Remove RenderableActor
[platform/core/uifw/dali-core.git] / dali / internal / event / actors / image-actor-impl.cpp
index 550596f..5c6b028 100644 (file)
 // CLASS HEADER
 #include <dali/internal/event/actors/image-actor-impl.h>
 
+// EXTERNAL INCLUDES
+#include <cstring> // for strcmp
+
 // INTERNAL INCLUDES
-#include <dali/internal/event/images/nine-patch-image-impl.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/internal/event/common/property-index-ranges.h>
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/internal/event/common/property-helper.h>
+#include <dali/internal/event/effects/shader-effect-impl.h>
 #include <dali/internal/event/images/image-connector.h>
-#include <dali/public-api/scripting/scripting.h>
+#include <dali/internal/event/images/nine-patch-image-impl.h>
 
 namespace Dali
 {
 
-const Property::Index ImageActor::PIXEL_AREA           = Internal::DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT;
-const Property::Index ImageActor::STYLE                = Internal::DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT + 1;
-const Property::Index ImageActor::BORDER               = Internal::DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT + 2;
-const Property::Index ImageActor::IMAGE                = Internal::DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT + 3;
-
 namespace Internal
 {
 
 namespace
 {
 
+// Properties
+
+//              Name           Type   writable animatable constraint-input  enum for index-checking
+DALI_PROPERTY_TABLE_BEGIN
+DALI_PROPERTY( "pixel-area",   RECTANGLE, true,    false,   true,    Dali::ImageActor::Property::PIXEL_AREA )
+DALI_PROPERTY( "style",        STRING,    true,    false,   true,    Dali::ImageActor::Property::STYLE      )
+DALI_PROPERTY( "border",       VECTOR4,   true,    false,   true,    Dali::ImageActor::Property::BORDER     )
+DALI_PROPERTY( "image",        MAP,       true,    false,   false,   Dali::ImageActor::Property::IMAGE      )
+DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX )
+
 BaseHandle Create()
 {
   return Dali::ImageActor::New();
 }
 
-TypeRegistration mType( typeid(Dali::ImageActor), typeid(Dali::RenderableActor), Create );
-
-const Internal::PropertyDetails DEFAULT_IMAGE_ACTOR_PROPERTY_DETAILS[] =
-{
-  // Name            Type              writable animatable constraint-input
-  { "pixel-area",   Property::RECTANGLE, true,    false,   true },  // PIXEL_AREA
-  { "style",        Property::STRING,    true,    false,   true },  // STYLE
-  { "border",       Property::VECTOR4,   true,    false,   true },  // BORDER
-  { "image",        Property::MAP,       true,    false,   false }, // IMAGE
-};
-const int DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT = sizeof( DEFAULT_IMAGE_ACTOR_PROPERTY_DETAILS ) / sizeof( DEFAULT_IMAGE_ACTOR_PROPERTY_DETAILS[0] );
+TypeRegistration mType( typeid( Dali::ImageActor ), typeid( Dali::Actor ), Create );
 
 ImageActor::Style StyleEnum(const std::string &s)
 {
@@ -97,7 +96,7 @@ ImageActorPtr ImageActor::New()
   actor->Initialize();
 
   // Create the attachment
-  actor->mImageAttachment = ImageAttachment::New( *actor->mStage, *actor->mNode );
+  actor->mImageAttachment = ImageAttachment::New( actor->GetEventThreadServices(), *actor->mNode );
   actor->Attach( *actor->mImageAttachment );
 
   return actor;
@@ -105,6 +104,7 @@ ImageActorPtr ImageActor::New()
 
 void ImageActor::OnInitialize()
 {
+  SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
 }
 
 void ImageActor::SetImage( ImagePtr& image )
@@ -125,14 +125,15 @@ void ImageActor::SetImage( ImagePtr& image )
     NinePatchImage* ninePatchImage = NinePatchImage::DownCast( image.Get() );
     if( ninePatchImage )
     {
-      newImage = ninePatchImage->CreateCroppedBitmapImage();
+      newImage = ninePatchImage->CreateCroppedBufferImage();
       SetStyle( Dali::ImageActor::STYLE_NINE_PATCH );
       SetNinePatchBorder( ninePatchImage->GetStretchBorders(), true );
     }
   }
   // set the actual image (normal or 9 patch) and natural size based on that
   mImageAttachment->SetImage( newImage );
-  SetNaturalSize();
+
+  RelayoutRequest();
 }
 
