virtual int GetPropertyComponentIndex( Property::Index index ) const;
/**
+ * Retrieve the actor's node.
+ * @return The node used by this actor
+ */
+ const SceneGraph::Node& GetNode() const
+ {
+ return *mNode;
+ }
+
+ /**
* @copydoc Dali::DevelActor::Raise()
*/
void Raise();
bool mPositionUsesAnchorPoint : 1; ///< Cached: Whether the position uses the anchor point or not.
bool mVisible : 1; ///< Cached: Whether the actor is visible or not.
bool mInheritLayoutDirection : 1; ///< Whether the actor inherits the layout direction from parent.
- LayoutDirection::Type mLayoutDirection : 2; ///< Layout direction, Left to Right or Right to Left.
- DrawMode::Type mDrawMode : 3; ///< Cached: How the actor and its children should be drawn
- PositionInheritanceMode mPositionInheritanceMode : 3; ///< Cached: Determines how position is inherited
- ColorMode mColorMode : 3; ///< Cached: Determines whether mWorldColor is inherited
- ClippingMode::Type mClippingMode : 3; ///< Cached: Determines which clipping mode (if any) to use.
+ LayoutDirection::Type mLayoutDirection : 1; ///< Layout direction, Left to Right or Right to Left.
+ DrawMode::Type mDrawMode : 2; ///< Cached: How the actor and its children should be drawn
+ PositionInheritanceMode mPositionInheritanceMode : 2; ///< Cached: Determines how position is inherited
+ ColorMode mColorMode : 2; ///< Cached: Determines whether mWorldColor is inherited
+ ClippingMode::Type mClippingMode : 2; ///< Cached: Determines which clipping mode (if any) to use.
private: