#define DALI_INTERNAL_ACTOR_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* @brief Emits the layout direction change signal for this actor and all its children.
* @param[in] type Whether the actor's layout direction property has changed or a parent's.
*/
- void EmitLayoutDirectionChangedSignal( DevelActor::LayoutDirection::Type type );
+ void EmitLayoutDirectionChangedSignal( LayoutDirection::Type type );
+
+ /**
+ * @brief Emits the ChildAdded signal for this actor
+ * @param[in] child The child actor that has been added
+ */
+ void EmitChildAddedSignal( Actor& child );
+
+ /**
+ * @brief Emits the ChildRemoved signal for this actor
+ * @param[in] child The child actor that has been removed
+ */
+ void EmitChildRemovedSignal( Actor& child );
/**
* @copydoc Dali::Actor::TouchedSignal()
DevelActor::VisibilityChangedSignalType& VisibilityChangedSignal();
/**
- * @copydoc DevelActor::LayoutDirectionChangedSignal
+ * @copydoc LayoutDirectionChangedSignal
+ */
+ Dali::Actor::LayoutDirectionChangedSignalType& LayoutDirectionChangedSignal();
+
+ /**
+ * @copydoc DevelActor::ChildAddedSignal
+ */
+ DevelActor::ChildChangedSignalType& ChildAddedSignal();
+
+ /**
+ * @copydoc DevelActor::ChildRemovedSignal
+ */
+ DevelActor::ChildChangedSignalType& ChildRemovedSignal();
+
+ /**
+ * @copydoc DevelActor::ChildOrderChangedSignal
*/
- DevelActor::LayoutDirectionChangedSignalType& LayoutDirectionChangedSignal();
+ DevelActor::ChildOrderChangedSignalType& ChildOrderChangedSignal();
/**
* Connects a callback function with the object's signals.
void RebuildDepthTree();
protected:
-
/**
* Traverse the actor tree, inserting actors into the depth tree in sibling order.
* @param[in] sceneGraphNodeDepths A vector capturing the nodes and their depth index
virtual int GetPropertyComponentIndex( Property::Index index ) const;
/**
+ * Retrieve the actor's node.
+ * @return The node used by this actor
+ */
+ const SceneGraph::Node& GetNode() const
+ {
+ return *mNode;
+ }
+
+ /**
* @copydoc Dali::DevelActor::Raise()
*/
void Raise();
};
};
- // Undefined
- Actor();
-
- // Undefined
- Actor( const Actor& );
+ // Remove default constructor and copy constructor
+ Actor()=delete;
+ Actor( const Actor& )=delete;
// Undefined
Actor& operator=( const Actor& rhs );
void SetVisibleInternal( bool visible, SendMessage::Type sendMessage );
/**
+ * Set whether a child actor inherits it's parent's layout direction. Default is to inherit.
+ * @param[in] inherit - true if the actor should inherit layout direction, false otherwise.
+ */
+ void SetInheritLayoutDirection( bool inherit );
+
+ /**
+ * Returns whether the actor inherits it's parent's layout direction.
+ * @return true if the actor inherits it's parent's layout direction, false otherwise.
+ */
+ bool IsLayoutDirectionInherited() const;
+
+ /**
* @brief Propagates layout direction recursively.
* @param[in] actor The actor for seting layout direction.
* @param[in] direction New layout direction.
*/
- void InheritLayoutDirectionRecursively( ActorPtr actor, Dali::DevelActor::LayoutDirection::Type direction );
+ void InheritLayoutDirectionRecursively( ActorPtr actor, Dali::LayoutDirection::Type direction, bool set = false );
protected:
Dali::Actor::OffStageSignalType mOffStageSignal;
Dali::Actor::OnRelayoutSignalType mOnRelayoutSignal;
DevelActor::VisibilityChangedSignalType mVisibilityChangedSignal;
- DevelActor::LayoutDirectionChangedSignalType mLayoutDirectionChangedSignal;
+ Dali::Actor::LayoutDirectionChangedSignalType mLayoutDirectionChangedSignal;
+ DevelActor::ChildChangedSignalType mChildAddedSignal;
+ DevelActor::ChildChangedSignalType mChildRemovedSignal;
+ DevelActor::ChildOrderChangedSignalType mChildOrderChangedSignal;
Quaternion mTargetOrientation; ///< Event-side storage for orientation
Vector4 mTargetColor; ///< Event-side storage for color
bool mInheritScale : 1; ///< Cached: Whether the parent's scale should be inherited.
bool mPositionUsesAnchorPoint : 1; ///< Cached: Whether the position uses the anchor point or not.
bool mVisible : 1; ///< Cached: Whether the actor is visible or not.
- bool mLayoutDirectionInheritance : 1; ///< Whether the actor inherits the layout direction from parent.
- DevelActor::LayoutDirection::Type mLayoutDirection : 1; ///< Layout direction, Left to Right or Right to Left.
+ bool mInheritLayoutDirection : 1; ///< Whether the actor inherits the layout direction from parent.
+ LayoutDirection::Type mLayoutDirection : 1; ///< Layout direction, Left to Right or Right to Left.
DrawMode::Type mDrawMode : 2; ///< Cached: How the actor and its children should be drawn
PositionInheritanceMode mPositionInheritanceMode : 2; ///< Cached: Determines how position is inherited
ColorMode mColorMode : 2; ///< Cached: Determines whether mWorldColor is inherited