 ImagePtr ImageActor::GetImage()
@@ -140,18 +141,11 @@ ImagePtr ImageActor::GetImage()
   return mImageAttachment->GetImage();
 }
 
-void ImageActor::SetToNaturalSize()
-{
-  mUsingNaturalSize = true;
-
-  SetNaturalSize();
-}
-
 void ImageActor::SetPixelArea( const PixelArea& pixelArea )
 {
   mImageAttachment->SetPixelArea( pixelArea );
 
-  SetNaturalSize();
+  RelayoutRequest();
 }
 
 const ImageActor::PixelArea& ImageActor::GetPixelArea() const
@@ -168,16 +162,7 @@ void ImageActor::ClearPixelArea()
 {
   mImageAttachment->ClearPixelArea();
 
-  if( mUsingNaturalSize )
-  {
-    ImagePtr image = mImageAttachment->GetImage();
-    if( image )
-    {
-      mInternalSetSize = true;
-      SetSize( image->GetNaturalSize() );
-      mInternalSetSize = false;
-    }
-  }
+  RelayoutRequest();
 }
 
 void ImageActor::SetStyle( Style style )
@@ -212,9 +197,7 @@ RenderableAttachment& ImageActor::GetRenderableAttachment() const
 }
 
 ImageActor::ImageActor()
-: RenderableActor(),
-  mUsingNaturalSize(true),
-  mInternalSetSize(false)
+: Actor( Actor::RENDERABLE )
 {
 }
 
@@ -222,16 +205,6 @@ ImageActor::~ImageActor()
 {
 }
 
-void ImageActor::SetNaturalSize()
-{
-  if( mUsingNaturalSize )
-  {
-    mInternalSetSize = true;
-    SetSize( CalculateNaturalSize() );
-    mInternalSetSize = false;
-  }
-}
-
 Vector3 ImageActor::GetNaturalSize() const
 {
   Vector2 naturalSize( CalculateNaturalSize() );
@@ -261,19 +234,6 @@ Vector2 ImageActor::CalculateNaturalSize() const
   return size;
 }
 
-void ImageActor::OnSizeSet( const Vector3& targetSize )
-{
-  if( !mInternalSetSize )
-  {
-    mUsingNaturalSize = false;
-  }
-}
-
-void ImageActor::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
-{
-  mUsingNaturalSize = false;
-}
-
 void ImageActor::OnStageConnectionInternal()
 {
 }
@@ -284,115 +244,102 @@ void ImageActor::OnStageDisconnectionInternal()
 
 unsigned int ImageActor::GetDefaultPropertyCount() const
 {
-  return RenderableActor::GetDefaultPropertyCount() + DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT;
+  return Actor::GetDefaultPropertyCount() + DEFAULT_PROPERTY_COUNT;
 }
 
 void ImageActor::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
 {
-  RenderableActor::GetDefaultPropertyIndices( indices ); // RenderableActor class properties
+  Actor::GetDefaultPropertyIndices( indices ); // Actor class properties
 
-  indices.reserve( indices.size() + DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT );
+  indices.Reserve( indices.Size() + DEFAULT_PROPERTY_COUNT );
 
