void EmitChildRemovedSignal( Actor& child );
/**
- * @copydoc Dali::Actor::TouchEventSignal()
+ * @copydoc Dali::Actor::TouchedSignal()
*/
- Dali::Actor::TouchEventSignalType& TouchSignal();
+ Dali::Actor::TouchEventSignalType& TouchedSignal();
/**
* @copydoc Dali::Actor::HoveredSignal()
ActorGestureData* mGestureData; ///< Optional Gesture data. Only created when actor requires gestures
// Signals
- Dali::Actor::TouchEventSignalType mTouchSignal;
+ Dali::Actor::TouchEventSignalType mTouchedSignal;
Dali::Actor::HoverSignalType mHoveredSignal;
Dali::Actor::WheelEventSignalType mWheelEventSignal;
Dali::Actor::OnSceneSignalType mOnSceneSignal;