index index ) const
 {
   if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    return RenderableActor::GetDefaultPropertyType( index );
+    return Actor::GetDefaultPropertyType( index );
   }
 
   index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
@@ -369,7 +329,7 @@ const char* ImageActor::GetDefaultPropertyName( Property::Index index ) const
 {
   if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
   {
-    return RenderableActor::GetDefaultPropertyName(index);
+    return Actor::GetDefaultPropertyName(index);
   }
 
   index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
@@ -400,7 +360,7 @@ Property::Index ImageActor::GetDefaultPropertyIndex(const std::string& name) con
   // If not found, check in base class
   if( Property::INVALID_INDEX == index )
   {
-    index = RenderableActor::GetDefaultPropertyIndex( name );
+    index = Actor::GetDefaultPropertyIndex( name );
   }
   return index;
 }
@@ -409,7 +369,7 @@ void ImageActor::SetDefaultProperty( Property::Index index, const Property::Valu
 {
   if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    RenderableActor::SetDefaultProperty( index, propertyValue );
+    Actor::SetDefaultProperty( index, propertyValue );
   }
   else
   {
@@ -459,7 +419,7 @@ Property::Value ImageActor::GetDefaultProperty( Property::Index index ) const
   Property::Value ret;
   if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    ret = RenderableActor::GetDefaultProperty( index );
+    ret = Actor::GetDefaultProperty( index );
   }
   else
   {
@@ -499,6 +459,115 @@ Property::Value ImageActor::GetDefaultProperty( Property::Index index ) const
   return ret;
 }
 
+
+void ImageActor::SetSortModifier(float modifier)
+{
+  mImageAttachment->SetSortModifier( modifier );
+}
+
+float ImageActor::GetSortModifier() const
+{
+  return mImageAttachment->GetSortModifier();
+}
+
+void ImageActor::SetDepthIndex( int depthIndex )
+{
+   mImageAttachment->SetSortModifier( depthIndex );
+}
+
+int ImageActor::GetDepthIndex() const
+{
+  return static_cast< int >( mImageAttachment->GetSortModifier() );
+}
+
+void ImageActor::SetCullFace(CullFaceMode mode)
+{
+  mImageAttachment->SetCullFace( mode );
+}
+
+CullFaceMode ImageActor::GetCullFace() const
+{
+  return mImageAttachment->GetCullFace();
+}
+
+void ImageActor::SetBlendMode( BlendingMode::Type mode )
+{
+  mImageAttachment->SetBlendMode( mode );
+}
+
+BlendingMode::Type ImageActor::GetBlendMode() const
+{
+  return mImageAttachment->GetBlendMode();
+}
+
+void ImageActor::SetBlendFunc( BlendingFactor::Type srcFactorRgba,   BlendingFactor::Type destFactorRgba )
+{
+  mImageAttachment->SetBlendFunc( srcFactorRgba, destFactorRgba, srcFactorRgba, destFactorRgba );
+}
+
+void ImageActor::SetBlendFunc( BlendingFactor::Type srcFactorRgb,   BlendingFactor::Type destFactorRgb,
+                               BlendingFactor::Type srcFactorAlpha, BlendingFactor::Type destFactorAlpha )
+{
+  mImageAttachment->SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+}
+
+void ImageActor::GetBlendFunc( BlendingFactor::Type& srcFactorRgb,   BlendingFactor::Type& destFactorRgb,
+                                    BlendingFactor::Type& srcFactorAlpha, BlendingFactor::Type& destFactorAlpha ) const
+{
+  mImageAttachment->GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+}
+
+void ImageActor::SetBlendEquation( BlendingEquation::Type equationRgba )
+{
+  mImageAttachment->SetBlendEquation( equationRgba, equationRgba );
+}
+
+void ImageActor::SetBlendEquation( BlendingEquation::Type equationRgb, BlendingEquation::Type equationAlpha )
+{
+  mImageAttachment->SetBlendEquation( equationRgb, equationAlpha );
+}
+
+void ImageActor::GetBlendEquation( BlendingEquation::Type& equationRgb, BlendingEquation::Type& equationAlpha ) const
+{
+  mImageAttachment->GetBlendEquation( equationRgb, equationAlpha );
+}
+
+void ImageActor::SetBlendColor( const Vector4& color )
+{
+  mImageAttachment->SetBlendColor( color );
+}
+
+const Vector4& ImageActor::GetBlendColor() const
+{
+  return mImageAttachment->GetBlendColor();
+}
+
+void ImageActor::SetFilterMode( FilterMode::Type minFilter, FilterMode::Type magFilter )
+{
+  mImageAttachment->SetFilterMode( minFilter, magFilter );
+}
+
+void ImageActor::GetFilterMode( FilterMode::Type& minFilter, FilterMode::Type& magFilter ) const
+{
+  return mImageAttachment->GetFilterMode( minFilter, magFilter );
+}
+
+void ImageActor::SetShaderEffect(ShaderEffect& effect)
+{
+  mImageAttachment->SetShaderEffect( effect );
+}
+
+ShaderEffectPtr ImageActor::GetShaderEffect() const
+{
+  return mImageAttachment->GetShaderEffect();
+}
+
+void ImageActor::RemoveShaderEffect()
+{
+  return mImageAttachment->RemoveShaderEffect();
+}
+
+
 } // namespace Internal
 
 } // namespace Dali