-  int index = DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT;
-  for ( int i = 0; i < DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT; ++i, ++index )
+  int index = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
+  for ( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i, ++index )
   {
-    indices.push_back( index );
+    indices.PushBack( index );
   }
 }
 
 bool ImageActor::IsDefaultPropertyWritable( Property::Index index ) const
 {
-  if( index < DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT )
+  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    return RenderableActor::IsDefaultPropertyWritable(index);
+    return Actor::IsDefaultPropertyWritable(index);
   }
-  else
+
+  index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
+  if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
   {
-    index -= DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT;
-    if ( ( index >= 0 ) && ( index < DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT ) )
-    {
-      return DEFAULT_IMAGE_ACTOR_PROPERTY_DETAILS[ index ].writable;
-    }
+    return DEFAULT_PROPERTY_DETAILS[ index ].writable;
   }
+
   return false;
 }
 
 bool ImageActor::IsDefaultPropertyAnimatable( Property::Index index ) const
 {
-  if(index < DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT)
+  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    return RenderableActor::IsDefaultPropertyAnimatable(index);
+    return Actor::IsDefaultPropertyAnimatable( index );
   }
-  else
+
+  index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
+  if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
   {
-    index -= DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT;
-    if ( ( index >= 0 ) && ( index < DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT ) )
-    {
-      return DEFAULT_IMAGE_ACTOR_PROPERTY_DETAILS[ index ].animatable;
-    }
+    return DEFAULT_PROPERTY_DETAILS[ index ].animatable;
   }
+
   return false;
 }
 
 bool ImageActor::IsDefaultPropertyAConstraintInput( Property::Index index ) const
 {
-  if( index < DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT )
+  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    return RenderableActor::IsDefaultPropertyAConstraintInput(index);
+    return Actor::IsDefaultPropertyAConstraintInput( index );
   }
-  else
+
+  index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
+  if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
   {
-    index -= DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT;
-    if ( ( index >= 0 ) && ( index < DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT ) )
-    {
-      return DEFAULT_IMAGE_ACTOR_PROPERTY_DETAILS[ index ].constraintInput;
-    }
+    return DEFAULT_PROPERTY_DETAILS[ index ].constraintInput;
   }
+
   return false;
 }
 
 Property::Type ImageActor::GetDefaultPropertyType( Property::Index index ) const
 {
-  if(index < DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT)
+  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    return RenderableActor::GetDefaultPropertyType(index);
+    return Actor::GetDefaultPropertyType( index );
   }
-  else
-  {
-    index -= DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT;
 
-    if ( ( index >= 0 ) && ( index < DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT ) )
-    {
-      return DEFAULT_IMAGE_ACTOR_PROPERTY_DETAILS[index].type;
-    }
-    else
-    {
-      // index out-of-bounds
-      return Property::NONE;
-    }
+  index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
+  if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
+  {
+    return DEFAULT_PROPERTY_DETAILS[index].type;
   }
+
+  // index out-of-bounds
+  return Property::NONE;
 }
 
 const char* ImageActor::GetDefaultPropertyName( Property::Index index ) const
 {
-  if(index < DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT)
+  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
   {
-    return RenderableActor::GetDefaultPropertyName(index);
+    return Actor::GetDefaultPropertyName(index);
   }
-  else
-  {
-    index -= DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT;
 
-    if ( ( index >= 0 ) && ( index < DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT ) )
-    {
-      return DEFAULT_IMAGE_ACTOR_PROPERTY_DETAILS[index].name;
-    }
-    else
-    {
-      // index out-of-bounds
-      return NULL;
-    }
+  index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
+  if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
+  {
+    return DEFAULT_PROPERTY_DETAILS[index].name;
   }
+
+  // index out-of-bounds
+  return NULL;
 }
 
 Property::Index ImageActor::GetDefaultPropertyIndex(const std::string& name) const
@@ -400,12 +347,12 @@ Property::Index ImageActor::GetDefaultPropertyIndex(const std::string& name) con
   Property::Index index = Property::INVALID_INDEX;
 
