*/
const SceneGraph::Camera* GetCamera() const;
- /**
- * Rotate the projection.
- * It is used in case that the target buffer direction is different from the window direction.
- * @param [in] rotationAngle The rotation angle
- */
- void RotateProjection( int rotationAngle );
-
public: // properties
/**
/**
* @copydoc Dali::Internal::Actor::OnInitialize()
*/
- virtual void OnInitialize();
+ void OnInitialize() override;
+ /**
+ * @copydoc Dali::Internal::Actor::OnStageConnectionInternal()
+ */
+ void OnStageConnectionInternal() override;
private: // Data
const SceneGraph::Camera* mSceneObject; ///< Not owned
Vector3 mTarget;
+ Vector2 mCanvasSize;
Dali::Camera::Type mType;
Dali::Camera::ProjectionMode mProjectionMode;
float mFieldOfView;