/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/debug.h>
#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
#include <dali/internal/event/render-tasks/render-task-list-impl.h>
#include <dali/internal/event/common/projection.h>
+#include <dali/internal/event/common/thread-local-storage.h>
#include <dali/internal/update/render-tasks/scene-graph-camera.h>
namespace Dali
AddCameraMessage( GetEventThreadServices().GetUpdateManager(), sceneGraphCameraOwner );
}
+void CameraActor::OnStageConnectionInternal()
+{
+ // If the canvas size has not been set, then use the size of the scene we've been added to to set up the perspective projection
+ if( ( mCanvasSize.width < Math::MACHINE_EPSILON_1000 ) || ( mCanvasSize.height < Math::MACHINE_EPSILON_1000 ) )
+ {
+ SetPerspectiveProjection( GetScene().GetSize() );
+ }
+}
+
void CameraActor::SetTarget( const Vector3& target )
{
if( target != mTarget ) // using range epsilon
return mInvertYAxis;
}
-void CameraActor::SetPerspectiveProjection( const Size& size, const Vector2& stereoBias /* = Vector2::ZERO */ )
+void CameraActor::SetPerspectiveProjection( const Size& size )
{
- float width = size.width;
- float height = size.height;
+ mCanvasSize = size;
- if( Size::ZERO == size )
+ if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) )
{
- StagePtr stage = Stage::GetCurrent();
- if( stage )
+ // If the size given is invalid, i.e. ZERO, then check if we've been added to a scene
+ if( OnStage() )
{
- const Size& stageSize = stage->GetSize();
-
- width = stageSize.width;
- height = stageSize.height;
+ // We've been added to a scene already, set the canvas size to the scene's size
+ mCanvasSize = GetScene().GetSize();
+ }
+ else
+ {
+ // We've not been added to a scene yet, so just return.
+ // We'll set the canvas size when we get added to a scene later
+ return;
}
}
- if( ( width < Math::MACHINE_EPSILON_1000 ) || ( height < Math::MACHINE_EPSILON_1000 ) )
- {
- // On the stage initialization this method is called but the size has not been set.
- // There is no point to set any value if width or height is zero.
- return;
- }
+ float width = mCanvasSize.width;
+ float height = mCanvasSize.height;
float nearClippingPlane;
float farClippingPlane;
return mSceneObject;
}
+void CameraActor::RotateProjection( int rotationAngle )
+{
+ // sceneObject is being used in a separate thread; queue a message to set
+ RotateProjectionMessage( GetEventThreadServices(), *mSceneObject, rotationAngle );
+}
+
void CameraActor::SetDefaultProperty( Property::Index index, const Property::Value& propertyValue )
{
if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)