break;
}
+ case Dali::DevelActor::Property::TOUCH_AREA:
+ {
+ Vector2 vec2Value;
+ if( property.Get( vec2Value ) )
+ {
+ actor.SetTouchArea( vec2Value );
+ }
+ break;
+ }
+
+ case Dali::DevelActor::Property::BLEND_EQUATION:
+ {
+ int value;
+ if( property.Get( value ) )
+ {
+ actor.SetBlendEquation( static_cast<DevelBlendEquation::Type>( value ) );
+ }
+ break;
+ }
+
default:
{
// this can happen in the case of a non-animatable default property so just do nothing
break;
}
+ case Dali::DevelActor::Property::TOUCH_AREA:
+ {
+ value = actor.GetTouchArea();
+ break;
+ }
+
+ case Dali::DevelActor::Property::BLEND_EQUATION:
+ {
+ value = actor.GetBlendEquation();
+ break;
+ }
+
default:
{
// Must be a scene-graph only property