   // Look for name in default properties
-  for( int i = 0; i < DEFAULT_IMAGE_ACTOR_PROPERTY_COUNT; ++i )
+  for( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i )
   {
-    const Internal::PropertyDetails* property = &DEFAULT_IMAGE_ACTOR_PROPERTY_DETAILS[ i ];
-    if( 0 == strcmp( name.c_str(), property->name ) ) // dont want to convert rhs to string
+    const Internal::PropertyDetails* property = &DEFAULT_PROPERTY_DETAILS[ i ];
+    if( 0 == strcmp( name.c_str(), property->name ) ) // Don't want to convert rhs to string
     {
-      index = i + DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT;
+      index = i + DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
       break;
     }
   }
@@ -413,37 +360,37 @@ Property::Index ImageActor::GetDefaultPropertyIndex(const std::string& name) con
   // If not found, check in base class
   if( Property::INVALID_INDEX == index )
   {
-    index = RenderableActor::GetDefaultPropertyIndex( name );
+    index = Actor::GetDefaultPropertyIndex( name );
   }
   return index;
 }
 
 void ImageActor::SetDefaultProperty( Property::Index index, const Property::Value& propertyValue )
 {
-  if(index < DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT)
+  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    RenderableActor::SetDefaultProperty(index, propertyValue);
+    Actor::SetDefaultProperty( index, propertyValue );
   }
   else
   {
     switch(index)
     {
-      case Dali::ImageActor::PIXEL_AREA:
+      case Dali::ImageActor::Property::PIXEL_AREA:
       {
         SetPixelArea(propertyValue.Get<Rect<int> >());
         break;
       }
-      case Dali::ImageActor::STYLE:
+      case Dali::ImageActor::Property::STYLE:
       {
-        SetStyle(StyleEnum(propertyValue.Get<std::string>()));
+        SetStyle( StyleEnum( propertyValue.Get<std::string>() ) );
         break;
       }
-      case Dali::ImageActor::BORDER:
+      case Dali::ImageActor::Property::BORDER:
       {
         SetNinePatchBorder( propertyValue.Get<Vector4>(), true /*in pixels*/ );
         break;
       }
-      case Dali::ImageActor::IMAGE:
+      case Dali::ImageActor::Property::IMAGE:
       {
         Dali::Image img = Scripting::NewImage( propertyValue );
         if(img)
@@ -470,31 +417,31 @@ void ImageActor::SetDefaultProperty( Property::Index index, const Property::Valu
 Property::Value ImageActor::GetDefaultProperty( Property::Index index ) const
 {
   Property::Value ret;
-  if(index < DEFAULT_RENDERABLE_ACTOR_PROPERTY_MAX_COUNT)
+  if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
   {
-    ret = RenderableActor::GetDefaultProperty(index);
+    ret = Actor::GetDefaultProperty( index );
   }
   else
   {
-    switch(index)
+    switch( index )
     {
-      case Dali::ImageActor::PIXEL_AREA:
+      case Dali::ImageActor::Property::PIXEL_AREA:
       {
         Rect<int> r = GetPixelArea();
         ret = r;
         break;
       }
-      case Dali::ImageActor::STYLE:
+      case Dali::ImageActor::Property::STYLE:
       {
-        ret = StyleString(GetStyle());
+        ret = StyleString( GetStyle() );
         break;
       }
-      case Dali::ImageActor::BORDER:
+      case Dali::ImageActor::Property::BORDER:
       {
         ret = GetNinePatchBorder();
         break;
       }
-      case Dali::ImageActor::IMAGE:
+      case Dali::ImageActor::Property::IMAGE:
       {
         Property::Map map;
         Scripting::CreatePropertyMap( Dali::Image( mImageAttachment->GetImage().Get() ), map );
@@ -503,7 +450,7 @@ Property::Value ImageActor::GetDefaultProperty( Property::Index index ) const
       }
       default:
       {
-        DALI_LOG_WARNING("Unknown property (%d)\n", index);
+        DALI_LOG_WARNING( "Unknown property (%d)\n", index );
         break;
       }
     } // switch(index)
@@ -512,6 +459,115 @@ Property::Value ImageActor::GetDefaultProperty( Property::Index index ) const
   return ret;
 }
 
