CameraActor::CameraActor( const SceneGraph::Node& node )
: Actor( Actor::BASIC, node ),
- mSceneObject( NULL ),
+ mSceneObject( nullptr ),
mTarget( SceneGraph::Camera::DEFAULT_TARGET_POSITION ),
mType( SceneGraph::Camera::DEFAULT_TYPE ),
mProjectionMode( SceneGraph::Camera::DEFAULT_MODE ),
return mSceneObject;
}
-void CameraActor::RotateProjection( int rotationAngle )
-{
- // sceneObject is being used in a separate thread; queue a message to set
- RotateProjectionMessage( GetEventThreadServices(), *mSceneObject, rotationAngle );
-}
-
void CameraActor::SetDefaultProperty( Property::Index index, const Property::Value& propertyValue )
{
if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
const PropertyInputImpl* CameraActor::GetSceneObjectInputProperty( Property::Index index ) const
{
- const PropertyInputImpl* property( NULL );
+ const PropertyInputImpl* property( nullptr );
switch( index )
{