return mCameraAttachment->GetInvertYAxis();
}
-void CameraActor::SetPerspectiveProjection( const Size& size, float stereoBias /* = 0.0f */ )
+void CameraActor::SetPerspectiveProjection( const Size& size, const Vector2& stereoBias /* = Vector2::ZERO */ )
{
float width = size.width;
float height = size.height;