+
+void ImageActor::SetSortModifier(float modifier)
+{
+  mImageAttachment->SetSortModifier( modifier );
+}
+
+float ImageActor::GetSortModifier() const
+{
+  return mImageAttachment->GetSortModifier();
+}
+
+void ImageActor::SetDepthIndex( int depthIndex )
+{
+   mImageAttachment->SetSortModifier( depthIndex );
+}
+
+int ImageActor::GetDepthIndex() const
+{
+  return static_cast< int >( mImageAttachment->GetSortModifier() );
+}
+
+void ImageActor::SetCullFace(CullFaceMode mode)
+{
+  mImageAttachment->SetCullFace( mode );
+}
+
+CullFaceMode ImageActor::GetCullFace() const
+{
+  return mImageAttachment->GetCullFace();
+}
+
+void ImageActor::SetBlendMode( BlendingMode::Type mode )
+{
+  mImageAttachment->SetBlendMode( mode );
+}
+
+BlendingMode::Type ImageActor::GetBlendMode() const
+{
+  return mImageAttachment->GetBlendMode();
+}
+
+void ImageActor::SetBlendFunc( BlendingFactor::Type srcFactorRgba,   BlendingFactor::Type destFactorRgba )
+{
+  mImageAttachment->SetBlendFunc( srcFactorRgba, destFactorRgba, srcFactorRgba, destFactorRgba );
+}
+
+void ImageActor::SetBlendFunc( BlendingFactor::Type srcFactorRgb,   BlendingFactor::Type destFactorRgb,
+                               BlendingFactor::Type srcFactorAlpha, BlendingFactor::Type destFactorAlpha )
+{
+  mImageAttachment->SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+}
+
+void ImageActor::GetBlendFunc( BlendingFactor::Type& srcFactorRgb,   BlendingFactor::Type& destFactorRgb,
+                                    BlendingFactor::Type& srcFactorAlpha, BlendingFactor::Type& destFactorAlpha ) const
+{
+  mImageAttachment->GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+}
+
+void ImageActor::SetBlendEquation( BlendingEquation::Type equationRgba )
+{
+  mImageAttachment->SetBlendEquation( equationRgba, equationRgba );
+}
+
+void ImageActor::SetBlendEquation( BlendingEquation::Type equationRgb, BlendingEquation::Type equationAlpha )
+{
+  mImageAttachment->SetBlendEquation( equationRgb, equationAlpha );
+}
+
+void ImageActor::GetBlendEquation( BlendingEquation::Type& equationRgb, BlendingEquation::Type& equationAlpha ) const
+{
+  mImageAttachment->GetBlendEquation( equationRgb, equationAlpha );
+}
+
+void ImageActor::SetBlendColor( const Vector4& color )
+{
+  mImageAttachment->SetBlendColor( color );
+}
+
+const Vector4& ImageActor::GetBlendColor() const
+{
+  return mImageAttachment->GetBlendColor();
+}
+
+void ImageActor::SetFilterMode( FilterMode::Type minFilter, FilterMode::Type magFilter )
+{
+  mImageAttachment->SetFilterMode( minFilter, magFilter );
+}
+
+void ImageActor::GetFilterMode( FilterMode::Type& minFilter, FilterMode::Type& magFilter ) const
+{
+  return mImageAttachment->GetFilterMode( minFilter, magFilter );
+}
+
+void ImageActor::SetShaderEffect(ShaderEffect& effect)
+{
+  mImageAttachment->SetShaderEffect( effect );
+}
+
+ShaderEffectPtr ImageActor::GetShaderEffect() const
+{
+  return mImageAttachment->GetShaderEffect();
+}
+
+void ImageActor::RemoveShaderEffect()
+{
+  return mImageAttachment->RemoveShaderEffect();
+}
+
+
 } // namespace Internal
 
 } // namespace Dali