static CameraActorPtr New( const Size& size );
/**
+ * Sets the reflection plane for the camera
+ *
+ * @param[in] plane Plane parameters
+ *
+ * @note plane.xyz are normal vector of the plane.
+ */
+ void SetReflectByPlane( const Vector4& plane );
+
+ /**
* @copydoc Dali::CameraActor::SetTargetPosition
*/
void SetTarget( const Vector3& targetPosition );
*/
const SceneGraph::Camera* GetCamera() const;
+ /**
+ * Rotate the projection.
+ * It is used in case that the target buffer direction is different from the window direction.
+ * @param [in] rotationAngle The rotation angle
+ */
+ void RotateProjection( int rotationAngle );
+
public: // properties
/**
/**
* @copydoc Dali::Internal::Actor::OnInitialize()
*/
- virtual void OnInitialize();
+ void OnInitialize() override;
+ /**
+ * @copydoc Dali::Internal::Actor::OnStageConnectionInternal()
+ */
+ void OnStageConnectionInternal() override;
private: // Data
const SceneGraph::Camera* mSceneObject; ///< Not owned
Vector3 mTarget;
+ Vector2 mCanvasSize;
Dali::Camera::Type mType;
Dali::Camera::ProjectionMode mProjectionMode;
float mFieldOfView;