#define __DALI_INTERNAL_ACTOR_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
#include <dali/internal/event/actors/actor-declarations.h>
-#include <dali/internal/event/actor-attachments/actor-attachment-declarations.h>
#include <dali/internal/event/common/object-impl.h>
#include <dali/internal/event/common/stage-def.h>
#include <dali/internal/event/rendering/renderer-impl.h>
{
struct KeyEvent;
-struct TouchEvent;
+class TouchData;
struct HoverEvent;
struct WheelEvent;
* Multi-Touch events are received through signals emitted by the actor tree.
*
* An Actor is a proxy for a Node in the scene graph.
- * When an Actor is added to the Stage, it creates a node and attaches it to the scene graph.
- * The scene-graph can be updated in a separate thread, so the attachment is done using an asynchronous message.
+ * When an Actor is added to the Stage, it creates a node and connects it to the scene graph.
+ * The scene-graph can be updated in a separate thread, so the connection is done using an asynchronous message.
* When a tree of Actors is detached from the Stage, a message is sent to destroy the associated nodes.
*/
class Actor : public Object
*/
unsigned int GetId() const;
- // Attachments
-
- /**
- * Attach an object to an actor.
- * @pre The actor does not already have an attachment.
- * @param[in] attachment The object to attach.
- */
- void Attach( ActorAttachment& attachment );
-
- /**
- * Retreive the object attached to an actor.
- * @return The attachment.
- */
- ActorAttachmentPtr GetAttachment();
-
// Containment
/**
/**
* Sets the size of an actor.
- * ActorAttachments attached to the actor, can be scaled to fit within this area.
* This does not interfere with the actors scale factor.
* @param [in] width The new width.
* @param [in] height The new height.
/**
* Sets the size of an actor.
- * ActorAttachments attached to the actor, can be scaled to fit within this area.
* This does not interfere with the actors scale factor.
* @param [in] width The size of the actor along the x-axis.
* @param [in] height The size of the actor along the y-axis.
/**
* Sets the size of an actor.
- * ActorAttachments attached to the actor, can be scaled to fit within this area.
* This does not interfere with the actors scale factor.
* @param [in] size The new size.
*/
/**
* Sets the size of an actor.
- * ActorAttachments attached to the actor, can be scaled to fit within this area.
* This does not interfere with the actors scale factor.
* @param [in] size The new size.
*/
/**
* Used by the EventProcessor to emit touch event signals.
- * @param[in] event The touch event.
+ * @param[in] event The touch event (Old API).
+ * @param[in] touch The touch data.
* @return True if the event was consumed.
*/
- bool EmitTouchEventSignal( const TouchEvent& event );
+ bool EmitTouchEventSignal( const TouchEvent& event, const Dali::TouchData& touch );
/**
* Used by the EventProcessor to emit hover event signals.
Dali::Actor::TouchSignalType& TouchedSignal();
/**
+ * @copydoc Dali::Actor::TouchEventSignal()
+ */
+ Dali::Actor::TouchDataSignalType& TouchSignal();
+
+ /**
* @copydoc Dali::Actor::HoveredSignal()
*/
Dali::Actor::HoverSignalType& HoveredSignal();
}
/**
- * For use in derived classes; this is called after Remove() has removed a child.
+ * For use in derived classes; this is called after Remove() has attempted to remove a child( regardless of whether it succeeded or not ).
* @param[in] child The child that was removed.
*/
virtual void OnChildRemove( Actor& child )
*/
Vector2 ApplySizeSetPolicy( const Vector2 size );
+ /**
+ * Retrieve the parent object of an Actor.
+ * @return The parent object, or NULL if the Actor does not have a parent.
+ */
+ virtual Object* GetParentObject() const;
+
protected:
Actor* mParent; ///< Each actor (except the root) can have one parent
ActorGestureData* mGestureData; ///< Optional Gesture data. Only created when actor requires gestures
- ActorAttachmentPtr mAttachment; ///< Optional referenced attachment
-
// Signals
Dali::Actor::TouchSignalType mTouchedSignal;
+ Dali::Actor::TouchDataSignalType mTouchSignal;
Dali::Actor::HoverSignalType mHoveredSignal;
Dali::Actor::WheelEventSignalType mWheelEventSignal;
Dali::Actor::OnStageSignalType mOnStageSignal;