* @copydoc Dali::Actor::GetMaximumSize
*/
float GetMaximumSize( Dimension::Type dimension ) const;
-
+
/**
* @copydoc Dali::Actor::AddRenderer()
*/
* @param[in] screenY The screen Y-coordinate.
* @return True if the conversion succeeded.
*/
- bool ScreenToLocal( RenderTask& renderTask, float& localX, float& localY, float screenX, float screenY ) const;
+ bool ScreenToLocal( const RenderTask& renderTask, float& localX, float& localY, float screenX, float screenY ) const;
/**
* Converts from the actor's coordinate system to screen coordinates.