#include <dali/public-api/math/viewport.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/size-negotiation/relayout-container.h>
-#include <dali/devel-api/events/gesture-devel.h>
#include <dali/internal/common/memory-pool-object-allocator.h>
#include <dali/internal/event/actors/actor-declarations.h>
#include <dali/internal/event/common/object-impl.h>
* @param[in] type The gesture type.
* @return True if the gesture is required, false otherwise.
*/
- bool IsGestureRequred( DevelGesture::Type type ) const;
+ bool IsGestureRequired( GestureType::Value type ) const;
// Signals
void EmitChildRemovedSignal( Actor& child );
/**
- * @copydoc Dali::Actor::TouchEventSignal()
+ * @copydoc Dali::Actor::TouchedSignal()
*/
- Dali::Actor::TouchEventSignalType& TouchSignal();
+ Dali::Actor::TouchEventSignalType& TouchedSignal();
/**
* @copydoc Dali::Actor::HoveredSignal()
ActorGestureData* mGestureData; ///< Optional Gesture data. Only created when actor requires gestures
// Signals
- Dali::Actor::TouchEventSignalType mTouchSignal;
+ Dali::Actor::TouchEventSignalType mTouchedSignal;
Dali::Actor::HoverSignalType mHoveredSignal;
Dali::Actor::WheelEventSignalType mWheelEventSignal;
Dali::Actor::OnSceneSignalType mOnSceneSignal;